101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
#pragma once
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//#include "SUIWnd.h" // UI 공통 클래스
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// 길드관리 창.
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class KUIControlPanel; // 패널.
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class KUIControlPanelManager; // 패널 관리자.
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class SUIGuildSubManageWnd : public SUIWnd
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{
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private:
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//-----------------------------
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// 2010.11.26. 길드정보 변경시 UI 갱신방식 => 길드윈도우 open 시 UI 갱신 으로 변경.
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DWORD m_bRefresh; // 갱신조건.
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bool m_bUIRefresh; // 길드윈도우 open 시에 UI를 갱신할지 여부.
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//-----------------------------
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// Panel Manager.
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KUIControlPanelManager * m_pPanelManager;
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// 현재 오픈되어있는 패널.
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KUIControlPanel * m_pCrrOpenPanel;
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// 팝업윈도우 위치지정용 컨트롤.
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KUIWnd * m_pPosPopupWnd;
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enum E_PANEL_INDEX
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{
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E_PANEL_INDEX_ONESELF, // 나의관리
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E_PANEL_INDEX_MARK, // 길드마크넣기
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E_PANEL_INDEX_MEMBER, // 길드원가입, 제외
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E_PANEL_INDEX_ATTACK, // 공격대
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E_PANEL_INDEX_CLASS, // 길드등급
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E_PANEL_INDEX_NOTICE, // 길드공지쓰기
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E_PANEL_INDEX_MAX
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};
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//// 패널들..
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//class SUIOneselfPanelWnd * m_pPanelOneself; // Panel 나의관리
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//class SUIMarkPanelWnd * m_pPanelMark; // Panel 길드마크넣기
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//class SUIAdministraionPanelWnd * m_pPanelAdmin; // Panel 길드원 관리
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//class SUIAttackingArmyPanelWnd * m_pPanelAttacking; // Panel 공격대 결성
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//class SUIClassNamePanelWnd * m_pPanelClassName; // Panel 길드등급 명칭
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//class SUIJoinPanelWnd * m_pPanelJoin; // Panel 길드원 가입
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//class SUINoticePanelWnd * m_pPanelNotice; // Panel 길드공지쓰기
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bool m_bOpenTheOne; // 한개 패널오픈.
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public :
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SUIGuildSubManageWnd( SGameManager * pGameManager );
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virtual ~SUIGuildSubManageWnd();
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virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
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virtual bool InitControls( KPoint kPos );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual void Process(DWORD dwTime);
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// virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
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//------------------------------------------
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void Release(); // 메모리 해제.
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// Data설정.
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void DataMapping( bool bOpen = false );
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// 패널 윈도우들의 ProcMsgAtStatic.
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void PanelProcMsg( SGameMessage * pMsg );
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// 패널 등록.
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void RegisterPanel( KUIWndManager* pWndManager, KUIControlPanel * pPanel, char * strNUI, KPoint & kPos, int nWindowID=-1 );
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void CloseWnd(); // 창 닫기.
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//------------------------------------------
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void PanelDisable( int nBitSet, int _and, int wndID, bool bOpen, int nLine ); // 해당 패널 disable.
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void AuthorityProcess( SPlayerSlot * pPlayerSlot, bool bOpen=false ); // 권한처리.
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//
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// void SUIGuildWnd::Class_1();
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// void SUIGuildWnd::Class_2();
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// void SUIGuildWnd::Class_3();
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// void SUIGuildWnd::Class_4();
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// void SUIGuildWnd::Class_5();
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// void SUIGuildWnd::Class_6();
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// void SUIGuildWnd::Class_7();
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//#define MAX_AUTHORITY_CLASS 7
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}; |