309 lines
7.5 KiB
C++
309 lines
7.5 KiB
C++
#pragma once
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//#include "SUIWnd.h"
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//
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class SUITopSystemInfoWnd : public SUIWnd
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{
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public:
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SUITopSystemInfoWnd() : SUIWnd( NULL ) { }
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virtual void Process(DWORD dwTime);
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bool CreateControls( class KUIWndManager* pWndManager );
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void Refresh();
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private:
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DWORD m_dwCheckTime;
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};
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//
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class SUITopConsoleWnd : public SUIWnd
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{
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public:
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SUITopConsoleWnd() : SUIWnd( NULL ), m_nCurLine(12), m_nEditCurPos(0) { }
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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bool CreateControls( class KUIWndManager* pWndManager );
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void Initialize();
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void AddChatText( const char* szText );
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void RefreshText( int nRange = -1 );
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void RefreshScrollbar();
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void RefreshEditBox();
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private:
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int m_nCurLine;
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int m_nEditCurPos;
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// 에디트 창 히스토리
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std::list<std::string> m_vecEditHistoryList;
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std::vector<std::string> m_vecHistoryList;
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};
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//Loading Text Out
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//class SUILoaingTextOutWnd : public SUIWnd
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//{
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//public:
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// SUILoaingTextOutWnd() : SUIWnd( NULL ) { }
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//
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// bool CreateControls( class KUIWndManager* pWndManager );
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// void Refresh();
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//
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//private:
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// DWORD m_dwCheckTime;
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//};
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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/// SUIEffectWnd
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class SUIEffectWnd : public SUIWnd
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{
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public:
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SUIEffectWnd(SGameManager* pGameManager) : SUIWnd(pGameManager) { }
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bool CreateControls( class KUIWndManager* pWndManager );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void Process(DWORD dwTime);
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protected:
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enum
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{
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ALPHA_OPEN_INIT,
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ALPHA_OPEN_ING,
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NORMAL,
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ALPHA_CLOSE_INIT,
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ALPHA_CLOSE_ING,
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};
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short m_uState;
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void _setState( short nState ) { m_uState = nState; };
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short _getState() { return m_uState; }
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DWORD m_dwTime;
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DWORD m_dwStartTime;
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private:
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};
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/*
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//SUILoadingWnd
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class SUILoadingWnd : public SUIWnd
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{
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public:
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class ILoadingMessageSelector
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{
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public:
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virtual ~ILoadingMessageSelector() {}
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virtual std::string selectMessage() = 0;
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};
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SUILoadingWnd(SGameManager* pGameManager);
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~SUILoadingWnd();
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bool CreateControls( class KUIWndManager* pWndManager );
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virtual void Process(DWORD dwTime);
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virtual void OnDeviceLost();
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virtual void Render( KViewportObject *pViewport, bool isFront = false );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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void RefreshImage();
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bool IsShowKoreaWarring() { return s_nForceRenderKoreaWarring == 1 ? true : false; }
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void SetChangeKoreaWarringCaption( int nStringID );
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static void SetRenderKoreaWarring( short nForceRenderKoreaWarring )
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{
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s_nForceRenderKoreaWarring = nForceRenderKoreaWarring;
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}
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static void SetFirstLoading( bool bFirst )
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{
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s_bFirstLoading = bFirst;
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}
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void SetMessageSelector( ILoadingMessageSelector* selector )
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{
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SAFE_DELETE( m_pMessageSelector );
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m_pMessageSelector = selector;
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}
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void UpdateLoadingProgress(float fPercent);
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protected:
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DWORD m_dwTime;
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int m_nCount;
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void refreshLoadImage();
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K3DTextureSPtr m_spLogoTexture;
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DWORD m_dwWarringTime;
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static short s_nForceRenderKoreaWarring; //0 : 경고문 출력안함 //1 : 3초간 출력 //
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static bool s_bFirstLoading;
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ILoadingMessageSelector* m_pMessageSelector;
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K3DTextureSPtr m_spTexGameLogo; ///< 게임 로딩 화면에 표시되는 게임 로고 이미지
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K3DTextureSPtr m_spTexGameNowLoading; ///< 로딩 중이라는 언어별 이미지
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SUIWnd *m_pkWndLoadingProgress;
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private:
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};
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*/
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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/// SUIFadeInOutEffectWnd
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class SUIFadeInOutEffectWnd : public SUIWnd
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{
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private:
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float m_fAlpha;
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DWORD m_dwOldTime;
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KColor m_Color;
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class KUIControlColorBox* m_pControl;
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enum FADE_STATE
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{
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FADE_IN = 0,
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FADE_OUT,
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FADE_NONE,
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};
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FADE_STATE m_nFadeState;
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public:
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bool CreateControls( class KUIWndManager* pWndManager );
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virtual void Process(DWORD dwTime);
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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bool IsEnd();
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public:
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SUIFadeInOutEffectWnd(SGameManager* pGameManager) : SUIWnd(pGameManager) { }
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};
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//////////////////////////////////////////////////////////////////////////
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class SUISkinColorWnd : public SUIWnd
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{
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public:
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SUISkinColorWnd(SGameManager* pGameManager) : SUIWnd(pGameManager) { }
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virtual bool InitControls( KPoint kPos );
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virtual bool InitData( bool bReload = false );
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private:
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};
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namespace WIN_CHINAWARRING
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{
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const int c_nChinawarringWidth = 1024;
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const int c_nChinawarringHeight = 120;
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};
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class SUIChinaWarringWnd : public SUIWnd
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{
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public:
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SUIChinaWarringWnd(SGameManager* pGameManager) : SUIWnd(pGameManager) { }
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bool CreateControls( class KUIWndManager* pWndManager );
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};
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class SUIWebGameSutDownWnd : public SUIWnd
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{
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public:
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SUIWebGameSutDownWnd(SGameManager* pGameManager) : SUIWnd(pGameManager) { }
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bool CreateControls( class KUIWndManager* pWndManager );
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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};
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//////////////////////////////////////////////////////////////////////////
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class SUIKoreaWarringWnd : public SUIWnd
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{
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public:
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SUIKoreaWarringWnd(SGameManager* pGameManager) : SUIWnd(pGameManager) { }
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private:
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float m_fAlpha;
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DWORD m_dwOldTime;
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KColor m_Color;
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};
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/*
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//---------------------------------------------------------------------------
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///\class SUILoadingProgressWnd
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///\brief 로딩 화면 프로그래스 바 처리
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///\author robypark
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///\date 20081103 ~
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//---------------------------------------------------------------------------
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class SUILoadingProgressWnd : public SUIWnd
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{
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public:
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SUILoadingProgressWnd( class SGameManager* pGameManager );
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virtual ~SUILoadingProgressWnd();
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public:
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virtual SUIWnd* CreateWnd( const char* szNUIFileName, KUIWndManager* pWndManager, KPoint kPos, int nWindowID = -1 );
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public:
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///\brief 진행 상황 설정(0.0f ~ 1.0f)
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///\param fPercent 0.0f <= fPercent <= 1.0f
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bool SetProgress(float fPercent);
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///\brief 진행 상황 설정
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///\param nMin 최소
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///\param nMax 최대
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///\param nCurrent 현재 값. (nMin <= nCurrent <= nMax)
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bool SetProgress(int nMin, int nMax, int nCurrent);
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///\brief 해상도 변경에 따른 위치 보정
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/// SUILoadingWnd의 IMSG_UI_CHANGE_RESOLUTION 메시지 처리에서 호출
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///\param fWidth 가로
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///\param fHeight 세로
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void ChangeResoultion(float fWidth, float fHeight);
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///\brief 현재 진행 % 얻기
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inline float GetCurrentPercent() const
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{
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return m_fCurrentPercent;
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}
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protected:
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KRect m_kGaugeOpen; ///< 게이지 이미지 (
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KRect m_kGaugeMiddle; ///< 게이지 이미지 |
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KRect m_kGaugeClose; ///< 게이지 이미지 )
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float m_fWidth; ///< 화면 가로 크기
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float m_fHeight; ///< 화면 세로 크기
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float m_fCurrentPercent; ///< 현재 진행 %
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};
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//---------------------------------------------------------------------------
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*/ |