17 lines
498 B
C++
17 lines
498 B
C++
#include "stdafx.h"
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#include "KResource.h"
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#include "KResourceManager.h"
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#include "SGameCursor.h"
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const char * pCursorName[] =
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{
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"cursor_default_standard.DDS" , //기본
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"cursor_default_attack.DDS" , //공격
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"cursor_default_pickup.dds" , //줍기
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"cursor_movement_standard.DDS" , //이동
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"cursor_movement_side.DDS" , //좌우 크기 조절
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"cursor_movement_topbottom.DDS", //상하 크기 조절
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};
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int SGameCursorMng::m_nCursorFrame = 0;
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bool SGameCursorMng::m_bUpdate = true; |