321 lines
16 KiB
C++
321 lines
16 KiB
C++
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#include "stdafx.h"
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#include "SUIMainSubMenuWnd.h"
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#include "KUIControlButton.h"
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#include "SGameManager.h"
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#include "SGameMessage.h"
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//#include "SGameMessageUI.h"
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#include "SGameWorldKeymapping.h"
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#include "SStringDB.h"
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#include "SGameOption.h" //servantes 2010.11.02
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void SUIMainMenuSubWnd::MovePos(int x,int y)
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{
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KUIWnd::MovePos(x,y);
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}
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void SUIMainMenuSubWnd::SetChildToolTip()
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{
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KUIControl* cashShop = dynamicCast<KUIControl*>(GetChild( "button_cash" ));
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KUIControl* inventory = dynamicCast<KUIControl*>(GetChild( "button_item" ));
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KUIControl* skill = dynamicCast<KUIControl*>(GetChild( "button_skill" ));
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KUIControl* character = dynamicCast<KUIControl*>(GetChild( "button_character" ));
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KUIControl* creatureFormation = dynamicCast<KUIControl*>(GetChild( "button_formation" ));
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KUIControl* creatureSkill = dynamicCast<KUIControl*>(GetChild( "button_summon_skill" ));
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KUIControl* creatureControl = dynamicCast<KUIControl*>(GetChild( "button_summon" ));
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KUIControl* messenger = dynamicCast<KUIControl*>(GetChild( "button_messenger" ));
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KUIControl* partymatching = dynamicCast<KUIControl*>(GetChild( "button_partymatching" ));// 파티매칭
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KUIControl* guild = dynamicCast<KUIControl*>(GetChild( "button_guild"));
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KUIControl* quest = dynamicCast<KUIControl*>(GetChild( "button_quest" ));
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KUIControl* worldMap = dynamicCast<KUIControl*>(GetChild( "button_worldmap" ));
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KUIControl* handling = dynamicCast<KUIControl*>(GetChild( "button_operation" ));
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KUIControl* help = dynamicCast<KUIControl*>(GetChild( "button_help" ));
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KUIControl* system = dynamicCast<KUIControl*>(GetChild( "button_system" ));
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KUIControl* userKey = dynamicCast<KUIControl*>(GetChild( "button_key" )); /// 2012.05.09 - prodongi
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KUIControl* title = dynamicCast<KUIControl*>(GetChild("button_title_01"));
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std::string sz;
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if( cashShop ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::CROWSHOP); cashShop->SetTooltip(sz.c_str()); }
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if( inventory ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::INVENTORY);inventory->SetTooltip(sz.c_str());}
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if( skill ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::SKILL);skill->SetTooltip(sz.c_str()); }
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if( character ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::CHARACTER);character->SetTooltip(sz.c_str()); }
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if( creatureFormation ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::CREATUREFORMATION);creatureFormation->SetTooltip(sz.c_str()); }
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if( creatureSkill ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::CREATURESKILL);creatureSkill->SetTooltip(sz.c_str()); }
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if( creatureControl ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::CREATUREINFO);creatureControl->SetTooltip(sz.c_str()); }
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if( messenger ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::MESSENGER);messenger->SetTooltip(sz.c_str()); }
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if( partymatching ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::PARTYMATCHING_WND);partymatching->SetTooltip(sz.c_str()); }// 파티매칭
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if( guild ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::GUILD);guild->SetTooltip(sz.c_str()); }
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if( quest ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::QUEST);quest->SetTooltip(sz.c_str()); }
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if( worldMap ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::WOLRDMAP);worldMap->SetTooltip(sz.c_str()); }
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if( handling ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::CONTROL);handling->SetTooltip(sz.c_str()); }
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if( help ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::HELP);help->SetTooltip(sz.c_str()); }
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if( system ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::SYSTEM);system ->SetTooltip(sz.c_str()); }
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if( userKey ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::OPTION);userKey ->SetTooltip(sz.c_str()); } /// 2012.05.09 - prodongi
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if( title ) { sz = "<#898989>"; sz += GetGameKeymapping().GetHotKeyStringInfo(HOTKEYCODE::TITLE);title->SetTooltip(sz.c_str()); }
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}
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bool SUIMainMenuSubWnd::InitControls( KPoint kPos )
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{
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// 버튼 클릭 영역 지정
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//SetValidRect( "mainmenu_item" , KRect(0,0,-c_nButtonClickArea,0) );
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//SetValidRect( "mainmenu_character", KRect(c_nButtonClickArea,0,-c_nButtonClickArea,0) );
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//SetValidRect( "mainmenu_summon" , KRect(c_nButtonClickArea,0,-c_nButtonClickArea,0) );
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//SetValidRect( "mainmenu_chat" , KRect(c_nButtonClickArea,0,-c_nButtonClickArea,0) );
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//SetValidRect( "mainmenu_skill" , KRect(c_nButtonClickArea,0,-c_nButtonClickArea,0) );
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//SetValidRect( "mainmenu_messanger", KRect(c_nButtonClickArea,0,-c_nButtonClickArea,0) );
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//SetValidRect( "mainmenu_system" , KRect(c_nButtonClickArea,0,-c_nButtonClickArea,0) );
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/*if( cashShop ) { cashShop->SetTooltip( S( 6673 ) ); cashShop->SetShow( false ); }
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if( petCommand ) { petCommand->SetTooltip( S( 6674 ) ); petCommand->SetShow( false ); }
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if( inventory ) inventory->SetTooltip( S( 6675 ) );
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if( skill ) skill->SetTooltip( S( 6676 ) );
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if( character ) character->SetTooltip( S( 6677 ) );
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if( creatureFormation ) creatureFormation->SetTooltip( S( 6678 ) );
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if( creatureSkill ) creatureSkill->SetTooltip( S( 6679 ) );
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if( creatureControl ) creatureControl->SetTooltip( S( 6680 ) );
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if( messenger ) messenger->SetTooltip( S( 6681 ) );
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if( quest ) quest->SetTooltip( S( 6683 ) );
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if( worldMap ) worldMap->SetTooltip( S( 6684 ) );
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if( help ) help->SetTooltip( S( 6686 ) );*/
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SetChildToolTip();
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return SUIWnd::InitControls(kPos);
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}
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void SUIMainMenuSubWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam )
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{
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switch(nMessage)
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{
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case KUI_MESSAGE::KBUTTON_CLICK:
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{
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m_pGameManager->StartSound( "ui_click_menu01.wav" );
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if( 0 == ::_stricmp( "button_character" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CHARINFO ) );
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else if( 0 == ::_stricmp( "button_help" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SMSG_SEND_DATA( "toggle_help" ) );
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//else if( 0 == ::_stricmp( "button_help" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_BADGE ) );
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else if( 0 == ::_stricmp( "button_skill" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SKILL ) );
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else if( 0 == ::_stricmp( "button_item" , lpszControlID ) )
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{
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//servantes 2010.11.02
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SUIWnd* pWnd = m_pGameManager->GetSUI( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_INVENTORY );
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if(pWnd == NULL)
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return ;
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if(pWnd->IsShow() == false)
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{
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bool bOpenEquipWndFlag = GetGameOption().GetOpenEquipWnd();
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if(bOpenEquipWndFlag)
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_EQUIPMENT, true ) ); // 장비창.
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}
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_INVENTORY, true ) ); // 인벤토리.
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}
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else
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{
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bool bOpenEquipWndFlag = GetGameOption().GetOpenEquipWnd();
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if(bOpenEquipWndFlag)
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_EQUIPMENT, false ) ); // 장비창.
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}
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_INVENTORY, false ) ); // 인벤토리.
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}
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// m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_EQUIPMENT ) ); // 장비창.
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// m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_INVENTORY ) ); // 인벤토리.
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}
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else if( 0 == ::_stricmp( "button_operation" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_MOTION ) );
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else if( 0 == ::_stricmp( "button_worldmap" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_WORLDMAP ) );
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else if( 0 == ::_stricmp( "button_summon" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATURE ) );
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else if( 0 == ::_stricmp( "button_summon_skill" , lpszControlID ) )
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{
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if( !m_pGameManager->IsUIWindowOpened( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATURE_SKILL ) )
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATURE, true ) );
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATURE_PAGE, false ) );
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATURE_SKILL, true ) );
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}
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else
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATURE, false ) );
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATURE_PAGE, false ) );
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATURE_SKILL, false ) );
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}
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}
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else if( 0 == ::_stricmp( "button_messenger" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_COMMUNITY ) );
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//else if( 0 == ::_stricmp( "button_partymatching" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_PARTYMATCHING ) );// 파티매칭 // AziaMafia off partymatchmaking
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else if( 0 == ::_stricmp( "button_quest" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_QUEST_LIST ) );
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else if( 0 == ::_stricmp( "button_guild" , lpszControlID ) )
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{
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// 길드UI. 수정 bintitle. 2010.04.27.
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if( m_pGameManager )
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{
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if( m_pGameManager->IsUIWindowOpened( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_MAINWND ) )
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_MAINWND, false ) );
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}
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else
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_MAINWND, true ) );
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}
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//// 길드 웹.
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//// sonador 3.9.4 메인 메뉴 길드(alt+G) 탭 열기 기능 추가
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//if( m_pGameManager->IsUIWindowOpened( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_TITLE ) )
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//{
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// m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_TITLE, false ) );
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// m_pGameManager->PostMsgAtDynamic( new SMSG_SEND_DATA( "close_guild_web" ) );
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//}
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//else
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//{
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// SGame* pActiveGame = m_pGameManager->GetActiveGame();
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// if( pActiveGame )
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// pActiveGame->RqChatting( CHAT_NORMAL, m_PlayerInfoMgr.GetPlayerInfo().GetName(), "/gopen" );
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//}
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}
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}
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else if( 0 == ::_stricmp( "button_system" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SYSTEM_MAIN ) );
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else if( 0 == ::_stricmp( "button_formation" , lpszControlID ) )
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{
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if( !m_pGameManager->IsUIWindowOpened( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATUREFORM ) ) // 크리처 편성창
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{
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m_pGameManager->PostMsgAtDynamic( new SMSG_SEND_DATA( "req_summon_formation" ) );
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}
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else
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATUREFORM, false ) ); // 크리처 편성창
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}
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}
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else if( 0 == ::_stricmp( "button_cash" , lpszControlID ) )
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{
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if( m_pGameManager )
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{
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//인벤토리
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_INVENTORY , true) );
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if( ENV().IsExist( "commercial_shop" ) == true )
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{
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//캐쉬창고
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m_pGameManager->PostMsgAtDynamic( new SMSG_CHAT_COMMAND(SMSG_CHAT_COMMAND::CHAT_CASHSTORAGE_OPEN) );
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//쿠르샵 오픈
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if( !m_pGameManager->IsShow( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CASH_TITLE ) &&
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!m_pGameManager->IsShow( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_TITLE ) &&
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!m_pGameManager->IsShow( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_HELP_TITLE ) &&
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!m_pGameManager->IsShow( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_POPURL_TITLE ) )
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_REQ_OPEN_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::MSGBOX_CASHSHOP_OPEN, S(944), true ) );
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}
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//한번에 열기
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// m_pGameMng->PostMsgAtDynamic( new SMSG_CHAT_COMMAND( SMSG_CHAT_COMMAND::CHAT_CASHSHOP_OPEN ) );
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}
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}
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}
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else if( 0 == ::_stricmp( "button_game_exit" , lpszControlID ) ) m_pGameManager->ProcMsgAtStatic( &STMSG_REQ_CLOSE( false ) );
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else if( 0 == ::_stricmp( "button_goto_lobby", lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_REQ_RETURN_LOBBY() );
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/// 2012.05.09 사용자 키 설정창 열기- prodongi
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else if( 0 == ::_stricmp( "button_key" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_SEND_DATA(SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SYSTEM, "openWithKeyMapping"));
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else if( 0 == ::_stricmp( "button_title_01" , lpszControlID ) )
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m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_TITLE_WND_OPEN() );
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// else if( 0 == ::_stricmp( "button_close" , lpszControlID ) ) m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_MAINMENU_SUB ) );
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m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_MAINMENU_SUB ) );
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}
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break;
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}
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SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam );
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}
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void SUIMainMenuSubWnd::ProcMsgAtStatic( SGameMessage* pMsg )
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{
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switch(pMsg->nType)
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{
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case IMSG_SET_KEYMAPPING:
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{
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SetChildToolTip();
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}
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break;
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case IMSG_UI_SYSMENU_HOTKEY:
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{
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// switch( ((SIMSG_UI_SYSMENU_HOTKEY*)pMsg)->m_nType )
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// {
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// case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SKILL:
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// {
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// bool bShow = false;
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// if( IsButtonCheck("mainmenu_skill") )
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// bShow = true;
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// m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_SYSMENU( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SKILL, !bShow) );
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// SetButtonCheck( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SKILL, !bShow );
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// }
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// break;
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// case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SYSTEM:
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// {
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// bool bShow = false;
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// if( IsButtonCheck("mainmenu_system") )
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// bShow = true;
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// m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_SYSMENU( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SYSTEM, !bShow) );
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// SetButtonCheck( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SYSTEM, !bShow );
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// }
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// break;
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// case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CHARINFO:
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// {
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// bool bShow = false;
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// if( IsButtonCheck("mainmenu_character") )
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// bShow = true;
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// m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_SYSMENU( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CHARINFO, !bShow) );
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// SetButtonCheck( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CHARINFO, !bShow );
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// }
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// break;
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// }
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// pMsg->bUse = true;
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}
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break;
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}
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}
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bool SUIMainMenuSubWnd::IsButtonCheck( char* pszControl )
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{
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if( pszControl == NULL ) return false;
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KUIWnd* pWnd = GetChild( pszControl );
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if( pWnd ) return ((KUIControlCheck*)pWnd)->GetCheck();
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return false;
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}
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void SUIMainMenuSubWnd::SetButtonCheck( int nWindowID, bool bShow )
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{
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char* szID = NULL;
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switch(nWindowID)
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{
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case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_INVENTORY:
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szID = "mainmenu_item";
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break;
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case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CHARINFO:
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szID = "mainmenu_character";
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break;
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case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_CREATURE:
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szID = "mainmenu_summon";
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break;
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case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_WORLDMAP:
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szID = "mainmenu_chat";
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break;
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case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SKILL:
|
|
szID = "mainmenu_skill";
|
|
break;
|
|
case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_SYSTEM:
|
|
szID = "mainmenu_system";
|
|
break;
|
|
case SIMSG_TOGGLE_UIWINDOW::UIWINDOW_PARTY:
|
|
szID = "mainmenu_messanger";
|
|
break;
|
|
}
|
|
if( szID == NULL ) return;
|
|
|
|
KUIWnd* pWnd = GetChild(szID);
|
|
if( pWnd ) ((KUIControlCheck*)pWnd)->SetCheck(bShow);
|
|
}
|