51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#pragma once
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//#include "SUIWnd.h"
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//#include "Util.h"
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class SUIDisplayInfo;
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class SUIMainMenuWnd : public SUIWnd
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{
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public:
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SUIMainMenuWnd( SGameManager* pGameManager, const SUIDisplayInfo* pDisplayInfo )
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: SUIWnd( pGameManager )
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, m_pDisplayInfo( pDisplayInfo ),
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m_dwChangePrevTime(0) { }
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual bool InitControls( KPoint kPos );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void OnPosChangeNofity(int XOffset, int YOffset);
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virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
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private:
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void setTooltip();
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void showMenu(int wndId, bool show);
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// AziaMafia ON/OFF Arena and Huntaholic
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void showArenaButton(bool show);
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void showInstanceButton(bool show);
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void showExitButton(bool show);
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void enableExitButton(bool enable);
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bool checkValidArenaJoinSituationAtEntrance();
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int calcInstanceArenaStatus();
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void setInstanceArenaStatus(int iasStatus);
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/// 기존의 status와 iasStatus가 같은지 체크하지 않는다
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void setInstanceArenaButtonStatus(int iasStatus);
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void initMenuButtonStatus();
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void clickExitButton();
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void updateInstanceArenaStatus();
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private:
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const SUIDisplayInfo* m_pDisplayInfo;
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DWORD m_dwChangePrevTime;
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KUIControl* m_arenaButton;
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KUIControlStatic* m_arenaText;
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KUIControl* m_instanceButton;
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KUIControl* m_exitButton;
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KUIControlStatic* m_exitText;
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};
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