Files
Leviathan/Client/Game/game/Interface/SUIHuntaHolicInstanceWnd.h
2026-06-01 12:46:52 +02:00

30 lines
868 B
C++

#pragma once
//#include "SUIWnd.h"
#include "SUIProperty.h"
class SUIHuntaHolicInstanceWnd : public SUIWnd
{
public:
SUIHuntaHolicInstanceWnd( SGameManager* pGameManager );
virtual ~SUIHuntaHolicInstanceWnd();
virtual void Process( DWORD time );
virtual bool InitControls( KPoint pos );
virtual bool InitData( bool reload = false );
virtual void* Perform( KID id, KArg& msg );
virtual void PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam );
virtual void ProcMsgAtStatic( SGameMessage* msg );
virtual void OnNotifyUIWindowOpen( bool open, bool limitWnd = true );
virtual DWORD OnMouseMessage( DWORD msg, int x, int y );
private:
void cleanUp();
void refreshInstance();
void cleanUpInstance();
sui::kui_updatable_window_array mInstance;
DWORD m_StartHuntaHolicTime;
DWORD m_StartHuntaHolicTime2;
bool m_Begine_Countdown;
};