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2026-06-01 12:46:52 +02:00

61 lines
1.5 KiB
C++

#pragma once
#include "KUIControlPanel.h" // Panel Wnd
// 길드관리 Wnd 의 패널 윈도우로 들어간다.
// ** 길드공지쓰기 패널 **
class SUIDonationPanelWnd : public KUIControlPanel
{
private:
class KUIControlSimpleButton * m_pExtensionButton; // 확장버튼.
class KUIControl * m_GuildCurrent;
class KUIControl * m_TotalPoint;
class KUIControl * m_Point;
std::string strParam;
public:
SUIDonationPanelWnd( SGameManager* pGameManager, KUIControlPanelManager* pPanelManager = NULL );
virtual ~SUIDonationPanelWnd();
//-----------------------------
// Override
//
// KUIControlPanel::
// 패널의 크기를 원본크기로 변경한다. 각 패널윈도우의 크기가 다르므로 재정의할것!!.
virtual void ResizeOriginal();
// Open 시 필요기능정의.
virtual void CustomOpen();
//
// KUIWnd::
//SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
virtual bool InitControls( KPoint kPos );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd );
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual DWORD OnMouseMessage( DWORD dwMessage, int x, int y );
//-----------------------------
// 메모리 해제.
void Release();
//
void DataMapping();
// Panel 확대,축소
void PanelExtend();
// 해당 팝업 윈도우 오픈.
void OpenPopupWnd( int wndID, int posX, int posY );
};