Files
Leviathan/Client/Game/game/DB/SModelEffectResourceDB.h
2026-06-01 12:46:52 +02:00

26 lines
539 B
C++

#pragma once
#include <toolkit/khash.h>
//#include <vector>
#include "ModelEffectResource.h"
class SModelEffectResourceDB
{
private:
KHash< ModelEffectResourceGame*, hashPr_mod_int> m_hashModelEffectResource;
void Init();
void Load();
void Destroy();
public:
ModelEffectResourceGame* GetModelEffectResource( int nModelID );
ModelEffectResourceGame* GetModelEffectResource( const char* szModelName );
public:
SModelEffectResourceDB();
~SModelEffectResourceDB();
};
SModelEffectResourceDB & GetModelEffectResourceDB();