Files
2026-06-01 12:46:52 +02:00

43 lines
727 B
C++

#ifndef _SQuestMarkFactory_h_
#define _SQuestMarkFactory_h_
//#include <vector>
#include "QuestBase.h"
struct sQuestMark;
class SQuestMgr;
/*
*/
class cQuestMarkFactory
{
public:
enum
{
MARK_PROP,
MARK_MOB,
MARK_NPC,
MARK_DROP_ITEM,
MARK_NUM,
};
public:
cQuestMarkFactory(SQuestMgr* questMgr);
~cQuestMarkFactory();
void insert(QuestBase::QuestCode code);
void remove(QuestBase::QuestCode code);
void clearMarkList();
bool is(int type, int id, bool checkQuestInProgress = false);
private:
void createMarkList();
void clear();
void insertQuestTargetId(QuestBase* ques);
void removeQuestTargetId(QuestBase* quest);
private:
SQuestMgr* m_questMgr;
std::vector<sQuestMark*> m_markList;
};
#endif