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2026-06-01 12:46:52 +02:00

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C++

/// 2011.10.12 - prodongi
#ifndef _SUIRaidSiegeResultRaidWnd_h_
#define _SUIRaidSiegeResultRaidWnd_h_
#include "SUIRaidSiegeResultBaseWnd.h"
/*
레이드/시즈의 진행 상황을 출력해 주는 창(진행, 결과)
*/
class SUIRaidSiegeResultRaidWnd : public SUIRaidSiegeResultBaseWnd
{
public:
SUIRaidSiegeResultRaidWnd(class SGameManager* pGameManager);
virtual ~SUIRaidSiegeResultRaidWnd();
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
virtual bool InitControls( KPoint kPos );
virtual void setResult(char const* result, int h, int m, int s);
};
#endif