Files
2026-06-01 12:46:52 +02:00

33 lines
915 B
C++

#pragma once
//#include "SUIWnd.h"
struct SGameMessage;
class SGameManager;
class SUIDisplayInfo;
class SUIMissionTitleWnd : public SUIWnd
{
public:
SUIMissionTitleWnd( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo );
~SUIMissionTitleWnd();
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
virtual bool InitData( bool bReload = false );
virtual bool InitControls( KPoint kPos );
virtual void Process(DWORD dwTime);
public:
void SetTitle( const char * pString ); // 타이틀 설정
void InsertCaption_title(const char* pTitle); // 타이틀 캡션 설정
private:
SUIDisplayInfo* m_pDisplayInfo;
KUIControlStatic* m_pStaticTitle;
DWORD m_dwTime;
DWORD m_dwStartTime;
};