Files
2026-06-01 12:46:52 +02:00

49 lines
1.3 KiB
C++

#pragma once
#include "K3DTypes.h"
#include "SGameAvatarAddOnMgr.h"
class SGameAvatarFx : public SGameAvatarAddOnMgr
{
private:
struct ModelEffectResourceGame* m_pModelEffectRes;
const K3DMatrix* m_pParentMatrix;
const K3DMatrix* m_pEvpMatrix;
const K3DMatrix* m_pEvpAttachMatrix;
public:
void Initialize();
void SetModelEffectRes( struct ModelEffectResourceGame* pModelEffectRes );
public:
void Process( DWORD dwTime );
virtual void Render( class KViewportObject** ppViewportList, int nViewportCount );
public:
SGameAvatarFx();
virtual ~SGameAvatarFx();
};
class SGameAvatarMotionFx : public SGameAvatarAddOnMgr
{
private:
std::string m_strFxFileName;
DWORD m_dwTime;
int m_nFxPos;
int m_nAnimationID;
int m_nTmpAnimationID;
const K3DMatrix* m_pParentMatrix;
const K3DMatrix* m_pEvpMatrix;
const K3DMatrix* m_pEvpAttachMatrix;
public:
void Initialize();
void SetMotioinFxInfo( DWORD dwTime, const char* szFileName, int nFxPos, int nAniID );
void ChangeNewMotionFx();
void SetRenderFlag( bool bRenderFlag );
public:
void Process( DWORD dwTime );
virtual void Render( class KViewportObject** ppViewportList, int nViewportCount );
public:
SGameAvatarMotionFx();
virtual ~SGameAvatarMotionFx();
};