Files
2026-06-01 12:46:52 +02:00

54 lines
1.4 KiB
C++

#pragma once
//#include <vector>
//#include "SUIWnd.h" // UI 공통 클래스
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
//
// class SUIClassPopupWnd
//
// * 길드원등급 팝업메뉴
//
//
//---------------------------------------------------------------------------------------------
class SUIClassPopupWnd : public SUIWnd
{
private:
int m_nBtnCount; // 버튼개수.
KUIControl ** m_arrBtnControl; // 버튼컨트롤 배열.
string m_TextDecoration; // 텍스트 데코레이션.
public :
SUIClassPopupWnd( SGameManager * pGameManager );
virtual ~SUIClassPopupWnd();
//------------------------------------------
virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
virtual bool InitControls( KPoint kPos );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
//virtual void OnPosChangeNofity(int nLeft, int nTop);
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
//------------------------------------------
void Release(); // 메모리 해제.
void SetClassName(); // 등급명 설정.
//------------------------------------------
};