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2026-06-01 12:46:52 +02:00

59 lines
1.2 KiB
C

#pragma once
#pragma pack( 1 )
struct EnhanceFX
{
EnhanceFX()
{
weapon_id = 0;
enhance_level = 0;
enhance_color_r = 0;
enhance_color_g = 0;
enhance_color_b = 0;
wt_length = 0;
wt_width = 0;
wt00_a = 0;
wt00_r = 0;
wt00_g = 0;
wt00_b = 0;
wt01_a = 0;
wt01_r = 0;
wt01_g = 0;
wt01_b = 0;
wt10_a = 0;
wt10_r = 0;
wt10_g = 0;
wt10_b = 0;
wt11_a = 0;
wt11_r = 0;
wt11_g = 0;
wt11_b = 0;
wt_texture_ID = 0;
}
int weapon_id; ///< -- 1
int enhance_level; ///< -- 2
int enhance_color_r; ///< -- 3
int enhance_color_g; ///< -- 4
int enhance_color_b; ///< -- 5
int wt_length; ///< -- 6
int wt_width; ///< -- 7
int wt00_a; ///< -- 8
int wt00_r; ///< -- 9
int wt00_g; ///< -- 10
int wt00_b; ///< -- 11
int wt01_a; ///< -- 12
int wt01_r; ///< -- 13
int wt01_g; ///< -- 14
int wt01_b; ///< -- 15
int wt10_a; ///< -- 16
int wt10_r; ///< -- 17
int wt10_g; ///< -- 18
int wt10_b; ///< -- 19
int wt11_a; ///< -- 20
int wt11_r; ///< -- 21
int wt11_g; ///< -- 22
int wt11_b; ///< -- 23
int wt_texture_ID; ///< -- 24
};
#pragma pack()