33 lines
915 B
C++
33 lines
915 B
C++
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#pragma once
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//#include "SUIWnd.h"
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struct SGameMessage;
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class SGameManager;
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class SUIDisplayInfo;
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class SUIMissionTitleWnd : public SUIWnd
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{
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public:
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SUIMissionTitleWnd( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo );
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~SUIMissionTitleWnd();
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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virtual bool InitData( bool bReload = false );
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virtual bool InitControls( KPoint kPos );
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virtual void Process(DWORD dwTime);
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public:
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void SetTitle( const char * pString ); // 타이틀 설정
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void InsertCaption_title(const char* pTitle); // 타이틀 캡션 설정
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private:
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SUIDisplayInfo* m_pDisplayInfo;
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KUIControlStatic* m_pStaticTitle;
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DWORD m_dwTime;
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DWORD m_dwStartTime;
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};
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