49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
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#pragma once
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#include "K3DTypes.h"
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#include "SGameAvatarAddOnMgr.h"
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class SGameAvatarFx : public SGameAvatarAddOnMgr
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{
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private:
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struct ModelEffectResourceGame* m_pModelEffectRes;
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const K3DMatrix* m_pParentMatrix;
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const K3DMatrix* m_pEvpMatrix;
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const K3DMatrix* m_pEvpAttachMatrix;
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public:
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void Initialize();
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void SetModelEffectRes( struct ModelEffectResourceGame* pModelEffectRes );
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public:
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void Process( DWORD dwTime );
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virtual void Render( class KViewportObject** ppViewportList, int nViewportCount );
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public:
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SGameAvatarFx();
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virtual ~SGameAvatarFx();
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};
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class SGameAvatarMotionFx : public SGameAvatarAddOnMgr
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{
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private:
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std::string m_strFxFileName;
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DWORD m_dwTime;
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int m_nFxPos;
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int m_nAnimationID;
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int m_nTmpAnimationID;
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const K3DMatrix* m_pParentMatrix;
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const K3DMatrix* m_pEvpMatrix;
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const K3DMatrix* m_pEvpAttachMatrix;
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public:
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void Initialize();
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void SetMotioinFxInfo( DWORD dwTime, const char* szFileName, int nFxPos, int nAniID );
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void ChangeNewMotionFx();
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void SetRenderFlag( bool bRenderFlag );
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public:
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void Process( DWORD dwTime );
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virtual void Render( class KViewportObject** ppViewportList, int nViewportCount );
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public:
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SGameAvatarMotionFx();
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virtual ~SGameAvatarMotionFx();
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}; |