Files
2026-06-01 12:46:52 +02:00

85 lines
2.0 KiB
C++

#pragma once
#include "KUIControlPanel.h" // Panel Wnd
// 길드관리 Wnd 의 패널 윈도우로 들어간다.
//
class SUIMarkPanelWnd : public KUIControlPanel
{
private:
class KUIControlSimpleButton * m_pExtensionButton; // 확장버튼.
bool m_bNewIcon; // 새 아이콘 등록여부.
std::string m_StrIconFullPath; // 새 아이콘 전체경로.
std::string m_strIconFileName; // 새 아이콘 파일명.
std::string m_strURL;
std::string m_OTPServer;
std::string m_OTPID;
//-------------------------------------
// IconUpload
struct XSyncStreamConnection* m_pUploadConn;
struct IQueue* m_pRecvQueue;
//-------------------------------------
public:
SUIMarkPanelWnd( SGameManager * pGameManager, KUIControlPanelManager * pPanelManager=NULL );
virtual ~SUIMarkPanelWnd();
//-----------------------------
// Override
//
// KUIControlPanel::
// 패널의 크기를 원본크기로 변경한다. 각 패널윈도우의 크기가 다르므로 재정의할것!!.
virtual void ResizeOriginal();
// Open 시 필요기능정의.
virtual void CustomOpen();
//
// KUIWnd::
//SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
virtual bool InitControls( KPoint kPos );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd);
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
//virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
virtual void Process(DWORD dwTime);
//-----------------------------
// 메모리 해제.
void Release();
// Panel 확대,축소
void PanelExtend();
// 길드아이콘 찾아보기.
void FindGuildIconName();
// 길드아이콘 저장.
void SaveIcon();
void SaveIconEx();
// 업로드서버 로그인 요청.
void UploadServerLogin( TS_SC_OPEN_GUILD_WINDOW * pOTP );
// Connection 제거.
void CloseUploadConnection();
};