59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
#pragma once
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#pragma pack( 1 )
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struct EnhanceFX
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{
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EnhanceFX()
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{
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weapon_id = 0;
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enhance_level = 0;
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enhance_color_r = 0;
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enhance_color_g = 0;
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enhance_color_b = 0;
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wt_length = 0;
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wt_width = 0;
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wt00_a = 0;
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wt00_r = 0;
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wt00_g = 0;
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wt00_b = 0;
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wt01_a = 0;
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wt01_r = 0;
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wt01_g = 0;
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wt01_b = 0;
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wt10_a = 0;
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wt10_r = 0;
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wt10_g = 0;
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wt10_b = 0;
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wt11_a = 0;
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wt11_r = 0;
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wt11_g = 0;
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wt11_b = 0;
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wt_texture_ID = 0;
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}
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int weapon_id; ///< -- 1
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int enhance_level; ///< -- 2
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int enhance_color_r; ///< -- 3
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int enhance_color_g; ///< -- 4
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int enhance_color_b; ///< -- 5
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int wt_length; ///< -- 6
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int wt_width; ///< -- 7
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int wt00_a; ///< -- 8
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int wt00_r; ///< -- 9
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int wt00_g; ///< -- 10
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int wt00_b; ///< -- 11
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int wt01_a; ///< -- 12
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int wt01_r; ///< -- 13
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int wt01_g; ///< -- 14
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int wt01_b; ///< -- 15
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int wt10_a; ///< -- 16
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int wt10_r; ///< -- 17
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int wt10_g; ///< -- 18
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int wt10_b; ///< -- 19
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int wt11_a; ///< -- 20
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int wt11_r; ///< -- 21
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int wt11_g; ///< -- 22
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int wt11_b; ///< -- 23
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int wt_texture_ID; ///< -- 24
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};
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#pragma pack() |