Files
2026-06-01 12:46:52 +02:00

9795 lines
373 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
-- Lua 스크립트 암호화.
function get_module_name()
return "monster_respawn"
end
function mob( ID, left, top, right, bottom )
-- 이벤트 박스에서 리스폰 ID를 호출해준다.
local monster_ID = { 0, 0, 0, 0, 0, 0 } -- 표준몹 ID (디폴트로 1번몹이 나옴)
local density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 } -- 표준몹 밀도
local interval = { 200, 300, 400, 500, 1000, 1500 } -- 표준 리스폰 체크 간격 (1/100초)
local Raremob_ID = { 0, 0, 0, 0 } -- 레어몹 ID
local Raremob_count = { 1, 1, 1, 1 } -- 레어몹 개체수 (기본 1마리)
local Raremob_interval = { 30000, 60000, 180000, 360000 } -- 레어몹 출현 체크 빈도 (5분, 10분, 30분, 60분 )
local Raidmob_ID = { 0, 0, 0, 0, 0, 0 } -- 표준몹 ID (디폴트로 1번몹이 나옴)
local Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 } -- 표준몹 밀도
local Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 } -- 표준 리스폰 체크 간격 (1/100초)
local Raid_Raremob_ID = { 0, 0, 0, 0 } -- 레어몹 ID
local Raid_Raremob_count = { 1, 1, 1, 1 } -- 레어몹 개체수 (기본 1마리)
local Raid_Raremob_interval = { 30000, 60000, 180000, 360000 } -- 레어몹 출현 체크 빈도 (5분, 10분, 30분, 60분 )
local i, size, max_num, max_respawn_once, respawn_type_count
local boss_ID_1 = 9040018 local boss_ID_1_Timer = 60000 -- 충高
local boss_ID_2 = 9050013 local boss_ID_2_Timer = 60000 -- 翅硬? local boss_ID_3 = 9060016 local boss_ID_3_Timer = 60000 -- 햐宸瓊
local boss_ID_4 = 9070012 local boss_ID_4_Timer = 60000 -- 햐迫騎
local boss_ID_5 = 9080014 local boss_ID_5_Timer = 60000 -- 牀盞堪헉掌
local boss_ID_6 = 9090019 local boss_ID_6_Timer = 60000 -- 초掌흡? local boss_ID_7 = 9108022 local boss_ID_7_Timer = 60000 -- 朗팥 햐窮프
local boss_ID_8 = 9110015 local boss_ID_8_Timer = 60000 -- 翅仰裸?
local boss_ID_9 = 10145010 local boss_ID_9_Timer = 60000 -- 햐豕素
local boss_ID_10 = 10158002 local boss_ID_10_Timer = 60000 -- 햐曠페
local boss_ID_11 = 10170001 local boss_ID_11_Timer = 60000 -- 햐捐프 햐豺寔
local boss_ID_12 = 10190001 local boss_ID_12_Timer = 60000 -- 悳?햐쵭합殘
local boss_ID_13 = 185001 local boss_ID_13_Timer = 60000 -- 蕃落
local boss_ID_14 = 10110015 local boss_ID_14_Timer = 60000 -- 翅仰裸?豕枇
-- 일본/한국에서 할로윈 던전에서 젖소와 팬더옷 드랍 안하는 몬스터로 바꿔치기.
-- 국가 코드 읽어오기
-- get_local_info()의 반환값들
--LOCAL_INFO_KOREA = 1
--LOCAL_INFO_HONGKONG = 2
--LOCAL_INFO_AMERICA = 4
--LOCAL_INFO_EUROPE = 8
--LOCAL_INFO_JAPAN = 16
--LOCAL_INFO_TAIWAN = 32
--LOCAL_INFO_CHINA = 64
local state_code = get_local_info()
local other_drop = 0
-- 한국과 일본일 때만 다른 드랍 몬스터로 세팅하도록 변수 설정.
if state_code == 1 or state_code == 16 then
-- 전국가 공통 적용으로 0으로 세팅함 2011.10.11
-- 기본은 1(일본 한국은 다른 몬스터 세팅)
other_drop = 0
end
-- Halloween Monsters
local halloween_on = 0
local HW2018 = tonumber(get_env("game.HW2018")) or -1
if HW2018 >= 2 then
halloween_on = 1
end
-- 크리스마스 이벤트 몬스터 적용 여부 결정
-- 이벤트 적용 시 1/제거 시 0로 비트셋처럼 적용
local rangifer_on = 0
-- 리스폰 ID에 따라 어떤 몬스터를 리스폰시킬지를 정의한다. (최대 6종)
-- 밀도와 인터벌은 위에 정의된 것을 디폴트로 쓴다. 다른 밀도를 쓰려면 테이블에 새 값을 할당해주면 된다.
-- 레어몹 출현이 있을경우도 새 값을 할당해주면 된다.
--=======================================================================
-- 2016 할로윈 이벤트
--=======================================================================
--[[
local current_time = get_os_date( "%Y-%m-%d %H:%M:%S" )
local check = 0
if state_code == 1 and '2017-10-20 10:00:00' <= current_time and current_time < '2017-11-16 10:00:00' then
check = 1
elseif state_code == 16 and '2016-11-08 11:00:00' <= current_time and current_time < '2016-11-29 11:00:00' then
check = 1
elseif state_code == 256 and '2017-10-30 11:00:00' <= current_time and current_time < '2017-11-13 11:00:00' then
check = 1
end]]
if halloween_on == 1 then
--[[
-------------------------------------------
-----70000 부활절 원더랜드<공동묘지03>-----
-------------------------------------------
if ID == 1200061 then
monster_ID = { 3011002, 3012002, 3013001, 3014001, 3014002, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 1200062 then
monster_ID = { 3016002, 3017002, 3018002, 3022001, 3022002, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 1200067 then
monster_ID = { 3023002, 3024002, 3025001, 3026002, 3027002, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 1200068 then
monster_ID = { 3028002, 3029001, 3029002, 3031001, 3033002, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 1200073 then
monster_ID = { 3034002, 3035002, 3036001, 3036002, 3039002, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 1200074 then
monster_ID = { 3042002, 3043002, 3044001, 3044002, 3045002, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 1200079 then
monster_ID = { 3046001, 3046002, 3047002, 3048002, 3049001, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 1200080 then
monster_ID = { 3049002, 3050001, 3050002, 3051001, 3051002, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 1200085 then
monster_ID = { 3052002, 3053002, 3055002, 3056001, 3057002, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 1200086 then
monster_ID = { 3058002, 3059001, 3059002, 3060001, 3060002, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
]]
-----------------------------------------------
-----120000 부활절 원더랜드<나이트메어01>------
-----------------------------------------------
if ID == 1100101 then -- Lv. 30-35
monster_ID = { 22300295, 22300296, 0, 0, 0, 0}
density = { 2.00, 2.00, 0.80, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100102 then -- Lv. 40-50
monster_ID = { 22300297, 22300298, 22300299, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100103 then -- Lv. 50-60
monster_ID = { 22300299, 22300300, 22300301, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.10, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100104 then -- Lv. 60-70
monster_ID = { 22300301, 22300302, 22300303, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100105 then -- Lv. 70-80
monster_ID = { 22300303, 22300304, 22300305, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100106 then -- Lv. 80-90
monster_ID = { 22300305, 22300306, 22300307, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.10, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100107 then -- Lv. 90-100
monster_ID = { 22300307, 22300308, 22300309, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100108 then -- Lv. 100-110
monster_ID = { 22300309, 22300310, 22300311, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100109 then -- Lv. 110-120
monster_ID = { 22300311, 22300312, 22300313, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100110 then -- Lv. 120-130
monster_ID = { 22300313, 22300314, 22300315, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100111 then -- Lv. 130-140
monster_ID = { 22300315, 22300316, 22300317, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100112 then -- Lv. 140-150
monster_ID = { 22300317, 22300318, 22300319, 0, 0, 0}
density = { 2.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 500, 500, 500, 500, 500, 500 }
elseif ID == 1100113 then -- Lv. 150-160
monster_ID = { 22300319, 22300320, 22300321, 22300322, 22300323, 0}
density = { 1.20, 1.20, 1.20, 1.20, 1.20, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100114 then -- Lv. 160-170
monster_ID = { 22300323, 22300324, 22300325, 22300326, 22300327, 0}
density = { 1.20, 1.20, 1.20, 1.20, 1.20, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100115 then -- Lv. 170-180
monster_ID = { 22300327, 22300328, 22300329, 22300330, 22300331, 0}
density = { 1.20, 1.20, 1.20, 1.20, 1.20, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100116 then -- Lv. 180-190
monster_ID = { 22300331, 22300332, 22300333, 22300334, 22300335, 0}
density = { 1.20, 1.20, 1.20, 1.20, 1.20, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100117 then -- Lv. 190
monster_ID = { 22300335, 0, 0, 0, 0, 0}
density = { 5.00, 2.00, 2.00, 0.80, 0.80, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
----------------------------------------------
-----100000 부활절 원더랜드<나이트메어02>-----
----------------------------------------------
elseif ID == 1100121 then -- Lv. 170-175
monster_ID = { 22300327, 22300328, 22300329, 22300330, 0, 0 }
density = { 1.25, 1.25, 1.25, 1.25, 1.25, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100122 then -- Lv. 180-185
monster_ID = { 22300331, 22300332, 22300333, 22300334, 0, 0 }
density = { 1.25, 1.25, 1.25, 1.25, 1.25, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100123 then-- Lv. 190-195
monster_ID = { 22300335, 22300336, 22300337, 22300338, 0, 0 }
density = { 1.25, 1.25, 1.25, 1.25, 1.25, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100124 then -- Lv. 200-205
monster_ID = { 22300339, 22300340, 22300341, 22300342, 0, 0 }
density = { 1.25, 1.25, 1.25, 1.25, 1.25, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100125 then -- Lv. 210-215
monster_ID = { 22300343, 22300344, 22300345, 22300346, 22300347, 0 }
density = { 1.25, 1.25, 1.25, 1.25, 1.25, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
elseif ID == 1100126 then -- Lv. 215
monster_ID = { 22300347, 0, 0, 0, 0, 0 }
density = { 5.00, 1.25, 1.25, 1.25, 1.25, 0 }
interval = { 600, 600, 600, 600, 600, 600 }
end
end
-----할로윈 이벤트 몬스터 끝----------------
--=======================================================================
-- 초보자섬
--=======================================================================
if ID == 11 then -- 가이아 시작지점1
monster_ID = { 1002, 2002, 2002, 0, 0, 0 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 5044, 5046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 21 then-- 가이아 시작지점2 (중간공터 & 진행루트)
monster_ID = { 2002, 3003, 1002, 0, 0, 0 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 5044, 5046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 12 then-- 데바 시작지점1
monster_ID = { 1003, 2003, 2003, 0, 0, 0 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 5049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 22 then-- 데바 시작지점2 (다리건너편)
monster_ID = { 2003, 3004, 1003, 0, 0, 0 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 5049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 13 then-- 아수라 시작지점1
monster_ID = { 1004, 2004, 2004, 0, 0, 0 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
elseif ID == 23 then-- 아수라 시작지점2 (중간공터)
monster_ID = { 2004, 3005, 1004, 0, 0, 0 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 5041, 5043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 42 then-- 초급교관 주변지역
monster_ID = { 4002, 3006, 2002, 3003, 0, 0 }
density = { 1.0, 0.5, 0.4, 0.4, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 5049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
------------------------------------------------------------------------------------
elseif ID == 52 then-- 캠프 남쪽지역
monster_ID = { 5005, 5004, 6004, 4002, 0, 0 }
density = { 0.8, 0.5, 0.4, 0.3, 0.2, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 5049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 72 then-- 캠프 동쪽지역
monster_ID = { 6005, 7005, 7004, 6003, 5004, 7007 }
density = { 0.8, 0.5, 0.4, 0.3, 0.2, 0.4 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 5049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 82 then-- 캠프 북쪽지역
monster_ID = { 8002, 7007, 7005, 9002, 6003, 7006 }
density = { 0.8, 0.6, 0.4, 0.3, 0.2, 0.4 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 5049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
------------------------------------------------------------------------------------
elseif ID == 102 then-- 행자목림
monster_ID = { 10006, 9003, 11005, 12007, 11007, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.2, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 10049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 112 then-- 행자목림 안쪽
monster_ID = { 11004, 14004, 11005, 12006, 13006, 12007 }
density = { 0.6, 0.6, 0.6, 0.5, 0.3, 0.2 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 10049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 113 then-- 바위산 아나테마 출몰지
monster_ID = { 0, 0, 14004, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.2, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 10003, 10049, 0, 0 }
Raremob_count = { 4, 1, 1, 1 }
Raremob_interval = { 500, 100, 100, 0 }
elseif ID == 114 then-- 바위산 아나테마 출몰지2
monster_ID = { 0, 0, 14004, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.2, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 10003, 10049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 30000, 100, 100, 0 }
elseif ID == 142 then-- 열사의 해안
monster_ID = { 14005, 15008, 0, 0, 0, 0 }
density = { 0.5, 0.3, 0.3, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 15049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 0, 0, 0 }
elseif ID == 143 then-- 열사의 해안 (우두머리 출몰)
monster_ID = { 14005, 15008, 0, 0, 0, 0 }
density = { 0.5, 0.3, 0.3, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 15009, 15049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 6000, 100, 0, 0 }
------------------------------------------------------------------------------------
-- 켄타지역
elseif ID == 122 then-- 켄타 계곡 입구
monster_ID = { 12006, 11006, 0, 0, 12007, 0 }
density = { 0.5, 0.5, 0.5, 0.4, 0.2, 0.4 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 10049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 132 then-- 검은 천국
monster_ID = { 13010, 14007, 15010, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 300, 300, 300, 300, 300, 300 }
Raremob_ID = { 10049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 152 then-- 켄타계곡 입구2
monster_ID = { 11006, 13007, 13008, 0, 0, 0 }
density = { 0.5, 0.4, 0.3, 0.2, 0.3, 0.2 }
interval = { 300, 300, 300, 300, 300, 300 }
Raremob_ID = { 10049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 153 then-- 켄타계곡 입구3
monster_ID = { 13007, 14004, 13006, 0, 0, 0 }
density = { 0.5, 0.4, 0.3, 0.2, 0.3, 0.2 }
interval = { 300, 300, 300, 300, 300, 300 }
Raremob_ID = { 10049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 154 then-- 켄타계곡
monster_ID = { 14004, 15002, 0, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.1, 0.2 }
interval = { 300, 300, 300, 300, 300, 300 }
Raremob_ID = { 10049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 155 then-- 데스메이트 출몰지
monster_ID = { 14004, 0, 0, 0, 0, 0 }
density = { 0.5, 0.4, 0.4, 0.3, 0.3, 0.2 }
interval = { 300, 300, 300, 300, 300, 300 }
Raremob_ID = { 15011, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 400, 0, 0 }
------------------------------------------------------------------------------------
-- 나비스라미아
elseif ID == 162 then-- 갑판
monster_ID = { 14008, 14008, 0, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 163 then-- 조타실
monster_ID = { 15013, 14008, 13011, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 164 then-- 주방
monster_ID = { 14009, 13012, 15013, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 165 then-- 주방 보스
monster_ID = { 0, 0, 0, 0, 14009, 13012 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500 }
Raremob_ID = { 15012, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 2000, 100, 0, 0 }
elseif ID == 172 then-- 잡화 창고
monster_ID = { 15015, 14010, 13011, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 173 then-- 객실1
monster_ID = { 16007, 13011, 13012, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 174 then-- 식료품 창고
monster_ID = { 16009, 15014, 16007, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 175 then-- 객실2
monster_ID = { 17011, 16008, 14009, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 176 then-- 생체실험 준비실
monster_ID = { 17012, 15013, 17013, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 182 then-- 선장실 입구
monster_ID = { 0, 0, 0, 0, 16008, 14009 }
density = { 0.6, 0.5, 0.4, 0.3, 0.1, 0.1 }
interval = { 2000, 2000, 2000, 2000, 2000, 2000 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 183 then-- 선장실
monster_ID = { 0, 0, 0, 17011, 17013, 15013 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 2000, 2000, 2000, 2000, 2000, 2000 }
Raremob_ID = { 0, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 400, 400, 0, 0 }
elseif ID == 184 then-- 선장실 보스
monster_ID = { 0, 0, 0, 0, 0, 0 }
density = { 0.6, 0.5, 0.4, 0.3, 0.3, 0.2 }
interval = { 2000, 2000, 2000, 2000, 2000, 2000 }
Raremob_ID = { 17010, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 400, 0, 0 }
--크리처 아이무스 배치를 위해 추가
elseif ID == 35034 then
monster_ID = {35034,36027,0,0,0,0}
density = { 0.7, 0.6, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {37029,0,0,0,0,0}
Raidmob_density = { 0.1, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
--=======================================================================
-- 라크시 필드
--=======================================================================
elseif ID == 101013 then
monster_ID = { 13009, 14001, 15001, 16001, 17001, 18001 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 400, 600, 400, 500, 600, 700 }
Raremob_ID = { 15049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 102019 then
monster_ID = { 19001, 20001, 21001, 22001, 23001, 24001 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 400, 600, 800, 1000, 1200, 1500 }
Raremob_ID = { 20049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 103024 then
monster_ID = {24002, 25001, 26001, 27001, 28001, 29001 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 400, 600, 800, 1000, 1200, 1500 }
Raremob_ID = { 29002, 25049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1500, 100, 100, 0 }
elseif ID == 104022 then
monster_ID = {22002, 23002, 24003, 25002, 26002, 27002 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 400, 600, 800, 1000, 1200, 1500 }
Raremob_ID = { 25049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 105025 then
monster_ID = {25003, 26003, 27003, 28002, 29003, 30001 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 400, 600, 800, 1000, 1200, 1500 }
Raremob_ID = { 30049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 106015 then
monster_ID = {15002, 16002, 17002, 18002, 19002, 20002 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 400, 600, 400, 500, 600, 700 }
Raremob_ID = { 20049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 107028 then
monster_ID = {28003, 29004, 30002, 31001, 32001, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 400, 600, 800, 1000, 1200, 1500 }
Raremob_ID = { 30049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 108032 then
monster_ID = {32002, 33001, 34001, 35001, 36001, 37001 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 800, 1000, 1200, 1400, 1600, 2000 }
Raremob_ID = { 37002, 35049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 0 }
elseif ID == 108033 then
Raremob_ID = { 81007, 81009, 81006, 0 }
Raremob_count = { 1, 1, 15, 1 }
Raremob_interval = { 3000, 1500, 1500, 0 }
elseif ID == 109035 then
monster_ID = {35002, 36002, 37003, 38001, 39001, 40001 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 800, 1000, 1200, 1400, 1600, 2000 }
Raremob_ID = { 40049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 110038 then
monster_ID = {38002, 39002, 40002, 41001, 42001, 43002 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 800, 1000, 1200, 1400, 1600, 2000 }
Raremob_ID = { 40049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 111028 then
monster_ID = {28004, 29005, 30003, 31002, 32003, 33002 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 800, 1000, 600, 700, 800, 1000 }
Raremob_ID = { 30049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 112030 then
monster_ID = {30004, 31003, 32004, 33003, 34002, 35003 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 800, 1000, 600, 700, 800, 2000 }
Raremob_ID = { 35004, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 0, 0 }
elseif ID == 113031 then
monster_ID = {31004, 32005, 33004, 34003, 35005, 36003 }
density = { 1, 0.30, 0.20, 0.16, 0.12, 0.07 } --MohcenMaher, S.A
interval = { 800, 1000, 1200, 1400, 1600, 2000 }
Raremob_ID = { 35049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 114035 then
monster_ID = {35006, 36004, 37004, 38003, 39003, 40003 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 800, 1000, 1200, 1400, 1600, 1000 }
Raremob_ID = { 40049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 115060 then
monster_ID = {60007, 61007, 62007, 63006, 64005, 65005 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1400, 1500, 1600 }
Raremob_ID = { 65049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 116041 then
monster_ID = {41002, 42002, 43003, 44004, 45005, 46007 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 600, 700, 700, 800 }
Raremob_ID = { 46008, 45049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 0 }
elseif ID == 117045 then
monster_ID = {45006, 46009, 47006, 48005, 49005, 50005 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1400, 700, 800 }
Raremob_ID = { 50049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 118040 then
monster_ID = {40004, 41003, 42003, 43004, 44005, 45007 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1400, 700, 800 }
Raremob_ID = { 45049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 119035 then
monster_ID = {35007, 36005, 37005, 38004, 39004, 0 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 800, 1000, 600, 700, 800, 2000 }
Raremob_ID = { 39005, 35049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 0 }
elseif ID == 119036 then
Raremob_ID = { 85005, 85006, 0, 0 }
Raremob_count = { 2, 1, 0, 0 }
Raremob_interval = { 1500, 1500, 0, 0 }
elseif ID == 120039 then
monster_ID = {39006, 40005, 41004, 42004, 43005, 44006 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 600, 700, 700, 800 }
Raremob_ID = { 40049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 121040 then
monster_ID = {40006, 41005, 42005, 43006, 41005, 42005, 43006 }
density = { 0.50, 0.50, 0.50, 0.50, 0.50, 0.50, 0.50}
interval = { 500, 500, 500, 500, 500, 500, 500 }
Raremob_ID = { 40049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 122043 then
monster_ID = {43007, 44007, 45008, 46010, 47007, 48006 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 700, 700, 800 }
Raremob_ID = { 45049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 123040 then
monster_ID = {40007, 41006, 42006, 43008, 44008, 45009 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1400, 1500, 1600 }
Raremob_ID = { 45049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 124042 then
monster_ID = {42007, 43009, 44009, 45010, 46011, 47008 }
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 700, 1500, 800 }
Raremob_ID = { 45049, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }
elseif ID == 125045 then
monster_ID = {45011, 46012, 47009, 48007, 49006, 50006, 49006, 50006 }
density = { 0.50, 0.30, 0.20, 0.20, 0.20, 0.07, 0.20, 0.07 }
interval = { 1000, 1000, 1200, 1200, 600, 800, 600, 800 }
Raremob_ID = { 50007, 50049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1600, 100, 100, 0 }
elseif ID == 126050 then
monster_ID = {50008, 51005, 52004, 53006, 54005, 55006 }
density = { 0.50, 0.30, 0.20, 0.16, 4, 0.07 } --MohcenMaher, S.A
interval = { 1000, 1000, 1200, 1400, 1500, 1600 }
Raremob_ID = { 55007, 55049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1600, 100, 100, 0 }
--=======================================================================
-- 카탄 필드
--=======================================================================
elseif ID == 201013 then
monster_ID = { 13001, 14002, 15004, 16003, 17004, 0 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 400, 600, 800, 1000, 1200, 1500 }
Raremob_ID = { 15041, 15043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 202019 then
monster_ID = { 19003, 20003, 21002, 22003, 23004, 24004 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 400, 600, 800, 1000, 1200, 700 }
Raremob_ID = { 20041, 20043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 203024 then
monster_ID = { 24005, 25004, 26004, 27004, 28005, 0 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 400, 600, 800, 1000, 600, 1500 }
Raremob_ID = { 25041, 25043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 227013 then
monster_ID = { 13002, 14003, 15005, 16004, 17006, 18003, 16004, 17006 , 18003}
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 , 0.2, 0.15, 0.1}
interval = { 400, 300, 400, 500, 600, 700 , 500, 600, 700}
Raremob_ID = { 15041, 15043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 204019 then
monster_ID = { 19004, 20004, 21003, 22004, 23005, 24006 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 400, 600, 800, 1000, 600, 700 }
Raremob_ID = { 20041, 20043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 205028 then
monster_ID = { 28006, 29006, 30005, 31005, 32006, 33005 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 400, 600, 800, 1000, 1200, 1500 }
Raremob_ID = { 30041, 30043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 206025 then
monster_ID = { 25005, 26005, 27005, 28007, 29007, 30006, 29007, 30006 }
density = { 0.54, 0.36, 0.27, 0.27, 0.27, 0.1, 0.27, 0.1 }
interval = { 400, 600, 400, 400, 400, 400, 400, 400 }
Raremob_ID = { 30007, 30041, 30043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 207025 then
monster_ID = { 25006, 26006, 27006, 28008, 29008, 30009 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 400, 600, 800, 1000, 1200, 1500 }
Raremob_ID = { 28009, 30041, 30043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1000, 100, 100, 100 }
elseif ID == 208020 then
monster_ID = { 20005, 21004, 22005, 23006, 24007, 25007 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 400, 600, 800, 1000, 1200, 1500 }
Raremob_ID = { 25041, 25043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 209031 then
monster_ID = { 31006, 32007, 33006, 34004, 35008, 36006 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 500, 600, 800, 1000, 1000, 600 }
Raremob_ID = { 35041, 35043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 210035 then
monster_ID = { 35009, 36007, 37006, 38005, 39007, 40008, 40008 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.1 }
interval = { 500, 600, 800, 500, 500, 600, 600 }
Raremob_ID = { 40009, 40041, 40043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 500, 100, 100, 100 }
elseif ID == 211029 then
monster_ID = { 29009, 30010, 31007, 32008, 33007, 34005 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 500, 600, 800, 1000, 1000, 1200 }
Raremob_ID = { 30041, 30043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 212032 then
monster_ID = { 32009, 33008, 34006, 35010, 36008, 37007 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 500, 600, 800, 1000, 1000, 1200 }
Raremob_ID = { 35041, 35043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 214024 then
monster_ID = { 24008, 25008, 26007, 27007, 28010, 29010 }
density = { 0.54, 0.36, 0.27, 0.27, 0.15, 0.1 }
interval = { 400, 600, 400, 400, 600, 700 }
Raremob_ID = { 35041, 35043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 215036 then
monster_ID = { 36009, 37008, 38006, 39008, 40010, 41007, 40010, 41007 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.15, 0.1 }
interval = { 500, 600, 400, 500, 500, 600, 500, 600 }
Raremob_ID = { 40041, 40043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 218030 then
monster_ID = { 30011, 31008, 32010, 33009, 34007, 35011, 32010, 33009, 34007, 35011 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.27, 0.2, 0.15, 0.1 }
interval = { 200, 300, 400, 500, 500, 600, 400, 500, 500, 600 }
Raremob_ID = { 35041, 35043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 216040 then
monster_ID = { 40011, 41012, 42013, 43010, 44010, 45012 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 1000, 500 }
Raremob_ID = { 45041, 45043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 217035 then
monster_ID = { 35012, 36011, 37009, 38007, 39009, 40012 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 500, 600, 800, 500, 500, 600 }
Raremob_ID = { 37010, 35041, 40043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 219045 then
monster_ID = { 45013, 46013, 47010, 48008, 49007, 50009 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 500, 500 }
Raremob_ID = { 50041, 50043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 220040 then
monster_ID = { 40013, 41013, 42014, 43011, 44011, 45014 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 1000, 1000 }
Raremob_ID = { 45041, 45043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 221036 then
monster_ID = { 36012, 37011, 38008, 39010, 40014, 41014 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 500, 600, 800, 1000, 1000, 1200 }
Raremob_ID = { 40041, 40043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 222032 then
monster_ID = { 32011, 33010, 34008, 35013, 36013, 37012 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 500, 600, 800, 1000, 1000, 1200 }
Raremob_ID = { 37013, 35041, 35043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 223038 then
monster_ID = {38009, 39011, 40015, 41015, 42015, 43012}
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 500, 600, 800, 1000, 1000, 600 }
Raremob_ID = { 40041, 40043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 224040 then
monster_ID = {40016, 41016, 42016, 43013, 44012, 45015, 44012, 45015 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.15, 0.1 }
interval = { 600, 400, 500, 500, 500, 500, 500, 500 }
Raremob_ID = { 45016, 45041, 45043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1000, 100, 100, 100 }
elseif ID == 224041 then
Raremob_ID = { 85006, 85005, 85007, 0 }
Raremob_count = { 1, 8, 7, 1 }
Raremob_interval = { 6000, 4000, 4000, 100 }
elseif ID == 225044 then
monster_ID = {44013, 45017, 46014, 47011, 48009, 49008 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 500, 500 }
Raremob_ID = { 45041, 45043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 226049 then
monster_ID = {49009, 50010, 51006, 52005, 53007, 54006, 54006 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.1 }
interval = { 600, 800, 1000, 500, 500, 500, 500 }
Raremob_ID = { 50041, 50043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 228026 then
monster_ID = {26015, 27014, 28017, 29016, 30018, 31013 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 1000, 1000 }
Raremob_ID = { 50041, 50043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 229029 then
monster_ID = {29017, 30019, 31014, 32016, 33014, 34013 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 1000, 1000 }
Raremob_ID = { 30041, 30043, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 230031 then
monster_ID = {31015, 32017, 33015, 34014, 35019, 36022, 34014, 35019, 36022 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1, 0.2, 0.15, 0.1 }
interval = { 300, 400, 500, 500, 500, 500, 500, 500, 500 }
Raremob_ID = { 37013, 35041, 35043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 231034 then
monster_ID = {34015, 35020, 36023, 37025, 38024, 39024 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 1000, 1000 }
Raremob_ID = { 39025, 37013, 35041, 35043 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 232038 then
monster_ID = {39026, 40028, 41022, 42021, 43017, 44018 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 1000, 1000 }
Raremob_ID = { 45016, 45041, 45043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1000, 100, 100, 100 }
elseif ID == 233032 then
monster_ID = {32033, 35035, 0, 0, 0, 0 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 1000, 1000 }
Raremob_ID = { 37016, 35041, 35043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1000, 100, 100, 100 }
elseif ID == 234038 then
monster_ID = {38026, 43018, 0, 0, 0, 0 }
density = { 0.54, 0.36, 0.27, 0.2, 0.15, 0.1 }
interval = { 600, 800, 1000, 1000, 1000, 1000 }
Raremob_ID = { 45016, 45041, 45043, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1000, 100, 100, 100 }
--=======================================================================
-- 호라이즌 필드
--=======================================================================
elseif ID == 301013 then
monster_ID = { 13003, 14006, 15006, 16005, 17007, 18004, 16005 , 17007, 18004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 , 0.1, 0.07, 0.01}
interval = { 500, 700, 500, 700, 900, 1100 , 700, 900, 1100}
Raremob_ID = { 15044, 15046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 302017 then
monster_ID = { 17008, 18005, 19005, 20006, 21005, 22006 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 500, 700, 1000, 1500, 1800, 2200 }
Raremob_ID = { 19006, 20044, 20046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 303015 then
monster_ID = { 15007, 16006, 17009, 18006, 19007, 20007, 19007, 20007 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.07, 0.01 }
interval = { 500, 700, 1000, 700, 900, 1100, 900, 1100 }
Raremob_ID = { 20044, 20046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 304025 then
monster_ID = { 25009, 26008, 27008, 28011, 29011, 30012, 28011, 29011, 30012 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 }
interval = { 500, 700, 500, 700, 900, 1100, 700, 900, 1100 }
Raremob_ID = { 30044, 30046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 305027 then
monster_ID = { 27009, 28012, 29012, 30013, 31009, 32012, 29012, 30013, 31009 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.17, 0.1, 0.07 }
interval = { 500, 300, 500, 700, 900, 2200, 500, 700, 900 }
Raremob_ID = { 32013, 30044, 30046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 2200, 100, 100, 100 }
elseif ID == 306020 then
monster_ID = { 20008, 21006, 22007, 23007, 24009, 25010 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 500, 700, 1000, 1500, 1800, 2200 }
Raremob_ID = { 25044, 25046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 307025 then
monster_ID = { 25011, 26009, 27010, 28013, 29013, 30014 }
density = { 0.47, 0.26, 0.17, 0.17, 0.17, 0.01 }
interval = { 500, 700, 1000, 500, 500, 500 }
Raremob_ID = { 25044, 30046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 308018 then
monster_ID = { 18007, 19008, 20009, 21007, 22008, 23008, 21007, 22008, 23008 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 }
interval = { 500, 700, 500, 700, 900, 1100, 700, 900, 1100 }
Raremob_ID = { 20044, 20046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 309023 then
monster_ID = { 23009, 24010, 25012, 26010, 27011, 28014, 27011, 28014 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.07, 0.01 }
interval = { 500, 700, 500, 1500, 900, 1100, 900, 1100 }
Raremob_ID = { 25044, 25046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 310026 then
monster_ID = { 26011, 27012, 28015, 29014, 30015, 31010 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 500, 700, 1000, 1500, 1800, 2200 }
Raremob_ID = { 30044, 30046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 311030 then
monster_ID = { 30016, 31012, 32014, 33011, 34009, 35014, 33011, 34009, 35014 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 }
interval = { 1000, 1200, 700, 1100, 1200, 1500, 1100, 1200, 1500 }
Raremob_ID = { 30044, 35046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 312036 then
monster_ID = { 36014, 37014, 38010, 39012, 40021, 41017, 39012, 40021, 41017 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 }
interval = { 1000, 1200, 1500, 1100, 1200, 1500, 1100, 1200, 1500 }
Raremob_ID = { 40044, 40046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 313033 then
monster_ID = { 33012, 34010, 35015, 36015, 37015, 38011 }
density = { 0.47, 0.26, 0.17, 0.17, 0.07, 0.01 }
interval = { 1000, 1200, 1500, 700, 700, 700 }
Raremob_ID = { 36016, 35044, 35046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 314037 then
monster_ID = { 37019, 38012, 39013, 40022, 41018, 42017, 40022, 41018, 42017 }
density = { 0.47, 0.26, 0.17, 0.17, 0.17, 0.17, 0.17, 0.17, 0.17 }
interval = { 1000, 600, 700, 700, 700, 700, 700, 700, 700 }
Raremob_ID = { 40044, 40046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 315021 then
monster_ID = { 21008, 22009, 23010, 24011, 25013, 26012 , 23010, 24011, 25013, 26012}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.17, 0.1, 0.07, 0.01 }
interval = { 500, 300, 500, 700, 900, 1100, 500, 700, 900, 1100 }
Raremob_ID = { 26013, 25044, 25046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 316040 then
monster_ID = { 40023, 41019, 42018, 43014, 44014, 45018 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 2500, 1500, 1700, 2500 }
Raremob_ID = { 40044, 45046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 317044 then
monster_ID = { 44015, 45019, 46015, 47012, 48010, 49010, 47012, 48010, 49010 }
density = { 0.47, 0.26, 0.17, 0.17, 0.17, 0.01, 0.17, 0.17, 0.01 }
interval = { 1500, 2000, 1200, 1200, 1200, 1200, 1200, 1200, 1200 }
Raremob_ID = { 49011, 45044, 45046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 318047 then
monster_ID = { 47013, 48011, 49012, 50011, 51007, 52006, 50011, 51007, 52006 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 1200, 1500, 1700, 2500, 1500, 1700, 2500 }
Raremob_ID = { 50044, 50046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 319050 then
monster_ID = { 50012, 51008, 52007, 53008, 54007, 55008 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 2500, 3000, 3500, 5000 }
Raremob_ID = { 50044, 55046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 320050 then
monster_ID = { 50013, 51009, 52008, 53009, 54008, 55009 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 1200, 1500, 1700, 2500 }
Raremob_ID = { 55010, 50044, 55046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 321054 then
monster_ID = { 54009, 55011, 56006, 57005, 58007, 59006 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 1000, 1200, 1500, 1400, 2500 }
Raremob_ID = { 55044, 55046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 322025 then
monster_ID = { 25014, 26014, 27013, 28016, 29015, 30017 }
density = { 0.47, 0.26, 0.17, 0.1, 0.1, 0.1 }
interval = { 500, 700, 700, 300, 300, 300 }
Raremob_ID = { 25044, 30046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 323032 then
monster_ID = { 32015, 33013, 34011, 35016, 36017, 37020, 34011, 35016, 36017, 37020 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 600, 700, 1100, 1200, 1500, 700, 1100, 1200, 1500 }
Raremob_ID = { 35044, 35046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 324035 then
monster_ID = { 35017, 36018, 37021, 38013, 39014, 40024, 37021, 38013, 39014, 40024 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 600, 700, 1100, 1200, 1500, 700, 1100, 1200, 1500 }
Raremob_ID = { 37022, 35044, 40046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 325039 then
monster_ID = { 39015, 40025, 41020, 42019, 43015, 44016, 43015, 44016 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.07, 0.01 }
interval = { 1500, 2000, 1200, 1500, 1700, 2500, 1700, 2500 }
Raremob_ID = { 40044, 40046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 326035 then
monster_ID = { 35018, 36019, 37023, 38014, 39016, 40026 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1200, 1500, 2200, 2500, 3000 }
Raremob_ID = { 35044, 40046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 327040 then
monster_ID = { 40027, 41021, 42020, 43016, 44017, 45020 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 2500, 3000, 3500, 5000 }
Raremob_ID = { 40044, 45046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 328045 then
monster_ID = { 45021, 46016, 47014, 48012, 49013, 50014, 50014 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.01 }
interval = { 1500, 2000, 2500, 1500, 1700, 2500, 2500 }
Raremob_ID = { 50015, 45044, 50046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 329048 then
monster_ID = { 48013, 49014, 50016, 51010, 52009, 53010, 53010 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.01 }
interval = { 1500, 2000, 2500, 3000, 1700, 2500, 2500 }
Raremob_ID = { 50044, 50046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 330051 then
monster_ID = { 51011, 52010, 53011, 54010, 55012, 56007, 56007 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01, 0.01 }
interval = { 1500, 2000, 2500, 1500, 3500, 2500, 2500 }
Raremob_ID = { 55044, 55046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 331029 then
monster_ID = { 29018, 30020, 31016, 32029, 33016, 34016 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 2500, 3000, 3500, 5000 }
Raremob_ID = { 30046, 30044, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 332032 then
monster_ID = { 32030, 33017, 34017, 35030, 36024, 37026 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 2500, 3000, 3500, 5000 }
Raremob_ID = { 35044, 35046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 332031 then
monster_ID = { 32031, 33018, 34019, 35031, 36025, 37027 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 2500, 3000, 3500, 5000 }
Raremob_ID = { 35044, 35046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 333030 then
monster_ID = { 30021, 31017, 32032, 33019, 34020, 35032 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 2500, 3000, 3500, 5000 }
Raremob_ID = { 35044, 35046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 333033 then
monster_ID = { 33020, 34021, 35033, 36026, 37028, 38025 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1500, 2000, 2500, 3000, 3500, 5000 }
Raremob_ID = { 35044, 35046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
--=======================================================================
-- 세리우 사막
--=======================================================================
elseif ID == 401060 then
monster_ID = {60011, 61010, 62009, 63009, 64007, 65007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 60044, 65046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 402058 then
monster_ID = {58009, 59008, 60012, 61011, 62010, 63010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 63015, 60044, 60046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 403062 then
monster_ID = {62011, 63011, 64008, 65008, 66003, 67003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 65044, 65046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 404058 then
monster_ID = {58010, 59009, 60013, 61012, 62012, 63012}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 63016, 60044, 60046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 405062 then
monster_ID = {66004, 67004, 68003, 69003, 70004, 71003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 70044, 70046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 406068 then
monster_ID = {68004, 69004, 70005, 71004, 72003, 73002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 70044, 70046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 407070 then
monster_ID = {70006, 71005, 72004, 73003, 74002, 75004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 73004, 70044, 70046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 408074 then
monster_ID = {74004, 75006, 77004, 78005, 79007, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 75044, 75046, 76005, 77005 }
Raremob_count = { 1, 1, 2, 2 }
Raremob_interval = { 100, 100, 100, 100 }
elseif ID == 409065 then
monster_ID = {65009, 66005, 67005, 68005, 69005, 70007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 65044, 70046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 410060 then
monster_ID = {60014, 61013, 62013, 63013, 64009, 65010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 60044, 65046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 411062 then
monster_ID = {62014, 63014, 64004, 65011, 63007, 67006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 65044, 65046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 412055 then
monster_ID = {55015, 56008, 57006, 58011, 59010, 60015}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 55044, 60046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 413070 then
monster_ID = {70009, 72005, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 70044, 75046, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
--=======================================================================
-- 론도
--=======================================================================
elseif ID == 501048 then
monster_ID = {48001, 49001, 50001, 51001, 52001, 53001}
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 50044, 50049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 502058 then
monster_ID = {58001, 59001, 60001, 61001, 62001, 63001}
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 60044, 60049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 503060 then
monster_ID = {60002, 61002, 62002, 63002, 64001, 65001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 60044, 65049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 504044 then
monster_ID = {44001, 45003, 46001, 47001, 48002, 49002}
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 45044, 45049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 505050 then
monster_ID = {50002, 51002, 52002, 53002, 54001, 55001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 50044, 55049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 506056 then
monster_ID = {56001, 57001, 58002, 59002, 60003, 61003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 60044, 60049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 507060 then
monster_ID = {60004, 61004, 62003, 63003, 64002, 65002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 60044, 65049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 508047 then
monster_ID = {47002, 48003, 49003, 50003, 51003, 52003}
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 50020, 50044, 50049, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 509050 then
monster_ID = {50004, 51004, 52011, 53003, 54002, 55002}
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 50044, 55049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 510053 then
monster_ID = {53004, 54003, 55003, 56002, 57002, 58003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 55044, 55049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 511059 then
monster_ID = {59003, 60005, 61005, 62004, 63004, 64003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 64011, 60044, 60049, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 501045 then
monster_ID = {45004, 46002, 47003, 48004, 49004, 50018}
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 45044, 50049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 512051 then
monster_ID = {51012, 52012, 53005, 54004, 55004, 56003}
density = { 0.50, 0.30, 0.20, 0.16, 0.12, 0.07 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 55044, 55049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 513055 then
monster_ID = {55005, 56004, 57003, 58004, 59004, 60006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 57007, 55044, 60049, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 514058 then
monster_ID = {58005, 59005, 60008, 61006, 62005, 63005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 60044, 60049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 515060 then
monster_ID = {60009, 61008, 62006, 63007, 64010, 65003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 60044, 65049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 516065 then
monster_ID = {65004, 66001, 67001, 68001, 69001, 70001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 70008, 65044, 70049, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 517067 then
monster_ID = {67002, 68002, 69002, 70002, 71001, 72001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 70044, 70049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 518061 then
monster_ID = {61009, 62008, 63008, 64006, 65006, 66002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 65044, 65049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 519070 then
monster_ID = {70003, 71002, 72002, 73001, 74001, 75001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 70044, 75049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 520076 then
monster_ID = {76001, 77001, 78001, 79001, 80001, 81001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 79008, 80044, 80046, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 521075 then
monster_ID = {75002, 76002, 77002, 78002, 79002, 80002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 75044, 80049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 522078 then
monster_ID = {78003, 79003, 80003, 81002, 82001, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 82005, 80044, 80049, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 523079 then --팔미르 고원 바포메트 주변 엔젤몹들을 광신도들로 교체<8.1>
monster_ID = {79004, 80004, 81003, 81011, 81012, 85012}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 85013, 80044, 80049, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 524075 then
monster_ID = {75003, 76003, 77003, 78004, 79005, 80005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 75044, 80049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 525079 then
monster_ID = {79006, 80006, 81004, 82003, 83002, 84002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 80044, 80049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 526084 then
monster_ID = {84003, 85001, 86001, 87001, 88001, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 85044, 85049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 527086 then
monster_ID = {86002, 87002, 88002, 89001, 90001, 91001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 87004, 90044, 90049, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 528080 then
monster_ID = {80007, 81005, 82004, 83003, 84004, 85002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 80044, 85049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 529085 then
monster_ID = {85003, 86003, 87003, 88003, 89002, 90002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 85044, 90049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 530090 then
monster_ID = {90003, 91002, 92001, 93001, 94001, 95001}
density = { 0.47, 0.26, 0.17, 0.17, 0.17, 0.01 }
interval = { 1000, 1000, 1200, 1200, 1200, 1200 }
Raremob_ID = { 90044, 95049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 531095 then
monster_ID = {96001, 97001, 98001, 99001, 100001,0}
density = { 0.26, 0.17, 0.1, 0.07, 0.01, 0.01 }
interval = { 1000, 1200, 1500, 2000, 3000, 0 }
Raremob_ID = { 100002, 95044, 100049, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 532055 then
monster_ID = {55013, 56005, 57004, 58006, 59007, 60010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 55044, 60049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 533050 then
monster_ID = {50019, 51013, 52013, 53012, 54011, 55014}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 55044, 55049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 534085 then
monster_ID = {85004, 86004, 87005, 88004, 89003, 90004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 85044, 90049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 535094 then
monster_ID = {94002, 95003, 96002, 97002, 98002, 99002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 95044, 95049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 536090 then
monster_ID = {90005, 91003, 92002, 93002, 94003, 95004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 500, 600, 700, 1000, 3000 }
Raremob_ID = { 90044, 95049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 537096 then
monster_ID = {96003, 97003, 98003, 99003, 100003, 101001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 100044, 100049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 538100 then
monster_ID = {100004, 101002, 102001, 103001, 104001, 105001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 600, 700, 1000, 1500 }
Raremob_ID = { 105044, 105049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 539102 then --151~160 챔피온 몬스터
monster_ID = { 151001, 152001, 153001, 154001, 155001, 156001, 157001, 158001, 159001}
density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500}
Raremob_ID = {160001,0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1440000, 0, 0, 0 } --챔피온 필드 중보스의 특징으로 적용
elseif ID == 540106 then
monster_ID = {106002, 107002, 108001, 109001, 110001, 111001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 110044, 110049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 541108 then --151~160 챔피온 몬스터
monster_ID = {161001, 162001, 163001, 164001, 165001, 166001, 167001, 168001, 169001}
density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500 }
Raremob_ID = { 170001, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1440000, 0, 0, 0 } --챔피온 필드 중보스의 특징으로 적용
elseif ID == 542110 then
monster_ID = {110003, 111003, 112002, 113002, 114001, 115001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 600, 700, 1000, 1500 }
Raremob_ID = { 115044, 115049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 543114 then
monster_ID = {114002, 115002, 116001, 117001, 118001, 119001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 120044, 120049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 544093 then
Raremob_ID = {116002, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 545110 then
Raremob_ID = {117002, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 546120 then
monster_ID = {108002, 109002, 110002, 111002, 112001, 113001, 102002, 103002, 104002, 105002, 106001, 107001}
density = { 0.23, 0.13, 0.08, 0.05, 0.03, 0.01, 0.23, 0.13, 0.08, 0.05, 0.03, 0.01} -- 밀도 50%감소
interval = { 2000, 2000, 2400, 3000, 4000, 6000, 2000, 2000, 2400, 3000, 4000, 6000 } -- 리스폰 주기 200% 증가
Raremob_ID = {119002, 110044, 110049, 105044, 110049 }
Raremob_count = { 1, 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100, 100 }
--=======================================================================
-- 마르두카 군락지
--=======================================================================
elseif ID == 601090 then
monster_ID = {92003, 93003, 94004, 90007, 91004, 95008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 95044, 95049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 602090 then
monster_ID = {92004, 93004, 95005, 90006, 91005, 94006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 95044, 95049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 603090 then
monster_ID = {92005, 93005, 94005, 95006, 91006, 90008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 95044, 95049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 604100 then
monster_ID = {103004, 104003, 105003, 100006, 101004, 102004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 105044, 105049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 605106 then
monster_ID = {110004, 111004, 108005, 109006, 106009, 107009}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 110044, 110049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 606105 then
monster_ID = {108004, 109004, 110008, 105005, 106005, 107006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 110044, 110049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 607096 then
monster_ID = {100005, 101003, 98004, 99004, 96005, 97005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 100044, 100049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 608097 then
monster_ID = {97004, 102003, 98005, 99005, 100007, 101005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 100044, 100049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 609102 then
monster_ID = {103006, 106010, 107010, 104005, 105007, 102007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 610103 then
monster_ID = {108003, 105004, 106004, 107007, 103005, 104006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 105044, 105049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 611105 then
monster_ID = {107003, 109003, 110005, 105008, 106007, 108006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 110044, 110049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 612104 then
monster_ID = {104004, 107005, 105009, 106008, 108008, 109007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 105044, 105049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 612105 then
monster_ID = {109005, 110006, 105006, 106006, 107008, 108007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 110044, 110049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 613110 then
monster_ID = {118002, 119003, 114003, 116005, 115006, 117004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 115044, 115049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 614114 then
monster_ID = {115003, 116003, 119005, 114005, 117005, 118003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 115044, 115049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 615120 then
monster_ID = {122001, 123001, 125001, 120003, 121004, 124003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 125044, 125049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 616110 then
monster_ID = {110007, 111005, 112005, 113005, 114006, 0 }
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 115044, 115049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 619119 then
monster_ID = {120001, 121001, 119004, 123004, 124001, 122003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 120044, 120049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 620122 then
monster_ID = {123002, 126002, 122002, 125003, 127003, 124005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 125044, 125049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 618112 then--101~110 챔피온
monster_ID = {7101001, 7102001, 7103001, 7104001, 7105001, 7106001, 7107001, 7108001, 7108001}
density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500}
Raremob_ID = { 7110001, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1440000, 0, 0, 0 }
elseif ID == 617110 then --111~120 챔피온
monster_ID = {7111001, 7112001, 7113001, 7114001, 7115001, 7116001, 7117001, 7118001, 7119001}
density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500}
Raremob_ID = { 7120001, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1440000, 0, 0, 0 }
elseif ID == 633130 then --121~130 챔피온 3
monster_ID = {7121001, 7122001, 7123001, 7124001, 7125001, 7126001, 7127001, 7128001, 7129001}
density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500}
Raremob_ID = { 7130001, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1440000, 0, 0, 0 }
elseif ID == 629137 then --131~140 챔피온
monster_ID = {7131001, 7132001, 7133001, 7134001, 7135001, 7136001, 7137001, 7138001, 7139001}
density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500}
Raremob_ID = { 7140001, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1440000, 0, 0, 0 }
elseif ID == 643145 then --141~150 챔피온
monster_ID = {7141001, 7142001, 7143001, 7144001, 7145001, 7146001, 7147001, 7148001, 7149001}
density = { 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02, 0.02 }
interval = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500}
Raremob_ID = { 7150001, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 1440000, 0, 0, 0 }
elseif ID == 621120 then
monster_ID = {123003, 120002, 121002, 125004, 124004, 122004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 624129 then
monster_ID = {129001, 130002, 133002, 132003, 134003, 131004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 130044, 130049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 625124 then
monster_ID = {126001, 127001, 128001, 125002, 124002, 129003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 125044, 125049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 626132 then
monster_ID = {132001, 136001, 137001, 133004, 134001, 135004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 135044, 135049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 627134 then
monster_ID = {139001, 135001, 136002, 138001, 134002, 137003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 135044, 135049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 628139 then
monster_ID = {139002, 140001, 144002, 142001, 141002, 143003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 140044, 140049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 630140 then
monster_ID = {142002, 145002, 141003, 143002, 140002, 144003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 145044, 145049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 631143 then
monster_ID = {143001, 145001, 144001, 147001, 148001, 146002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 145044, 145049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 632145 then
monster_ID = {150001, 146001, 147002, 145003, 149001, 148002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 150044, 150049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 634110 then
Raremob_ID = {111008, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 635120 then
Raremob_ID = {123005, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 6000, 100, 100 }
elseif ID == 636130 then
Raremob_ID = {132005, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 6000, 100, 100 }
elseif ID == 637130 then
Raremob_ID = {133005, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 638150 then
Raremob_ID = {150002, 0, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 6000, 100, 100 }
elseif ID == 639095 then
monster_ID = {96004, 95007, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 640110 then
monster_ID = {111007, 110009, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 641121 then
monster_ID = {121003, 122005, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 642064 then
monster_ID = {64010, 65003, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 639142 then
monster_ID = {142003 ,143004 ,144004 ,145004 ,146003 ,147002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 145044, 145049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 640100 then
monster_ID = {100008 ,101006 ,102006 ,103006 ,0 ,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 105044, 105049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 641145 then
monster_ID = {145005 ,146004 ,147004 ,148002 ,149001 ,150002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 150044, 150049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 642143 then
monster_ID = {143005 ,144005 ,145006 ,150003 ,147004 ,148003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 145044, 145049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 644145 then
monster_ID = {145008 ,146006 ,147006 ,148005 ,149003 ,150005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 150044, 150049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 645142 then
monster_ID = {142004 ,143006 ,144006 ,145009 ,0 ,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 145044, 145049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 646150 then
Raremob_ID = {150006 , 0 ,0 ,0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 6000, 100, 100 }
elseif ID == 647150 then
Raremob_ID = {150007 ,0 ,0 ,0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 100, 100, 100 }
elseif ID == 648132 then
monster_ID = {132006,135005, 0, 0, 0 ,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = { 135044, 135049, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 649108 then
Raremob_ID = {108009 ,0 ,0 ,0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 6000, 100, 100, 100 }
elseif ID == 650118 then
Raremob_ID = {118004 ,0 ,0 ,0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 6000, 100, 100, 100 }
elseif ID == 651126 then
Raremob_ID = {126004 ,0 ,0 ,0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 6000, 100, 100, 100 }
--=======================================================================
-- 잃어버린 갱도
--=======================================================================
elseif ID == 1001050 then
monster_ID = {9050001, 9051001, 9052001, 9053001, 9054001, 9055001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9050001, 9051001, 9052001, 9053001, 9054001, 9055001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1002052 then
monster_ID = {9052002, 9053002, 9054002, 9055002, 9056001, 9057001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9052002, 9053002, 9054002, 9055002, 9056001, 9057001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1003054 then
monster_ID = {9054003, 9055003, 9056002, 9057002, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9054003, 9055003, 9056002, 9057002, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1004056 then
monster_ID = {9056003, 9057003, 9058001, 9059001, 9060001, 9061001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9056003, 9057003, 9058001, 9059001, 9060001, 9061001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1005058 then
monster_ID = {9058002, 9059002, 9060002, 9061002, 9062001, 9063001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9058002, 9059002, 9060002, 9061002, 9062001, 9063001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1006051 then
monster_ID = {9051002, 9052003, 9053003, 9054004, 9055004, 9056004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9051002, 9052003, 9053003, 9054004, 9055004, 9056004}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1007052 then
monster_ID = {9052004, 9053004, 9054005, 9055005, 9056005, 9057004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9052004, 9053004, 9054005, 9055005, 9056005, 9057004}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1008052 then
monster_ID = {9052005, 9053005, 9054006, 9055006, 9056006, 9057005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9052005, 9053005, 9054006, 9055006, 9056006, 9057005}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1009053 then
monster_ID = {9053006, 9054007, 9055007, 9056007, 9057006, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9053006, 9054007, 9055007, 9056007, 9057006, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1010054 then
monster_ID = {9054008, 9055008, 9056008, 9057007, 9058003, 9059003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9054008, 9055008, 9056008, 9057007, 9058003, 9059003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1011054 then
monster_ID = {9054009, 9055009, 9056009, 9057008, 9058004, 9059004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9054009, 9055009, 9056009, 9057008, 9058004, 9059004}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1012056 then
monster_ID = {9056010, 9057009, 9058005, 9059005, 9060003, 9061003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9056010, 9057009, 9058005, 9059005, 9060003, 9061003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1013057 then
monster_ID = {9057010, 9058006, 9059006, 9060004, 9061004, 9062002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9057010, 9058006, 9059006, 9060004, 9061004, 9062002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1014058 then
monster_ID = {9058007, 9059007, 9060005, 9061005, 9062003, 9063002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9058007, 9059007, 9060005, 9061005, 9062003, 9063002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1015060 then
monster_ID = {9060006, 9061006, 9062004, 9063003, 9064001, 9065001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9060006, 9061006, 9062004, 9063003, 9064001, 9065001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1016061 then
monster_ID = {9061007, 9062005, 9063004, 9064001, 9065002, 9066001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9061007, 9062005, 9063004, 9064001, 9065002, 9066001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1017064 then
monster_ID = {9064003, 9065003, 9066002, 9067001, 9068001, 9069001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9064003, 9065003, 9066002, 9067001, 9068001, 9069001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1018060 then
monster_ID = {9060007, 9061008, 9062006, 9063005, 9064004, 9065004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9060007, 9061008, 9062006, 9063005, 9064004, 9065004}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1019061 then
monster_ID = {9061009, 9062007, 9063006, 9064005, 9065005, 9066003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9061009, 9062007, 9063006, 9064005, 9065005, 9066003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1020063 then
monster_ID = {9063007, 9064006, 9065006, 9066004, 9067002, 9068002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9063007, 9064006, 9065006, 9066004, 9067002, 9068002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1021065 then
monster_ID = {9065007, 9066005, 9067003, 9068003, 9069002, 9070001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9065007, 9066005, 9067003, 9068003, 9069002, 9070001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1022057 then
monster_ID = {9057011, 9058008, 9059008, 9060008, 9061010, 9062008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9057011, 9058008, 9059008, 9060008, 9061010, 9062008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1023058 then
monster_ID = {9058009, 9059009, 9060009, 9061011, 9062009, 9063008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9058009, 9059009, 9060009, 9061011, 9062009, 9063008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1024059 then
monster_ID = {9059010, 9060010, 9061012, 9062010, 9063009, 9064007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9059010, 9060010, 9061012, 9062010, 9063009, 9064007}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1025057 then
monster_ID = {9057012, 9058010, 9059011, 9060011, 9061013, 9062011}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9057012, 9058010, 9059011, 9060011, 9061013, 9062011}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1026057 then
monster_ID = {9057013, 9058011, 9059012, 9060012, 9061014, 9062012}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9057013, 9058011, 9059012, 9060012, 9061014, 9062012}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1027058 then
monster_ID = {9058012, 9059013, 9060013, 9061015, 9062013, 9063010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9058012, 9059013, 9060013, 9061015, 9062013, 9063010}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1028065 then
monster_ID = {9065008, 9066006, 9067004, 9068004, 9069003, 9070002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9065008, 9066006, 9067004, 9068004, 9069003, 9070002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1029068 then
monster_ID = {9068005, 9069004, 9070003, 9070004, 9070005, 9070006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9068005, 9069004, 9070003, 9070004, 9070005, 9070006}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1030066 then
monster_ID = {9066007, 9067005, 9068006, 9069005, 9070007, 9070008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9066007, 9067005, 9068006, 9069005, 9070007, 9070008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1031067 then
monster_ID = {9067006, 9068007, 9069006, 9070009, 9070010, 9070011}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9067006, 9068007, 9069006, 9070009, 9070010, 9070011}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1032050 then
monster_ID = {9050002, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9050002, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1033053 then
monster_ID = {9053007, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9053007, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1034053 then
monster_ID = {9053008, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9053008, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1035055 then
monster_ID = {9055010, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9055010, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1036060 then
monster_ID = {9060014, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9060014, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1037060 then
monster_ID = {9069007, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9069007, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1038063 then
monster_ID = {9063011, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9063011, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1039064 then
monster_ID = {9064008, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9064008, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1040065 then
monster_ID = {9065009, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9065009, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1041066 then
monster_ID = {9066008, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9066008, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1042053 then
monster_ID = {9053009, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9053009, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1043054 then
monster_ID = {9054010, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9054010, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1044056 then
monster_ID = {9056011, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9056011, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1045053 then
monster_ID = {9053010, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9053010, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1046065 then
monster_ID = {9065010, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9065010, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1047065 then
monster_ID = {9065011, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9065011, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1048055 then
Raremob_ID = {9055011, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9055011, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1049061 then
Raremob_ID = {9061016, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9061016, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1050060 then
Raremob_ID = {9060015, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9060015, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1051069 then
Raremob_ID = {9069008, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9069008, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1052060 then
Raremob_ID = {9060016, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_3_Timer, 0, 0, 0 }
Raid_Raremob_ID = {9060016, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_3_Timer, 0, 0, 0 }
elseif ID == 1053070 then
Raremob_ID = {9070012, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_4_Timer, 0, 0, 0 }
Raid_Raremob_ID = {9070012, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_4_Timer, 0, 0, 0 }
--=======================================================================
-- 수정 계곡
--=======================================================================
elseif ID == 1101070 then
monster_ID = {9070013, 9071001, 9072001, 9073001, 9074001, 9075001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9070013, 9071001, 9072001, 9073001, 9074001, 9075001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1103072 then
monster_ID = {9070014, 9071002, 9072002, 9073002, 9074002, 9075002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9070014, 9071002, 9072002, 9073002, 9074002, 9075002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1104073 then
monster_ID = {9073003, 9074003, 9075003, 9076001, 9077001, 9078001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9073003, 9074003, 9075003, 9076001, 9077001, 9078001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1105075 then
monster_ID = {9075004, 9076002, 9077002, 9078002, 9079001, 9080001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9075004, 9076002, 9077002, 9078002, 9079001, 9080001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1106076 then
monster_ID = {9076003, 9077003, 9078003, 9079002, 9080002, 9081001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9076003, 9077003, 9078003, 9079002, 9080002, 9081001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
--[[ 영역 아이디 오류로 인해 잘못 리스폰 되고있음
elseif ID == 1107078 then
monster_ID = {9078004, 9079003, 9080003, 9081002, 9082001, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9078004, 9079003, 9080003, 9081002, 9082001, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
--]]
elseif ID == 1108076 then
monster_ID = {9076004, 9077004, 9078005, 9079004, 9080004, 9081003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9076004, 9077004, 9078005, 9079004, 9080004, 9081003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1109078 then
monster_ID = {9078006, 9079005, 9080005, 9081004, 9082002, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9078006, 9079005, 9080005, 9081004, 9082002, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1110080 then
monster_ID = {9080006, 9081005, 9082003, 9083001, 9084001, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9080006, 9081005, 9082003, 9083001, 9084001, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1111080 then
monster_ID = {9080007, 9081006, 9082004, 9083002, 9084002, 9084012}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9080007, 9081006, 9082004, 9083002, 9084002, 9084012}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1112070 then
monster_ID = {9070015, 9071003, 9072003, 9073004, 9074004, 9075005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9070015, 9071003, 9072003, 9073004, 9074004, 9075005}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1114071 then
monster_ID = {9071004, 9072004, 9073005, 9074005, 9075006, 9076005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9071004, 9072004, 9073005, 9074005, 9075006, 9076005}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1115073 then
monster_ID = {9073006, 9073007, 9074006, 9074007, 9075007, 9076006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9073006, 9073007, 9074006, 9074007, 9075007, 9076006}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1116074 then
monster_ID = {9074008, 9074009, 9075008, 9076007, 9077005, 9078007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9074008, 9074009, 9075008, 9076007, 9077005, 9078007}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1117076 then
monster_ID = {9076008, 9077006, 9078008, 9079006, 9080008, 9081007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9076008, 9077006, 9078008, 9079006, 9080008, 9081007}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1118077 then
monster_ID = {9077007, 9078009, 9079007, 9080009, 9081008, 9082005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9077007, 9078009, 9079007, 9080009, 9081008, 9082005}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1119075 then
monster_ID = {9075009, 9076009, 9077008, 9078010, 9079008, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9075009, 9076009, 9077008, 9078010, 9079008, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1120080 then
monster_ID = {9080010, 9081009, 9082006, 9083003, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9080010, 9081009, 9082006, 9083003, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1121076 then
monster_ID = {9076010, 9077009, 9078011, 9079009, 9080011, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9076010, 9077009, 9078011, 9079009, 9080011, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1122080 then
monster_ID = {9080012, 9081010, 9082007, 9083004, 9084003, 9084004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9080012, 9081010, 9082007, 9083004, 9084003, 9084004}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1124082 then
monster_ID = {9082008, 9082009, 9083005, 9084005, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9082008, 9082009, 9083005, 9084005, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1125084 then
monster_ID = {9084006, 9084007, 9085001, 9086001, 9087001, 9088001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9084006, 9084007, 9085001, 9086001, 9087001, 9088001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1126084 then
monster_ID = {9084008, 9084009, 9085002, 9085003, 9086002, 9086003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9084008, 9084009, 9085002, 9085003, 9086002, 9086003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1127085 then
monster_ID = {9085004, 9085005, 9085006, 9086004, 9087002, 9088002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9085004, 9085005, 9085006, 9086004, 9087002, 9088002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1129086 then
monster_ID = {9086005, 9087003, 9087004, 9088003, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9086005, 9087003, 9087004, 9088003, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1131087 then
monster_ID = {9087005, 9088004, 9088005, 9089001, 9090001, 9090002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9087005, 9088004, 9088005, 9089001, 9090001, 9090002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1132087 then
monster_ID = {9087006, 9088006, 9089002, 9090003, 9090004, 9090005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9087006, 9088006, 9089002, 9090003, 9090004, 9090005}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1133088 then
monster_ID = {9088007, 9089003, 9089004, 9090006, 9090007, 9090008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9088007, 9089003, 9089004, 9090006, 9090007, 9090008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1134084 then
monster_ID = {9084010, 9085007, 9086006, 9087007, 9088008, 9089005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9084010, 9085007, 9086006, 9087007, 9088008, 9089005}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1135082 then
monster_ID = {9082010, 9083006, 9084011, 9085008, 9086007, 9087008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9082010, 9083006, 9084011, 9085008, 9086007, 9087008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1137087 then
monster_ID = {9087010, 9088010, 9088011, 9089007, 9090009, 9090010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9087010, 9088010, 9088011, 9089007, 9090009, 9090010}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1138086 then
monster_ID = {9086010, 9087011, 9088012, 9090011, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9086010, 9087011, 9088012, 9090011, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1139088 then
monster_ID = {9088013, 9088014, 9089008, 9089009, 9090012, 9090013}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9088013, 9088014, 9089008, 9089009, 9090012, 9090013}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1140086 then
monster_ID = {9086011, 9086012, 9087012, 9088015, 9089010, 9089011}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9086011, 9086012, 9087012, 9088015, 9089010, 9089011}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1141085 then
monster_ID = {9085010, 9086013, 9087013, 9088016, 9089012, 9090014}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9085010, 9086013, 9087013, 9088016, 9089012, 9090014}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1142087 then
monster_ID = {9087014, 9088017, 9088018, 9089013, 9089014, 9090015}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9087014, 9088017, 9088018, 9089013, 9089014, 9090015}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1143088 then
monster_ID = {9088019, 9089015, 9089016, 9090016, 9090017, 9090018}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9088019, 9089015, 9089016, 9090016, 9090017, 9090018}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1144072 then
monster_ID = {9072005, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9072005, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1145088 then
monster_ID = {9088020, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9088020, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1146089 then
monster_ID = {9089017, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9089017, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1147088 then
monster_ID = {9088021, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9088021, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1148086 then
monster_ID = {9086014, 0, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9086014, 0, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1149075 then
Raremob_ID = {9075010, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9075010, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1150080 then
Raremob_ID = {9080013, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9080013, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1151085 then
Raremob_ID = {9085011, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9085011, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1152089 then
Raremob_ID = {9089018, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9089018, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1153080 then
Raremob_ID = {9080014, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_5_Timer, 0, 0, 0 }
Raid_Raremob_ID = {9080014, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_5_Timer, 0, 0, 0 }
elseif ID == 1154090 then
Raremob_ID = {9090019, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_6_Timer, 0, 0, 0 }
Raid_Raremob_ID = {9090019, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_6_Timer, 0, 0, 0 }
--=======================================================================
-- 메마른 달빛의 유적
--=======================================================================
elseif ID == 1201030 then
monster_ID = {9030001, 9031001, 9032001, 9033001, 9034001, 9035001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9030001, 9031001, 9032001, 9033001, 9034001, 9035001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1202031 then
monster_ID = {9031002, 9032002, 9033002, 9034002, 9035002, 9036001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9031002, 9032002, 9033002, 9034002, 9035002, 9036001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1203033 then
monster_ID = {9033003, 9034003, 9035003, 9036002, 9037001, 9038001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9033003, 9034003, 9035003, 9036002, 9037001, 9038001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1204034 then
monster_ID = {9034004, 9035004, 9036003, 9037002, 9038002, 9039001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9034004, 9035004, 9036003, 9037002, 9038002, 9039001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1205035 then
monster_ID = {9035005, 9036004, 9037003, 9038003, 9039002, 9040001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9035005, 9036004, 9037003, 9038003, 9039002, 9040001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1206036 then
monster_ID = {9036005, 9037004, 9038004, 9039003, 9040002, 9041001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9036005, 9037004, 9038004, 9039003, 9040002, 9041001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1207037 then
monster_ID = {9037005, 9038005, 9039004, 9040003, 9041002, 9042001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9037005, 9038005, 9039004, 9040003, 9041002, 9042001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1208037 then
monster_ID = {9037006, 9038006, 9039005, 9040004, 9041003, 9042002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9037006, 9038006, 9039005, 9040004, 9041003, 9042002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1209039 then
monster_ID = {9039006, 9040005, 9041004, 9042003, 9043001, 9044001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9039006, 9040005, 9041004, 9042003, 9043001, 9044001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1210039 then
monster_ID = {9039007, 9040006, 9041005, 9042004, 9043002, 9044002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9039007, 9040006, 9041005, 9042004, 9043002, 9044002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1210040 then
monster_ID = {9040007, 9041006, 9042005, 9043003, 9044002, 9045001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9040007, 9041006, 9042005, 9043003, 9044002, 9045001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1211041 then
monster_ID = {9041007, 9042006, 9043004, 9044004, 9045002, 9046001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9041007, 9042006, 9043004, 9044004, 9045002, 9046001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1212040 then
monster_ID = {9040008, 9041008, 9042007, 9043005, 9044005, 9045003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9040008, 9041008, 9042007, 9043005, 9044005, 9045003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1213030 then
monster_ID = {9030002, 9031003, 9032003, 9033004, 9034005, 9035006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9030002, 9031003, 9032003, 9033004, 9034005, 9035006}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1214030 then
monster_ID = {9030003, 9031004, 9032004, 9033005, 9034006, 9035007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9030003, 9031004, 9032004, 9033005, 9034006, 9035007}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1215032 then
monster_ID = {9032005, 9033006, 9034007, 9035008, 9036006, 9037007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9032005, 9033006, 9034007, 9035008, 9036006, 9037007}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1216033 then
monster_ID = {9033007, 9034008, 9035009, 9036007, 9037008, 9038007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9033007, 9034008, 9035009, 9036007, 9037008, 9038007}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1217035 then
monster_ID = {9035010, 9036008, 9037009, 9038008, 9039008, 9040009}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9035010, 9036008, 9037009, 9038008, 9039008, 9040009}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1218035 then
monster_ID = {9035011, 9036009, 9037010, 9038009, 9039009, 9040010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9035011, 9036009, 9037010, 9038009, 9039009, 9040010}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1219037 then
monster_ID = {9037011, 9038010, 9039010, 9040011, 9041009, 9042008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9037011, 9038010, 9039010, 9040011, 9041009, 9042008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1220036 then
monster_ID = {9036010, 9037012, 9038010, 9039011, 9040012, 9041010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9036010, 9037012, 9038010, 9039011, 9040012, 9041010}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1221037 then
monster_ID = {9037013, 9038012, 9039012, 9040013, 9041011, 9042009}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9037013, 9038012, 9039012, 9040013, 9041011, 9042009}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1222038 then
monster_ID = {9038013, 9039013, 9040014, 9041012, 9042010, 9043006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9038013, 9039013, 9040014, 9041012, 9042010, 9043006}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1223038 then
monster_ID = {9038014, 9039014, 9040015, 9041013, 9042011, 9043007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9038014, 9039014, 9040015, 9041013, 9042011, 9043007}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1224040 then
monster_ID = {9040016, 9041014, 9042012, 9043008, 9044006, 9045004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9040016, 9041014, 9042012, 9043008, 9044006, 9045004}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1225041 then
monster_ID = {9041015, 9042013, 9043009, 9044007, 9045005, 9046002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9041015, 9042013, 9043009, 9044007, 9045005, 9046002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1225043 then
monster_ID = {9043010, 9044008, 9045006, 9046003, 9047001, 9048001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9043010, 9044008, 9045006, 9046003, 9047001, 9048001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1226042 then
monster_ID = {9042014, 9043011, 9044009, 9045007, 9046004, 9047002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9042014, 9043011, 9044009, 9045007, 9046004, 9047002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1227044 then
monster_ID = {9044010, 9045008, 9046005, 9047003, 9048002, 9049001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9044010, 9045008, 9046005, 9047003, 9048002, 9049001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1229041 then
monster_ID = {9041016, 9042015, 9043012, 9044011, 9045009, 9046006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9041016, 9042015, 9043012, 9044011, 9045009, 9046006}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1230042 then
monster_ID = {9042016, 9043013, 9044012, 9045010, 9046007, 9047004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9042016, 9043013, 9044012, 9045010, 9046007, 9047004}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1231043 then
monster_ID = {9043014, 9044013, 9045011, 9046008, 9047005, 9048003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9043014, 9044013, 9045011, 9046008, 9047005, 9048003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1232044 then
monster_ID = {9044014, 9045012, 9046009, 9047006, 9048004, 9049002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9044014, 9045012, 9046009, 9047006, 9048004, 9049002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1233042 then
monster_ID = {9042017, 9043015, 9044015, 9045013, 9046010, 9047007}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9042017, 9043015, 9044015, 9045013, 9046010, 9047007}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1234044 then
monster_ID = {9044016, 9045014, 9046011, 9047008, 9048005, 9049003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9044016, 9045014, 9046011, 9047008, 9048005, 9049003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1235045 then
monster_ID = {9045015, 9046012, 9047009, 9048006, 9049004, 9050003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9045015, 9046012, 9047009, 9048006, 9049004, 9050003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1236046 then
monster_ID = {9046013, 9046014, 9047010, 9048007, 9049005, 9050004}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9046013, 9046014, 9047010, 9048007, 9049005, 9050004}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1237046 then
monster_ID = {9046015, 9046016, 9047011, 9048008, 9049006, 9050005}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9046015, 9046016, 9047011, 9048008, 9049006, 9050005}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1238047 then
monster_ID = {9047012, 9047013, 9048009, 9048010, 9049007, 9050006}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9047012, 9047013, 9048009, 9048010, 9049007, 9050006}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1239047 then
monster_ID = {9047014, 9048011, 9049008, 9050007, 9049009, 9048012}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9047014, 9048011, 9049008, 9050007, 9049009, 9048012}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1240048 then
monster_ID = {9048013, 9048014, 9049010, 9049011, 9050008, 9050009}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9048013, 9048014, 9049010, 9049011, 9050008, 9050009}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1241048 then
monster_ID = {9048015, 9048016, 9049012, 9049013, 9050010, 9050011}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9048015, 9048016, 9049012, 9049013, 9050010, 9050011}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1242045 then
monster_ID = {9045016, 9046017, 9047015, 9048017, 9049014, 9050012}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9045016, 9046017, 9047015, 9048017, 9049014, 9050012}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1248043 then
monster_ID = {9043016, 9044017, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9043016, 9044017, 0, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1249040 then
monster_ID = {9040017, 9041017, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9040017, 9041017, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1250043 then
monster_ID = {9043017, 9044018, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9043017, 9044018, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1251038 then
monster_ID = {9038015, 9039015, 0, 0, 0, 0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9038015, 9039015, 0, 0, 0, 0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1242037 then
Raremob_ID = {9037014, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9037014, 0, 0, 0 }
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1243037 then
Raremob_ID = {9037015, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9037015, 0, 0, 0 }
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1244046 then
Raremob_ID = {9046018, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9046018, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1245046 then
Raremob_ID = {9046019, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9046019, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1246040 then
Raremob_ID = {9040018, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_1_Timer, 0, 0, 0 }
Raid_Raremob_ID = {9040018, 0, 0, 0 }
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_1_Timer, 0, 0, 0 }
elseif ID == 1247050 then
Raremob_ID = {9050013, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_2_Timer, 0, 0, 0 }
Raid_Raremob_ID = {9050013, 0, 0, 0 }
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_2_Timer, 0, 0, 0 }
--=======================================================================
-- 팔미르 유적
--=======================================================================
elseif ID == 1301090 then
monster_ID = {9090021,9091001,9092001,9093001,9094001,9095001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9090021,9091001,9092001,9093001,9094001,9095001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1302091 then
monster_ID = {9091002,9092002,9093001,9094001,9095002,9096001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9091002,9092002,9093001,9094001,9095002,9096001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1303092 then
monster_ID = {9092003,9093003,9094003,9095001,9096002,9097001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9092003,9093003,9094003,9095001,9096002,9097001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1304093 then
monster_ID = {9093003,9094004,9095004,9096002,9097002,9098001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9093003,9094004,9095004,9096002,9097002,9098001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1305093 then
monster_ID = {9093001,9094001,9095005,9096004,9097001,9098001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9093001,9094001,9095005,9096004,9097001,9098001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1306094 then
monster_ID = {9094001,9095005,9096004,9097002,9098003,9099001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9094001,9095005,9096004,9097002,9098003,9099001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1307095 then
monster_ID = {9095001,9096002,9097001,9098001,9099002,9100001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9095001,9096002,9097001,9098001,9099002,9100001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1308095 then
monster_ID = {9095001,9096001,9097002,9098005,9099001,9100001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9095001,9096001,9097002,9098005,9099001,9100001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1309096 then
monster_ID = {9096002,9097002,9098001,9099001,9100001,9101001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9096002,9097002,9098001,9099001,9100001,9101001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1310097 then
monster_ID = {9097008,9098007,9099005,9100004,9101002,9102001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9097008,9098007,9099005,9100004,9101002,9102001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1311098 then
monster_ID = {9098008,9099002,9100004,9101003,9102001,9103001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9098008,9099002,9100004,9101003,9102001,9103001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1312099 then
monster_ID = {9099002,9100004,9101004,9102001,9103002,9104001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9099002,9100004,9101004,9102001,9103002,9104001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1313100 then
monster_ID = {9100004,9101002,9102001,9103003,9104002,9105001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9100004,9101002,9102001,9103003,9104002,9105001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1314101 then
monster_ID = {9101002,9102005,9103003,9104003,9105001,9106001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9101002,9102005,9103003,9104003,9105001,9106001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1315101 then
monster_ID = {9101004,9102005,9103001,9104001,9105003,9106001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9101004,9102005,9103001,9104001,9105003,9106001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1316102 then
monster_ID = {9102007,9103003,9104003,9105004,9106001,9107001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9102007,9103003,9104003,9105004,9106001,9107001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1317103 then
monster_ID = {9103007,9104002,9105005,9106004,9107002,9108001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9103007,9104002,9105005,9106004,9107002,9108001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1318104 then
monster_ID = {9104002,9105003,9106001,9107002,9108002,9109001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9104002,9105003,9106001,9107002,9108002,9109001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1319105 then
monster_ID = {9105005,9106006,9107002,9108003,9109001,9110001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9105005,9106006,9107002,9108003,9109001,9110001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1320104 then
monster_ID = {9104008,9105005,9106007,9107001,9108004,9109003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9104008,9105005,9106007,9107001,9108004,9109003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1321106 then
monster_ID = {9106001,9107006,9108005,9109004,9110002,9111001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9106001,9107006,9108005,9109004,9110002,9111001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1322106 then
monster_ID = {9106009,9107001,9108001,9109005,9110002,9111001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9106009,9107001,9108001,9109005,9110002,9111001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1323107 then
monster_ID = {9107008,9108001,9109005,9110004,9111003,9112001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9107008,9108001,9109005,9110004,9111003,9112001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1324107 then
monster_ID = {9107009,9108001,9109005,9110002,9111003,9112002}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9107009,9108001,9109005,9110002,9111003,9112002}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1325108 then
monster_ID = {9108001,9109001,9110004,9111001,9112002,9113001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9108001,9109001,9110004,9111001,9112002,9113001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1326108 then
monster_ID = {9108001,9109005,9110004,9111003,9112001,9113001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9108001,9109005,9110004,9111003,9112001,9113001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1327108 then
monster_ID = {9108001,9109005,9110002,9111001,9112005,9113003}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9108001,9109005,9110002,9111001,9112005,9113003}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1328108 then
monster_ID = {9108001,9109005,9110001,9111003,9112001,9113001}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9108001,9109005,9110001,9111003,9112001,9113001}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1329092 then
monster_ID = {9092004,9093006,9094007,9095009,9096009,9097009}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9092004,9093006,9094007,9095009,9096009,9097009}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1330093 then
monster_ID = {9093006,9094008,9095010,9096009,9097010,9098009}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9093006,9094008,9095010,9096009,9097010,9098009}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1331093 then
monster_ID = {9093008,9094007,9095009,9096011,9097010,9098010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9093008,9094007,9095009,9096011,9097010,9098010}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1332094 then
monster_ID = {9093008,9094008,9095009,9096009,9097010,9098011}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9093008,9094008,9095009,9096009,9097010,9098011}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1333095 then
monster_ID = {9095009,9096009,9097013,9098010,9099008,9100008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9095009,9096009,9097013,9098010,9099008,9100008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1334095 then
monster_ID = {9095009,9096011,9097010,9098010,9099009,9100008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9095009,9096011,9097010,9098010,9099009,9100008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1335096 then
monster_ID = {9096009,9097013,9098010,9099010,9100010,9101008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9096009,9097013,9098010,9099010,9100010,9101008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1336097 then
monster_ID = {9097016,9098015,9099011,9100011,9101009,9102008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9097016,9098015,9099011,9100011,9101009,9102008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1337098 then
monster_ID = {9098016,9099011,9100012,9101010,9102009,9103008}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9098016,9099011,9100012,9101010,9102009,9103008}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1338099 then
monster_ID = {9099013,9100013,9101011,9102009,9103008,9104009}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9099013,9100013,9101011,9102009,9103008,9104009}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1339100 then
monster_ID = {9100012,9101012,9102011,9103010,9104009,9105009}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9100012,9101012,9102011,9103010,9104009,9105009}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1340101 then
monster_ID = {9101013,9102012,9103011,9104011,9105009,9106010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9101013,9102012,9103011,9104011,9105009,9106010}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1341101 then
monster_ID = {9101013,9102009,9103012,9104011,9105009,9106010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9101013,9102009,9103012,9104011,9105009,9106010}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1342102 then
monster_ID = {9102008,9103013,9104013,9105012,9106012,9107010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9102008,9103013,9104013,9105012,9106012,9107010}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1343103 then
monster_ID = {9103011,9104014,9105012,9106013,9107011,9108013}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9103011,9104014,9105012,9106013,9107011,9108013}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1344104 then
monster_ID = {9104013,9105014,9106013,9107012,9108014,9109012}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9104013,9105014,9106013,9107012,9108014,9109012}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1345105 then
monster_ID = {9105015,9106012,9107013,9108013,9109012,9110010}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9105015,9106012,9107013,9108013,9109012,9110010}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1345106 then
monster_ID = {9106016,9107011,9108014,9109012,9110011,9111009}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9106016,9107011,9108014,9109012,9110011,9111009}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1367105 then
monster_ID = {9105026,9105027,9106024,9107021,9108023,9109019}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9105026,9105027,9106024,9107021,9108023,9109019}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1368106 then
monster_ID = {9106025,9107022,9107023,9108024,9109020,9110016}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9106025,9107022,9107023,9108024,9109020,9110016}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1394104 then
monster_ID = {9104022,9105028,9106026,9107024,9108025,9109021}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9104022,9105028,9106026,9107024,9108025,9109021}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1395105 then
monster_ID = {9105029,9106027,9107025,9108026,9109022,9110017}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9105029,9106027,9107025,9108026,9109022,9110017}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1396106 then
monster_ID = {9106028,9106029,9107026,9107027,9108027,9109023}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9106028,9106029,9107026,9107027,9108027,9109023}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1346090 then
monster_ID = {9090022,9091003,9092005,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9090022,9091003,9092005,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1347092 then
monster_ID = {9092006,9093010,9094011,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9092006,9093010,9094011,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1349092 then
monster_ID = {9092006,9093010,9094011,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9092006,9093010,9094011,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1350093 then
monster_ID = {9093012,9094013,9095015,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9093012,9094013,9095015,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1351093 then
monster_ID = {9093010,9094014,9095016,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9093010,9094014,9095016,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1352094 then
monster_ID = {9094014,9095017,9096016,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9094014,9095017,9096016,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1353095 then
monster_ID = {9095015,9096017,9097017,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9095015,9096017,9097017,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1354099 then
monster_ID = {9099014,9100015,9101015,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9099014,9100015,9101015,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1355099 then
monster_ID = {9099014,9100016,9101016,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9099014,9100016,9101016,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1356100 then
monster_ID = {9100015,9101015,9102015,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9100015,9101015,9102015,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1357101 then
monster_ID = {9101015,9102016,9103015,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9101015,9102016,9103015,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1358102 then
monster_ID = {9102017,9103015,9104016,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9102017,9103015,9104016,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1359103 then
monster_ID = {9103017,9104017,9105016,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9103017,9104017,9105016,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1360104 then
monster_ID = {9104017,9105016,9106017,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9104017,9105016,9106017,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1362105 then
monster_ID = {9105018,9106017,9107015,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9105018,9106017,9107015,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1363106 then
monster_ID = {9106017,9107016,9108017,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9106017,9107016,9108017,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1364108 then
monster_ID = {9108018,9109015,9110012,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9108018,9109015,9110012,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1365109 then
monster_ID = {9109016,9110013,9111010,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9109016,9110013,9111010,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1366109 then
monster_ID = {9109016,9110012,9111010,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9109016,9110012,9111010,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1369092 then
monster_ID = {9092008,9093014,9094016,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9092008,9093014,9094016,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1370092 then
monster_ID = {9092008,9093014,9094017,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9092008,9093014,9094017,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1371092 then
monster_ID = {9092010,9093014,9094017,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9092010,9093014,9094017,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1372093 then
monster_ID = {9093014,9094016,9095019,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9093014,9094016,9095019,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1373093 then
monster_ID = {9093014,9094016,9095019,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9093014,9094016,9095019,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1374095 then
monster_ID = {9095021,9096018,9097018,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9095021,9096018,9097018,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1375096 then
monster_ID = {9096018,9097019,9098017,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9096018,9097019,9098017,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1376097 then
monster_ID = {9097019,9098018,9099016,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9097019,9098018,9099016,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1377098 then
monster_ID = {9098018,9099017,9100018,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9098018,9099017,9100018,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1379102 then
monster_ID = {9102018,9103018,9104019,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9102018,9103018,9104019,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1380103 then
monster_ID = {9103018,9104019,9105019,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9103018,9104019,9105019,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1381104 then
monster_ID = {9104019,9105020,9106010,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9104019,9105020,9106010,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1382105 then
monster_ID = {9105020,9106010,9107010,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9105020,9106010,9107010,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1383105 then
monster_ID = {9105020,9106010,9107010,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9105020,9106010,9107010,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1384106 then
monster_ID = {9106023,9107019,9108014,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9106023,9107019,9108014,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1385107 then
monster_ID = {9107019,9108014,9109012,0,0,0}
density = { 0.47, 0.26, 0.17, 0.1, 0.07, 0.01 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
Raidmob_ID = {9107019,9108014,9109012,0,0,0}
Raidmob_density = { 0.94, 0.52, 0.34, 0.2, 0.17, 0.02 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1395101 then
Raremob_ID = {9101019, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9101019, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1396095 then
Raremob_ID = {9095022, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9095022, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1397105 then
Raremob_ID = {9105023, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9105023, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1386095 then
Raremob_ID = {9095023, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9095023, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1387100 then
Raremob_ID = {9100019, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9100019, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1388105 then
Raremob_ID = {9105024, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9105024, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1389095 then
Raremob_ID = {9095024, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9095024, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1390100 then
Raremob_ID = {9100020, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9100020, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1391105 then
Raremob_ID = {9105025, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9105025, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1392108 then
Raremob_ID = {9108021, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9108021, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1393108 then
Raremob_ID = {9108022, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_7_Timer, 0, 0, 0 }
Raid_Raremob_ID = {9108022, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_7_Timer, 0, 0, 0 }
elseif ID == 1394110 then
Raremob_ID = {9110015, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_8_Timer, 0, 0, 0 }
Raid_Raremob_ID = {9110015, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_8_Timer, 0, 0, 0 }
--=======================================================================
-- 잃어버린 비밀의 섬
--=======================================================================
elseif ID == 701001 then
monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001}
density = { 0.06, 0.07, 0.09, 0.06, 0.04, 0.03 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 701011 then
monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001}
density = { 0.08, 0.1, 0.12, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 701021 then
monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001}
density = { 0.08, 0.1, 0.12, 0.08, 0.06, 0.04 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 701031 then
monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001}
density = { 0.08, 0.1, 0.12, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 701041 then
monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001}
density = { 0.08, 0.1, 0.12, 0.08, 0.06, 0.08 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 701051 then
monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001}
density = { 0.06, 0.07, 0.09, 0.06, 0.04, 0.03 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 701061 then
monster_ID = {9121001,9122001,9123001,9124001,9125001,9125001}
density = { 0.08, 0.1, 0.12, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 704001 then
monster_ID = {9125008,0,0,0,0,0}
density = { 0.04, 0.05, 0.06, 0.04, 0.03, 0.02 }
interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 704011 then
monster_ID = {9125008,0,0,0,0,0}
density = { 0.04, 0.05, 0.06, 0.04, 0.03, 0.02 }
interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 704021 then
monster_ID = {9125008,0,0,0,0,0}
density = { 0.04, 0.05, 0.06, 0.04, 0.03, 0.02 }
interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
--=======================================================================
-- 챔피온 지역 확장 ( Lv 30 ~ Lv100 )
--=======================================================================
elseif ID == 801001 then -- 라크시 필드 (124526 135823)
Raremob_ID = {7032002,7034001,0,0,0,0}
Raremob_count = { 5, 5, 10, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7032002,7034001,0,0,0,0} 챔피온 몬스터를 비율로 배치안하고 개수를 정해서 배치했음 (20100219 김동민)
--density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801002 then -- 라크시 필드 (125007 132969)
Raremob_ID = {7034001,7035001,0,0,0,0}
Raremob_count = { 5, 5, 10, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7034001,7035001,0,0,0,0}
--density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801003 then -- 그루터기 벌목장 (123133 131894)
Raremob_ID = {7036001,7037001,0,0,0,0}
Raremob_count = { 5, 5, 10, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7036001,7037001,0,0,0,0}
--density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801004 then -- 라크시 필드 (120369 132034)
Raremob_ID = {7036002,7037003,0,0,0,0}
Raremob_count = { 5, 5, 10, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7036002,7037003,0,0,0,0}
--density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801005 then -- 라크시 필드 (117246 138074)
Raremob_ID = {7039001,7040001,7041022,7043007,0,0}
Raremob_count = { 5, 5, 5, 5, 1, 1 }
Raremob_interval = { 1000, 1000, 1000, 1000, 2000, 3000 }
--monster_ID = {7039001,7040001,0,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801006 then -- 카탄 필드(123394 60604)
Raremob_ID = {7030005,7032006,7033005,0,0,0}
Raremob_count = { 5, 5, 5, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7030005,7032006,7033005,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801007 then -- 카탄 필드 (122944 56430)
Raremob_ID = {7030005,7032006,7033005,0,0,0}
Raremob_count = { 5, 5, 5, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7030005,7032006,7033005,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801008 then -- 카탄 필드 (115678 50745)
Raremob_ID = {7035019,7036017,7030017,0,0,0}
Raremob_count = { 5, 5, 5, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7035019,7036017,7030017,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801009 then -- 카탄 서쪽 (110317 62734)
Raremob_ID = {7033007,7034005,7035010,0,0,0}
Raremob_count = { 5, 5, 5, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7033007,7034005,7035010,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801010 then -- 침몰의 늪지 (101849 62940)
Raremob_ID = {7037007,7037006,7040008,7042021,0,0}
Raremob_count = { 5, 5, 5, 5, 5, 1 }
Raremob_interval = { 1000, 1000, 1000, 1000, 1000, 3000 }
--monster_ID = {7037007,7037006,7040008,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801011 then -- 호라이즌 필드 (157643 77796)
Raremob_ID = {7031009,7035018,7037023,0,0,0}
Raremob_count = { 5, 5, 5, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7031009,7035018,7037023,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801012 then -- 호라이즌 필드 (154784 71845)
Raremob_ID = {7030013,7030012,7036019,0,0,0}
Raremob_count = { 5, 5, 5, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7030013,7030012,7036019,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801013 then -- 호라이즌 필드 (147461 72765)
Raremob_ID = {7030014,7037023,7032012,0,0,0}
Raremob_count = { 5, 5, 5, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7030014,7037023,7032012,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801014 then -- 호라이즌 북서쪽 (142876 96571)
Raremob_ID = {7053009,7055009,7059006,0,0,0}
Raremob_count = { 5, 5, 5, 1, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7053009,7055009,7059006,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801015 then -- 메마른 달빛의 유적 부근 (137165 92502)
Raremob_ID = {7050013,7051009,7055011,7058007,0,0}
Raremob_count = { 5, 5, 5, 4, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7050013,7051009,7055011,7058007,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801016 then -- 제1 발모어 탄광 (152167 91843)
Raremob_ID = {7063003,7064002,7065004,0,0,0}
Raremob_count = { 5, 5, 5, 4, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7063003,7064002,7065004,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801017 then -- 호라이즌 북서쪽 (150416 94792)
Raremob_ID = {7066001,7068001,7067003,0,0,0}
Raremob_count = { 5, 5, 5, 4, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7066001,7068001,7067003,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801018 then -- 론도 동문 앞 필드 (141406 108919)
Raremob_ID = {7076004,7078005,7079001,0,0,0}
Raremob_count = { 5, 5, 5, 4, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7076004,7078005,7079001,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801019 then -- 론도 필드 (135624 97800)
Raremob_ID = {7071003,7073001,7075004,0,0,0}
Raremob_count = { 5, 5, 5, 4, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7071003,7073001,7075004,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801020 then -- 하르라이 목장 (142314 118100)
Raremob_ID = {7078003,7079002,7077004,0,0,0}
Raremob_count = { 5, 5, 5, 4, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7078003,7079002,7077004,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801021 then -- 팔미르 고원 (134246 116584)
Raremob_ID = {7073001,7075001,7072003,0,0,0}
Raremob_count = { 5, 5, 5, 4, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7073001,7075001,7072003,0,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801022 then -- 라크시 동쪽 (141334 138751)
Raremob_ID = {7082003,7084004,7086004,7089002,0,0}
Raremob_count = { 5, 5, 5, 4, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7082003,7084004,7086004,7089002,0,0}
--density = { 0.4, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 801023 then -- 마레 마을 인근 (168084 133585)
Raremob_ID = {7092002,7098003,7100008,7096005,0,0}
Raremob_count = { 5, 5, 5, 4, 1, 1 }
Raremob_interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--monster_ID = {7092002,7098003,7100008,7096005,0,0}
--density = { 0.8, 0.6, 0.6, 0.06, 0.04, 0.03 }
--interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
--=======================================================================
-- 베어로드 몬스터 그리고 테스트
--=======================================================================
-- 베어로드 몬스터 테스트용
elseif ID == 3001010 then
monster_ID = {40,0,0,0,0,0}
density = { 1.0, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 100, 1000, 1200, 1500, 2000, 3000 }
-- 몬스터 리젠 테스트 11월11일
elseif ID == 3001011 then
monster_ID = {8000001,0,0,0,0,0}
density = { 1.0, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 100, 1000, 1200, 1500, 2000, 3000 }
--=======================================================================
-- 잃어버린 비밀의 섬 던전 ( 백룡 )
--=======================================================================
elseif ID == 1401001 then
monster_ID = {9146008,9148008,9149008,9150004,9147004,9148007}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9146008,9148008,9149008,9150004,9147004,9148007}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401011 then
monster_ID = {9150004,9151003,9152003,9152009,9151008,9152008}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9150004,9151003,9152003,9152009,9151008,9152008}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401021 then
monster_ID = {9150004,9151003,9152003,9152009,9151008,9152008}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9150004,9151003,9152003,9152009,9151008,9152008}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401031 then
monster_ID = {9148005,9149005,9150005,0,0,9150006}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9148005,9149005,9150005,9150006,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 30000, 20000, 15000 }
elseif ID == 1401041 then
monster_ID = {9148005,9149005,9150005,0,0,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9148005,9149005,9150005,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401051 then
monster_ID = {9148005,9149005,9150005,0,0,9150006}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9148005,9149005,9150005,0,0,9150006}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401061 then
monster_ID = {9148005,9149005,9150005,0,0,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9148005,9149005,9150005,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401071 then
monster_ID = {9155006,9156006,9157006,9155011,9156010,9157010}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9155006,9156006,9157006,9155011,9156010,9157010}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401081 then
monster_ID = {9155006,9156006,9157006,9155011,9156010,9157010}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9155006,9156006,9157006,9155011,9156010,9157010}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401091 then
monster_ID = {9155013,9156012,9157006,9157012,0,9157013}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9155013,9156012,9157006,9157012,0,9157013}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401101 then
monster_ID = {9156006,9157006,0,0,0,9157013}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9156006,9157006,0,0,0,9157013}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401111 then
monster_ID = {9156006,9157006,0,0,0,9157013}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9156006,9157006,0,0,0,9157013}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401121 then
monster_ID = {9155013,9156012,9157006,9157012,0,9157013}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9155013,9156012,9157006,9157012,0,9157013}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401131 then
monster_ID = {9155013,9156012,9157006,9157012,0,9157013}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9155013,9156012,9157006,9157012,0,9157013}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401141 then
monster_ID = {9156006,9157006,0,0,9157007,9157013}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9156006,9157006,0,0,9157007,9157013}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401151 then
monster_ID = {9156008,9157002,9157008,0,9157013,9157012}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9156008,9157002,9157008,0,9157013,9157012}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401161 then
monster_ID = {9156008,9157002,9157008,0,9157013,9156012}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9156008,9157002,9157008,0,9157013,9156012}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1401171 then
monster_ID = {9156008,9157002,9157008,9157007,0,9157006}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9156008,9157002,9157008,9157007,0,9157006}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1403001 then
monster_ID = {9148006,9148006,0,0,0,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 6000, 9000, 1200, 1500, 2000, 3000 }
monster_ID = {9148006,9148006,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1403011 then
monster_ID = {9148006,9148006,0,0,0,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 6000, 9000, 1200, 1500, 2000, 3000 }
monster_ID = {9148006,9148006,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1402001 then
monster_ID = {9153001,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9153001,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1402001 then
monster_ID = {9150008,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9150008,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1402011 then
monster_ID = {9150008,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9150008,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1402021 then
monster_ID = {9157007,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9157007,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1402031 then
monster_ID = {9157007,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9157007,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1402041 then
monster_ID = {9157007,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9157007,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1404001 then
monster_ID = {9157014,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9157014,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1404011 then
monster_ID = {9157015,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9157015,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1404021 then
monster_ID = {9158001,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9158001,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1404031 then
Raremob_ID = {9158002, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9158002, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
--=======================================================================
-- 잃어버린 비밀의 섬 던전 (흑룡)
--=======================================================================
elseif ID == 1501001 then
monster_ID = {9158003,9159003,9161002,9161003,9158004,9160002}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9158003,9159003,9161002,9161003,9158004,9160002}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501011 then
monster_ID = {9161003,9162003,9162005,9163004,9162004,9163004}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9161003,9162003,9162005,9163004,9162004,9163004}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501021 then
monster_ID = {9161003,9162003,9162005,9163004,9162004,9163004}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9161003,9162003,9162005,9163004,9162004,9163004}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501031 then
monster_ID = {9159002,9160004,9162002,0,0,9161005}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9159002,9160004,9162002,0,0,9161005}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501041 then
monster_ID = {9159002,9160004,9162002,0,9160003,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9159002,9160004,9162002,0,9160003,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501051 then
monster_ID = {9159002,9160004,9162002,0,0,9161005}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9159002,9160004,9162002,0,0,9161005}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501061 then
monster_ID = {9159002,9160004,9162002,0,9160003,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9159002,9160004,9162002,0,9160003,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501071 then
monster_ID = {9164001,9166002,9168002,9165003,9167004,9169004}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9164001,9166002,9168002,9165003,9167004,9169004}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501081 then
monster_ID = {9164001,9166002,9168002,9165003,9167004,9169004}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9164001,9166002,9168002,9165003,9167004,9169004}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501091 then
monster_ID = {9165002,9167002,9168002,9169002,0,9169003}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9165002,9167002,9168002,9169002,0,9169003}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501101 then
monster_ID = {9166002,9168002,0,0,0,9169003}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9166002,9168002,0,0,0,9169003}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501111 then
monster_ID = {9166002,9168002,0,0,0,9169003}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9166002,9168002,0,0,0,9169003}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501121 then
monster_ID = {9165002,9167002,9168002,9169002,0,9169003}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9165002,9167002,9168002,9169002,0,9169003}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501131 then
monster_ID = {9165002,9167002,9168002,9169002,0,9169003}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9165002,9167002,9168002,9169002,0,9169003}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501141 then
monster_ID = {9166002,9168002,0,0,9168003,9169003}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9166002,9168002,0,0,9168003,9169003}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501151 then
monster_ID = {9167005,9168004,9169005,0,9169003,9169002}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9167005,9168004,9169005,0,9169003,9169002}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501161 then
monster_ID = {9167005,9168004,9169005,0,9169003,9167002}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9167005,9168004,9169005,0,9169003,9167002}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1501171 then
monster_ID = {9167005,9168004,9169005,9168003,0,9168002}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9167005,9168004,9169005,9168003,0,9168002}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1503001 then
monster_ID = {9158005,9159004,0,0,0,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 6000, 9000, 1200, 1500, 2000, 3000 }
monster_ID = {9158005,9159004,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1503011 then
monster_ID = {9158005,9159004,0,0,0,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 6000, 9000, 1200, 1500, 2000, 3000 }
monster_ID = {9158005,9159004,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1502001 then
monster_ID = {9161004,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9161004,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1502011 then
monster_ID = {9161004,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9161004,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1502021 then
monster_ID = {9168003,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9168003,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1502031 then
monster_ID = {9169003,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9169003,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1504001 then
monster_ID = {9169005,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9169005,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1504011 then
monster_ID = {9169005,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9169005,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1504021 then
monster_ID = {9169005,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9169005,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1504031 then
Raremob_ID = {9170001,0,0,0,0,0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9170001,0,0,0,0,0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
--=======================================================================
-- 잃어버린 비밀의 섬 던전 (사룡)
--=======================================================================
elseif ID == 1601001 then
monster_ID = {9165005,9165004,9166004,9166004,9166004,9166004}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9165005,9165004,9166004,9166004,9166004,9166004}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601011 then
monster_ID = {9166004,9166004,9166005,9166005,9166005,9166005}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9166004,9166004,9166005,9166005,9166005,9166005}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601021 then
monster_ID = {9167008,9167006,9167007,9167007,9168005,9168005}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9167008,9167006,9167007,9167007,9168005,9168005}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601031 then
monster_ID = {9168005,9168005,9168006,0,0,9168006}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9168005,9168005,9168006,0,0,9168006}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601041 then
monster_ID = {9170002,9170002,9170002,0,9170003,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9170002,9170002,9170002,0,9170003,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601051 then
monster_ID = {9170004,9170004,9170004,0,0,9170005}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9170004,9170004,9170004,0,0,9170005}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601061 then
monster_ID = {9170005,9170005,9172001,0,9173001,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9170005,9170005,9172001,0,9173001,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601071 then
monster_ID = {9174001,9174001,9175003,9175003,9175001,9175001}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9174001,9174001,9175003,9175003,9175001,9175001}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601081 then
monster_ID = {9175002,9180001,9180001,9180002,9180002,9180002}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9175002,9180001,9180001,9180002,9180002,9180002}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601091 then
monster_ID = {9181001,9181001,9181001,9181002,0,9182001}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9181001,9181001,9181001,9181002,0,9182001}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601101 then
monster_ID = {9182001,9182001,0,0,0,9182002}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9182001,9182001,0,0,0,9182002}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601111 then
monster_ID = {9182002,9183001,0,0,0,9183004}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9182002,9183001,0,0,0,9183004}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601121 then
monster_ID = {9183004,9183004,9183002,9183002,0,9183003}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9183004,9183004,9183002,9183002,0,9183003}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601131 then
monster_ID = {9183003,9184001,9184001,9184001,0,9184001}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9183003,9184001,9184001,9184001,0,9184001}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601141 then
monster_ID = {9184001,9184001,0,0,9184003,9184003}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9184001,9184001,0,0,9184003,9184003}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601151 then
monster_ID = {9184003,9184002,9184002,0,9184002,9184002}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9184003,9184002,9184002,0,9184002,9184002}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601161 then
monster_ID = {9184002,9184002,9185001,0,9185001,9185001}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9184002,9184002,9185001,0,9185001,9185001}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1601171 then
monster_ID = {9185004,9185004,9185004,9185004,0,9185004}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 1000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9185004,9185004,9185004,9185004,0,9185004}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1603001 then
monster_ID = {9185002,9185002,0,0,0,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 6000, 9000, 1200, 1500, 2000, 3000 }
monster_ID = {9185002,9185002,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1603011 then
monster_ID = {9185002,9185002,0,0,0,0}
density = { 0.2, 0.2, 0.2, 0.2, 0.2, 0.2 }
interval = { 6000, 9000, 1200, 1500, 2000, 3000 }
monster_ID = {9185002,9185002,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1602001 then
monster_ID = {9185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1602011 then
monster_ID = {9185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1602021 then
monster_ID = {9185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1602031 then
monster_ID = {9185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1602041 then
monster_ID = {9185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1604001 then
monster_ID = {9185002,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1604011 then
monster_ID = {9185003,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9185003,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1604021 then
monster_ID = {9185003,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9185003,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1604031 then
Raremob_ID = {9190001,0,0,0,0,0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {9190001,0,0,0,0,0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
--=======================================================================
-- 월드 환경 몬스터(메갈로케로스는 크리스마스 이벤트에 영향)
--=======================================================================
elseif ID == 1001 then -- 수련자의 섬 문래빗
monster_ID = {0, 0, 0, 0, 1000004, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1002 then -- 수련자의 섬 타미
monster_ID = {0, 0, 0, 0, 1000007, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1003 then -- 수련자의 섬 오비스
monster_ID = {0, 0, 0, 0, 1000005, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1004 then -- 수련자의 섬 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000006, 0}
else
monster_ID = {0, 0, 0, 0, 1100006, 0}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1005 then -- 수련자의 섬 문래빗, 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000004, 1000006}
else
monster_ID = {0, 0, 0, 0, 1100004, 1100006}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1006 then -- 호라이즌 타미
monster_ID = {0, 0, 0, 0, 1000009, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1007 then -- 호라이즌 문래빗
monster_ID = {0, 0, 0, 0, 1000008, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1008 then -- 호라이즌 문래빗2
monster_ID = {0, 0, 0, 0, 1000011, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1009 then -- 호라이즌 문래빗2, 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000011, 1000010}
else
monster_ID = {0, 0, 0, 0, 1100011, 1100010}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1011 then -- 라크시 문래빗
monster_ID = {0, 0, 0, 0, 1000013, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1012 then -- 라크시 쿠쿠리
monster_ID = {0, 0, 0, 0, 1000014, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1013 then -- 라크시 문래빗, 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000015, 1000013}
else
monster_ID = {0, 0, 0, 0, 1100015, 1100013}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1014 then -- 라크시 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000015, 0}
else
monster_ID = {0, 0, 0, 0, 1100015, 0}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1016 then -- 라크시 오비스, 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000015, 0}
else
monster_ID = {0, 0, 0, 0, 1100015, 0}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1017 then -- 사막 타미
monster_ID = {0, 0, 0, 0, 1000018, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1018 then -- 사막 문래빗, 타미
monster_ID = {0, 0, 0, 0, 1000017, 1000018}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1019 then -- 침엽수림 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000019, 0}
else
monster_ID = {0, 0, 0, 0, 1100019, 0}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1020 then -- 론도 문래빗
monster_ID = {0, 0, 0, 0, 1000020, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1021 then -- 론도 꾸꾸리1
monster_ID = {0, 0, 0, 0, 1000021, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1022 then -- 론도 꾸꾸리2
monster_ID = {0, 0, 0, 0, 1000022, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1023 then -- 론도 꾸꾸리3
monster_ID = {0, 0, 0, 0, 1000023, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1024 then -- 론도 꾸꾸리1, 문래빗
monster_ID = {0, 0, 0, 0, 1000021, 1000020}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1025 then -- 론도 문래빗, 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000025, 1000020}
else
monster_ID = {0, 0, 0, 0, 1100025, 1100020}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1026 then -- 론도 꾸꾸리4
monster_ID = {0, 0, 0, 0, 1000024, 0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1027 then -- 해안가 메갈로, 오비스
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 0, 1000026}
else
monster_ID = {0, 0, 0, 0, 1100027, 1100026}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1028 then -- 하르라이 목장 문래빗, 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000029, 1000028}
else
monster_ID = {0, 0, 0, 0, 1100029, 1100028}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1029 then -- 하르라이 목장 에쿠르스
monster_ID = {1000030, 1000031, 1000032, 1000033, 0, 0}
density = { 0.03, 0.03, 0.03, 0.03, 0.03, 0.03 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1031 then -- 칠흑의 숲 타미, 문래빗
monster_ID = {0, 0, 0, 0, 1000036, 1000035}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1032 then -- 칠흑의 숲 오비스, 메갈로, 타미
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 1000036, 1000037, 1000038}
else
monster_ID = {0, 0, 0, 1100036, 1100037, 1000038}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1033 then -- 마르두카군락지 꾸꾸리
monster_ID = {0, 0, 0, 0, 0, 1000039}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1034 then -- 마르두카군락지 문래빗, 타미
monster_ID = {0, 0, 0, 0, 1000040, 1000041}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1035 then -- 마르두카군락지 메갈로, 타미
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000041, 1000042}
else
monster_ID = {0, 0, 0, 0, 1100041, 1100042}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1036 then -- 도시 유적 꾸꾸리
monster_ID = {0, 0, 0, 0, 0, 1000043}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1037 then -- 도시 유적 문래빗
monster_ID = {0, 0, 0, 0, 0, 1000044}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1038 and rangifer_on == 1 then -- 카탄 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 0, 1000045}
else
monster_ID = {0, 0, 0, 0, 0, 1100045}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1039 then -- 카탄 타미
monster_ID = {0, 0, 0, 0, 0, 1000046}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1041 and rangifer_on == 1 then -- 카탄 타미, 메갈로
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 0, 1000045, 1000046}
else
monster_ID = {0, 0, 0, 0, 1100045, 1100046}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
elseif ID == 1042 and rangifer_on == 1 then -- 카탄 타미, 메갈로, 오비스
if rangifer_on == 0 then
monster_ID = {0, 0, 0, 1000045, 1000046, 0}
else
monster_ID = {0, 0, 0, 1100045, 1100046, 1100047}
end
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 1000, 1000, 1000, 1000, 1000, 1000 }
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
---------------------6랭크 던전 엘 카시아 몬스터 배치---------------------------------
---------------------이벤트 영역 id 범위 : 1701101 ~ 1701120--------------------------
---------------------이벤트 영역 id 범위 : 1701207 ~ 1701218--------------------------
----------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
-----------------엘 카시아 1단계 구역------------------------
elseif ID == 1701101 then
monster_ID = { 125005, 126005, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701102 then
monster_ID = { 125006, 126006, 0, 0, 0, 0 } -----몬스터 id
density = { 0.10, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701103 then
monster_ID = { 128003, 129005, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1500, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701104 then
monster_ID = { 125007, 127004, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 15000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701105 then ----- 수정 트랩있는 곳
monster_ID = { 130005, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.40, 0.20, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1500, 1500, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701106 then
monster_ID = { 128004, 129006, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1100, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------엘 카시아 2단계 구역------------------------
elseif ID == 1701107 then
monster_ID = { 132007, 133006, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701108 then
monster_ID = { 132007, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701109 then
monster_ID = { 130005, 131008, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1500, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701110 then
monster_ID = { 132008, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1500, 1500, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701111 then
monster_ID = { 132009, 133007, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701112 then
monster_ID = { 135006, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701113 then
monster_ID = { 135007, 139004, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701114 then ---- 수정트랩 있는 곳
monster_ID = { 138003, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.40, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701116 then
monster_ID = { 136003, 139005, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701117 then ---- 수정트랩 있는 곳
monster_ID = { 138004, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.40, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1500, 1500, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701118 then
monster_ID = { 134007, 135008, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------엘 카시아 3단계 구역------------------------
elseif ID == 1701119 then
monster_ID = { 141004, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.10, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1500, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701121 then
monster_ID = { 141005, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.10, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1500, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701122 then
monster_ID = { 141004, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.10, 0.15, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701123 then
monster_ID = { 141005, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.10, 0.15, 0.10, 0.10, 0.45, 0.40 } -----표준 밀도
interval = { 1000, 1500, 1000, 1500, 2000, 2000 } -----리젠 시간 (1 / 100초)
elseif ID == 1701124 then
monster_ID = { 141004, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.10, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1500, 1000, 1000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701120 then ---- 보스 리젠 구역
Raremob_ID = {145010, 0, 0, 0} ---- 오시리스
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 } ---- 리젠 시간 360000 == 1시간
Raid_Raremob_ID = {145010, 0, 0, 0} ---- 오시리스
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 } ---- 리젠 시간 360000 == 1시간
--------------------------------------------------------------------------------------------------
------------------------------------엘 카시아 2층 몬스터 배치-------------------------------------
--------------------------------------------------------------------------------------------------
elseif ID == 1701207 then
monster_ID = { 141004, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701208 then
monster_ID = { 141005, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701209 then
monster_ID = { 141004, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701210 then
monster_ID = { 141005, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701211 then
monster_ID = { 141004, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 1701212 then
monster_ID = { 141005, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.20, 0.10, 0.10, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1500, 1500, 2000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
--------------------------------------------------------------------------------------------------
-------------------------------엘 카시아 2층 레어 몬스터 배치-------------------------------------
--------------------------------------------------------------------------------------------------
-- 로밍 몬스터 배치로 삭제
--elseif ID == 1701213 then ----
--raremob_ID = { 144008,0,0,0 } ---- 몬스터 id 미스틱 지니 3단계
--raremob_count = { 1, 1, 1, 1 } ---- 마리 수 (이벤트 영역이 나뉘어진 갯수만큼 곱해서 리젠된다. (예)이벤트 영역이 2구역으로 나뉘어 졌으면 (리젠수 * 2)의 수로 리젠된다. )
--raremob_interval = { 180000, 1000, 1000, 1000 } ---- 리젠 시간 (1 / 100초) 180000 == 30분
--elseif ID == 1701214 then
--raremob_ID = { 144011,0,0,0 } ---- 몬스터 id 에델 아우게 매지션
--raremob_count = { 1, 1, 1, 1 } ---- 마리 수 (이벤트 영역이 나뉘어진 갯수만큼 곱해서 리젠된다. (예)이벤트 영역이 2구역으로 나뉘어 졌으면 (리젠수 * 2)의 수로 리젠된다. )
--raremob_interval = { 180000, 1000, 1000, 1000 } ---- 리젠 시간 (1 / 100초) 180000 == 30분
--elseif ID == 1701215 then
--raremob_ID = { 144010,0,0,0 } ---- 몬스터 id 타파리 3단계
--raremob_count = { 1, 1, 1, 1 } ---- 마리 수 (이벤트 영역이 나뉘어진 갯수만큼 곱해서 리젠된다. (예)이벤트 영역이 2구역으로 나뉘어 졌으면 (리젠수 * 2)의 수로 리젠된다. )
--raremob_interval = { 180000, 1000, 1000, 1000 } ---- 리젠 시간 (1 / 100초) 180000 == 30분
--elseif ID == 1701216 then
--raremob_ID = { 144007,0,0,0 } ---- 몬스터 id 지니 3단계
--raremob_count = { 1, 1, 1, 1 } ---- 마리 수 (이벤트 영역이 나뉘어진 갯수만큼 곱해서 리젠된다. (예)이벤트 영역이 2구역으로 나뉘어 졌으면 (리젠수 * 2)의 수로 리젠된다. )
--raremob_interval = { 180000, 1000, 1000, 1000 } ---- 리젠 시간 (1 / 100초) 180000 == 30분
--elseif ID == 1701217 then
--raremob_ID = { 144012,0,0,0 } ---- 몬스터 id 에델 아우게 레인져
--raremob_count = { 1, 1, 1, 1 } ---- 마리 수 (이벤트 영역이 나뉘어진 갯수만큼 곱해서 리젠된다. (예)이벤트 영역이 2구역으로 나뉘어 졌으면 (리젠수 * 2)의 수로 리젠된다. )
--raremob_interval = { 180000, 1000, 1000, 1000 } ---- 리젠 시간 (1 / 100초) 180000 == 30분
--elseif ID == 1701218 then
--raremob_ID = { 144009,0,0,0 } ---- 몬스터 id 아이무스 3단계
--raremob_count = { 1, 1, 1, 1 } ---- 마리 수 (이벤트 영역이 나뉘어진 갯수만큼 곱해서 리젠된다. (예)이벤트 영역이 2구역으로 나뉘어 졌으면 (리젠수 * 2)의 수로 리젠된다. )
--raremob_interval = { 180000, 1000, 1000, 1000 } ---- 리젠 시간 (1 / 100초) 180000 == 30분
--------------------------------------------------------------------------------------------------------------
--------------------------------------데스매치 몬스터 리젠 설정-----------------------------------------------
--------------------------------------------------------------------------------------------------------------
elseif ID == 180101 or ID == 180102 or ID == 180103 or ID == 180104 or ID == 180105 then -- 1랭크 지역
monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----몬스터 id
density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 180201 or ID == 180202 or ID == 180203 or ID == 180204 or ID == 180205 then -- 2랭크 지역
monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----몬스터 id
density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 180301 or ID == 180302 or ID == 180303 or ID == 180304 or ID == 180305 or ID == 180306 then -- 3랭크 지역
monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----몬스터 id
density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 180401 or ID == 180402 or ID == 180403 or ID == 180404 or ID == 180405 then -- 4랭크 지역
monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----몬스터 id
density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 180501 or ID == 180502 or ID == 180503 or ID == 180504 or ID == 180505 then -- 5랭크 지역
monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----몬스터 id
density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 180601 or ID == 180602 or ID == 180603 or ID == 180604 or ID == 180605 then -- 6랭크 지역
monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----몬스터 id
density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 180701 or ID == 180702 or ID == 180703 or ID == 180704 or ID == 180705 or ID == 180706 or ID == 180707 or ID == 180708 or ID == 180709 or ID == 180710 or ID == 180711 or ID == 180712 or ID == 180713 then -- 7랭크 지역
monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----몬스터 id
density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 180001 or ID == 180002 or ID == 180003 then -- 자유 지역
monster_ID = { 15016, 15017, 15018, 0, 0, 0 } -----몬스터 id
density = { 0.50, 0.50, 0.50, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 6000, 6000, 6000, 1500, 1500, 1500 } -----리젠 시간 (1 / 100초)
--------------------------------------------------------------------------------------------------------------
--------------------------------------숨겨진 엘카시아 보스 몬스터 리젠 설정-----------------------------------------------
--------------------------------------------------------------------------------------------------------------
elseif ID == 1900001 then ---- 보스 리젠 구역
Raremob_ID = {10145010, 0, 0, 0} ---- 오시리스
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_9_Timer, 0, 0, 0 } ---- 리젠 시간 360000 == 1시간
Raid_Raremob_ID = {10145010, 0, 0, 0} ---- 오시리스
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_9_Timer, 0, 0, 0 } ---- 리젠 시간 360000 == 1시간
--------------------------------------------------------------------------------------------------------------
--------------------------------------숨겨진 팔미르 보스 몬스터 리젠 설정-----------------------------------------------
--------------------------------------------------------------------------------------------------------------
elseif ID == 1912021 then
Raremob_ID = {10095024, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10095024, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1912022 then
Raremob_ID = {10095023, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10095023, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1912023 then
Raremob_ID = {10100020, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10100020, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1912024 then
Raremob_ID = {10105025, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10105025, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1912025 then
Raremob_ID = {10108021, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10108021, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1912026 then
Raremob_ID = {10108022, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10108022, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1912027 then
Raremob_ID = {10105024, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10105024, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1912028 then
Raremob_ID = {10100019, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10100019, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1912029 then
Raremob_ID = {10110015, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_14_Timer, 0, 0, 0 }
Raid_Raremob_ID = {10110015, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_14_Timer, 0, 0, 0 }
--------------------------------------------------------------------------------------------------------------
--------------------------------------숨겨진 수정계곡 보스 몬스터 리젠 설정-----------------------------------------------
--------------------------------------------------------------------------------------------------------------
elseif ID == 1907011 then
Raremob_ID = {10075010, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10075010, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1907012 then
Raremob_ID = {10080013, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10080013, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1907013 then
Raremob_ID = {10085011, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10085011, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1907014 then
Raremob_ID = {10089018, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
Raid_Raremob_ID = {10089018, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 1907015 then
Raremob_ID = {10080014, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_1_Timer, 0, 0, 0 }
Raid_Raremob_ID = {10080014, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_1_Timer, 0, 0, 0 }
elseif ID == 1907016 then
Raremob_ID = {10090019, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_1_Timer, 0, 0, 0 }
Raid_Raremob_ID = {10090019, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_1_Timer, 0, 0, 0 }
--------------------------------------------------------------------------------------------------------------
--------------------------------------숨겨진 백룡의 쉼터 보스 몬스터 리젠 설정-----------------------------------------------
--------------------------------------------------------------------------------------------------------------
elseif ID == 1910001 then
monster_ID = {10150008,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10150008,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1910002 then
monster_ID = {10150008,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10150008,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1910003 then
monster_ID = {10157007,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10157007,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1910004 then
monster_ID = {10157007,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10157007,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1910005 then
monster_ID = {10157014,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10157014,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1910006 then
monster_ID = {10157015,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10157015,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1910007 then
monster_ID = {10158001,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10158001,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1910008 then
Raremob_ID = {10158002, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_10_Timer, 0, 0, 0 }
Raid_Raremob_ID = {10158002, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_10_Timer, 0, 0, 0 }
--------------------------------------------------------------------------------------------------------------
--------------------------------------숨겨진 흑룡의 그늘 보스 몬스터 리젠 설정-----------------------------------------------
--------------------------------------------------------------------------------------------------------------
elseif ID == 1909001 then
monster_ID = {10161004,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10161004,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1909002 then
monster_ID = {10161004,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10161004,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1909003 then
monster_ID = {10168003,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10168003,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1909004 then
monster_ID = {10169003,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10169003,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1909005 then
monster_ID = {9169005,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {9169005,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1909006 then
monster_ID = {10169005,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10169005,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1909007 then
monster_ID = {10169005,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10169005,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1909008 then
Raremob_ID = {10170001,0,0,0,0,0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_11_Timer, 0, 0, 0 }
Raid_Raremob_ID = {10170001,0,0,0,0,0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_11_Timer, 0, 0, 0 }
--------------------------------------------------------------------------------------------------------------
--------------------------------------숨겨진 사룡의 그늘 보스 몬스터 리젠 설정-----------------------------------------------
--------------------------------------------------------------------------------------------------------------
elseif ID == 1908001 then
monster_ID = {10185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1908002 then
monster_ID = {10185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1908003 then
monster_ID = {10185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1908004 then
monster_ID = {10185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1602041 then
monster_ID = {10185002,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1908005 then
monster_ID = {10185002,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10185002,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1908006 then
monster_ID = {10185003,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10185003,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1908007 then
monster_ID = {10185003,0,0,0,0,0}
density = { 0.05, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 6000, 1000, 1200, 1500, 2000, 3000 }
monster_ID = {10185003,0,0,0,0,0}
Raidmob_density = { 0.37, 0.37, 0.37, 0.37, 0.37, 0.37 }
Raidmob_interval = { 10000, 10000, 12000, 15000, 20000, 30000 }
elseif ID == 1908008 then
Raremob_ID = {10190001,0,0,0,0,0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_12_Timer, 0, 0, 0 }
Raid_Raremob_ID = {10190001,0,0,0,0,0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { boss_ID_12_Timer, 0, 0, 0 }
----------------------숨겨진 수정계곡 키 몬스터 리젠 설정-----------------------------------------------
elseif ID == 1907017 then
Raremob_ID = {10070016, 0, 0, 0}
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
Raid_Raremob_ID = {10070016, 0, 0, 0}
Raid_Raremob_count = { 1, 1, 1, 1 }
Raid_Raremob_interval = { 360000, 0, 0, 0 }
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
----------------------잃어버린 비밀의 섬 확장지역 몬스터 배치 5-7--------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
elseif ID == 2000000 then --------------광포한 발톱 쿤틸(지역보스) 리젠 지역
monster_ID = {150011, 150011, 150011, 152002, 0, 0 }
density = { 1, 1, 1, 1, 1, 1 }
interval = { 3000, 1000, 1200, 38000, 2000, 3000 }
elseif ID == 2000006 then
monster_ID = {146009,146008,147009,146009,0,0}
density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 3000, 1200, 1500, 2000, 3000 }
elseif ID == 2000023 then
monster_ID = {146009,146008,147009,146009,0,0}
density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 3000, 1200, 1500, 2000, 3000 }
elseif ID == 2000005 then
monster_ID = {146009,146008,147009,146009,0,0}
density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 3000, 1200, 1500, 2000, 3000 }
elseif ID == 2000022 then
monster_ID = {146009,146008,147009,146009,0,0}
density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 3000, 1200, 1500, 2000, 3000 }
elseif ID == 2000004 then
monster_ID = {147008,148007,148008,146009,0,0}
density = { 0.05, 0.4, 1, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000021 then
monster_ID = {147008,148007,148008,147008,0,0}
density = { 0.05, 0.4, 1, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000003 then
monster_ID = {147008,148007,148008,147008,0,0}
density = { 0.05, 0.4, 1, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000020 then
monster_ID = {147008,148007,148008,147008,0,0}
density = { 0.05, 0.4, 1, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000002 then
monster_ID = {147008,148007,148008,147008,0,0}
density = { 0.05, 0.4, 1, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000001 then
monster_ID = {147008,148007,148008,147008,0,0}
density = { 0.05, 0.4, 1, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000000 then
monster_ID = {147008,148007,148008,147008,0,0}
density = { 0.05, 0.4, 1, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000019 then
monster_ID = {149005,149006,150008,149005,0,0}
density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000024 then
monster_ID = {149005,149006,150008,149005,0,0}
density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000027 then
monster_ID = {149005,149006,150008,149005,0,0}
density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000018 then
monster_ID = {149005,149006,150008,149005,0,0}
density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000017 then
monster_ID = {149005,149006,150008,149005,0,0}
density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000031 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000050 then
monster_ID = {150009,150010,150011,150011,150011,150011}
density = { 1, 1, 1, 1, 1, 1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000016 then
monster_ID = {150009,150010,150011,150009,0,0}
density = { 0.05, 1, 0.3, 0.5, 10, 1.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000049 then
monster_ID = {150009,150010,150011,150009,0,0}
density = { 0.05, 1, 0.3, 0.5, 10, 1.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000015 then
monster_ID = {150009,150010,150011,150009,0,0}
density = { 0.05, 1, 0.3, 0.5, 10, 1.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000048 then
monster_ID = {150009,150010,150011,150009,0,0}
density = { 0.05, 1, 0.3, 0.5, 10, 1.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000014 then
monster_ID = {150009,150010,150011,150009,0,0}
density = { 0.05, 1, 0.3, 0.5, 10, 1.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000047 then
monster_ID = {150009,150010,150011,150009,0,0}
density = { 0.05, 1, 0.3, 0.5, 10, 1.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000013 then
monster_ID = {150009,150010,150011,150009,0,0}
density = { 0.05, 1, 0.3, 0.5, 10, 1.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000046 then
monster_ID = {150009,150010,150011,150009,0,0}
density = { 0.05, 1, 0.3, 0.5, 10, 1.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000012 then
monster_ID = {149005,149006,150008,149005,0,0}
density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000011 then
monster_ID = {149005,149006,150008,149005,0,0}
density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000010 then
monster_ID = {149005,149006,150008,149005,0,0}
density = { 0.05, 0.3, 0.4, 1.5, 2.5, 10 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000009 then
monster_ID = {146009,146008,147009,146009,0,0}
density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 3000, 1200, 1500, 2000, 3000 }
elseif ID == 2000008 then
monster_ID = {146009,146008,147009,146009,0,0}
density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 3000, 1200, 1500, 2000, 3000 }
elseif ID == 2000007 then
monster_ID = {146009,146008,147009,146009,0,0}
density = { 1, 0.4, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 3000, 1200, 1500, 2000, 3000 }
elseif ID == 2000025 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000026 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000028 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000029 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000030 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000032 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000033 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000034 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000035 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000036 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000037 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000038 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000039 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000040 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000041 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000042 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000043 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000044 then
monster_ID = {154002,154002,154002,0,0,0}
density = { 1.5, 1.3, 0.1, 1.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000045 then
monster_ID = {154002,154002,0,154002,0,154002}
density = { 2, 2, 2, 1.5, 1.5, 1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {155002, 0, 0, 0} --------------바리칸(지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
----------------------잃어버린 비밀의 섬 확장지역 몬스터 배치 5-8--------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
elseif ID == 2000051 then
monster_ID = {171003,170002,172003,171003,0,0}
density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {175004, 0, 0, 0} --------------골디쉬 웜피카(지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
elseif ID == 2000052 then
monster_ID = {171003,170002,172003,171003,0,0}
density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000053 then
monster_ID = {171003,170002,172003,171003,0,0}
density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000054 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000055 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000056 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000057 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000058 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000059 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000060 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000061 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000062 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000063 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000064 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000065 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000066 then
monster_ID = {165002,165003,165004,158002,0,0}
density = { 1, 0.5, 0.3, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000067 then
monster_ID = {165002,165003,165004,158002,0,0}
density = { 1, 0.5, 0.3, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000068 then
monster_ID = {165002,165003,165004,158002,0,0}
density = { 1, 0.5, 0.3, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000069 then
monster_ID = {165002,165003,165004,158002,0,0}
density = { 1, 0.5, 0.3, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000070 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000071 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000072 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000073 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000074 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000075 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000076 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000077 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000078 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000079 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000080 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000081 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000082 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000083 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000084 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000085 then
monster_ID = {165002,165003,165004,165002,165002,165002}
density = { 1, 1, 1, 1, 1, 1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000086 then
monster_ID = {158002,160003,160004,158002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000087 then
monster_ID = {165002,165003,165004,158002,0,0}
density = { 1, 0.5, 0.3, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000088 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000089 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000090 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000091 then
monster_ID = {171003,170002,172003,171003,0,0}
density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000092 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000093 then
monster_ID = {171003,170002,172003,171003,0,0}
density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000094 then
monster_ID = {171003,170002,172003,171003,0,0}
density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000095 then
monster_ID = {171003,170002,172003,171003,0,0}
density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000096 then
monster_ID = {171003,170002,172003,171003,0,0}
density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000097 then
monster_ID = {171003,170002,172003,171003,0,0}
density = { 0.5, 1, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000098 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000099 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000100 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000101 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000102 then
monster_ID = {160006,163005,165008,167002,0,0}
density = { 1, 0.3, 0.3, 0.2, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000103 then
monster_ID = {165002,165003,165004,158002,0,0}
density = { 1, 0.5, 0.3, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000104 then
monster_ID = {165002,165003,165004,158002,0,0}
density = { 1, 0.5, 0.3, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000105 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000106 then
monster_ID = {165002,165003,165004,158002,0,0}
density = { 1, 0.5, 0.3, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000107 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1, 0.5, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000108 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000109 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000110 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000111 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000112 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000113 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000114 then
monster_ID = {158002,160003,160004,165002,0,0}
density = { 1, 0.8, 0.3, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
----------------------잃어버린 비밀의 섬 확장지역 몬스터 배치 6-7--------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
elseif ID == 2000115 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000137 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000116 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000136 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000117 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000135 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000118 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000134 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000119 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000133 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000120 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000132 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000121 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000131 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000122 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000129 then
monster_ID = {150012,151002,152003,150012,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000123 then
monster_ID = {153002,154002,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000138 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000139 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000280 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000140 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000141 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000142 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000143 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000130 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000128 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000127 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000126 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000125 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000124 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000144 then
monster_ID = {162004,162002,159002,162004,0,0}
density = { 0.5, 0.8, 1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {165006, 0, 0, 0} --------------테루진(지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
elseif ID == 2000157 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000156 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000281 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000155 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000154 then
monster_ID = {158002,158003,158002,158003,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000153 then
monster_ID = {0,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000152 then
monster_ID = {0,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000151 then
monster_ID = {0,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000150 then
monster_ID = {0,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000149 then
monster_ID = {0,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000148 then
monster_ID = {159002,0,0,0,0,0}
density = { 1, 0.8, 0.5, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000147 then
monster_ID = {159002,162002,159002,162002,0,0}
density = { 1, 0.8, 0.5, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000146 then
monster_ID = {159002,162002,159002,162002,0,0}
density = { 1.5, 0.5, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000169 then
monster_ID = {159002,162002,162004,159002,0,0}
density = { 1.5, 0.5, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000170 then
monster_ID = {159002,162002,162004,159002,0,0}
density = { 1.5, 0.5, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000171 then
monster_ID = {159002,162002,162004,159002,0,0}
density = { 1.5, 0.5, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000172 then
monster_ID = {159002,162002,162003,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000173 then
monster_ID = {159002,162002,162003,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000145 then
monster_ID = {159002,162002,159002,162002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000174 then
monster_ID = {163002,163003,163004,159002,0,0}
density = { 0.5, 0.3, 0.3, 1, 0.8, 0.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000175 then
monster_ID = {163002,163003,163004,159002,0,0}
density = { 0.5, 0.3, 0.3, 1, 0.8, 0.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {165007, 0, 0, 0} --------------드라카(지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 120000, 0, 0, 0 }
elseif ID == 2000158 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000159 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000160 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000161 then
monster_ID = {158002,160002,158002,160002,0,0}
density = { 1, 1, 1, 1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000162 then
monster_ID = {0,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000163 then
monster_ID = {0,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000164 then
monster_ID = {159002,0,0,0,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000165 then
monster_ID = {159002,162002,159002,162002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000166 then
monster_ID = {162002,0,0,0,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000167 then
monster_ID = {159002,0,0,0,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000168 then
monster_ID = {159002,162002,159002,162002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000183 then
monster_ID = {159002,160005,162004,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000182 then
monster_ID = {159002,160005,162004,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000181 then
monster_ID = {159002,160005,162004,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000180 then
monster_ID = {159002,160005,162004,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000176 then
monster_ID = {163002,163003,163004,159002,0,0}
density = { 0.5, 0.3, 0.3, 1, 0.8, 0.5 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000177 then
monster_ID = {159002,162002,162003,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000178 then
monster_ID = {159002,162002,162003,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000179 then
monster_ID = {159002,162002,162003,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000215 then
monster_ID = {159002,162002,162003,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000214 then
monster_ID = {159002,162002,162003,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000213 then
monster_ID = {159002,162002,162003,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {165005, 0, 0, 0} --------------크루진(지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
elseif ID == 2000212 then
monster_ID = {159002,160005,162004,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000211 then
monster_ID = {159002,160005,162004,159002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000210 then
monster_ID = {160005,162003,163004,160005,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000209 then
monster_ID = {160005,162003,163004,160005,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000208 then
monster_ID = {160005,162003,163004,160005,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000207 then
monster_ID = {160005,0,0,0,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000184 then
monster_ID = {160005,162003,163004,160005,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000185 then
monster_ID = {160005,162003,160005,162003,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000186 then
monster_ID = {160005,162003,160005,162003,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000187 then
monster_ID = {160005,163004,160005,163004,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000188 then
monster_ID = {160005,0,0,0,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000189 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000190 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000191 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000192 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000193 then
monster_ID = {177001,176001,177001,176001,0,0}
density = { 1, 0.5, 0.8, 0.3, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000194 then
monster_ID = {165002,165003,165004,165002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000195 then
monster_ID = {0,0,0,0,0,0}
density = { 0.1, 0.1, 0.1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000196 then
monster_ID = {177001,176001,178002,179001,178002,179001}
density = { 1, 0.5, 0.8, 0.3, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {180003, 0, 0, 0} --------------------- 탐험대장 켈리컷(지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
elseif ID == 2000197 then
monster_ID = {177001,176001,178002,179001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000198 then
monster_ID = {177001,176001,178002,179001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000199 then
monster_ID = {177001,176001,178002,179001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000200 then
monster_ID = {175001,178001,175001,178001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000201 then
monster_ID = {175001,178001,175001,178001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000202 then
monster_ID = {175001,178001,175001,178001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000203 then
monster_ID = {175001,178001,175001,178001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {180001, 0, 0, 0} --------------------- 설원의 멧돼지오크 대장 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
elseif ID == 2000204 then
monster_ID = {175001,178001,175001,178001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000205 then
monster_ID = {175001,178001,175001,178001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000206 then
monster_ID = {175001,178001,175001,178001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
----------------------잃어버린 비밀의 섬 확장지역 몬스터 배치 6-8--------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
elseif ID == 2000216 then
monster_ID = {171002,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000217 then
monster_ID = {171002,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000218 then
monster_ID = {171002,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000219 then
monster_ID = {172004,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000220 then
monster_ID = {171002,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000221 then
monster_ID = {173001,174001,172004,174003,0,0}
density = { 1, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000222 then
monster_ID = {173001,174001,172004,174003,0,0}
density = { 1, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000223 then
monster_ID = {172004,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000224 then
monster_ID = {171002,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000225 then
monster_ID = {171002,172002,172004,171002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000226 then
monster_ID = {171002,172002,172004,171002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000227 then
monster_ID = {171001,172001,170004,171001,0,0}
density = { 1, 0.5, 1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000228 then
monster_ID = {171002,172002,170004,171002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000229 then
monster_ID = {171002,172002,170004,171002,0,0}
density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000230 then
monster_ID = {171001,172001,170004,171001,0,0}
density = { 1, 0.5, 1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000231 then
monster_ID = {171001,172001,170004,171001,0,0}
density = { 1, 0.5, 1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000232 then
monster_ID = {171001,172001,170004,171001,0,0}
density = { 1, 0.5, 1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000233 then
monster_ID = {171002,172002,172004,171002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000234 then
monster_ID = {171001,172001,170004,171002,0,0}
density = { 1, 0.5, 1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000235 then
monster_ID = {171001,172001,171001,172001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000236 then
monster_ID = {173001,174001,172004,174003,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000237 then
monster_ID = {172004,172001,173001,174001,0,0}
density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000238 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000239 then
monster_ID = {171002,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000240 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000241 then
monster_ID = {171002,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000242 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000243 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000244 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000245 then
monster_ID = {171002,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000246 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000247 then
monster_ID = {174003,172001,173001,174001,0,0}
density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000248 then
monster_ID = {174003,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {175003, 0, 0, 0} --------------------- 붉은 숨 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
elseif ID == 2000249 then
monster_ID = {173001,174001,172004,174003,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000250 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000251 then
monster_ID = {174003,172001,173001,174001,0,0}
density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000252 then
monster_ID = {174003,172001,173001,174001,0,0}
density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000253 then
monster_ID = {171002,172002,174003,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000254 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000255 then
monster_ID = {174003,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000256 then
monster_ID = {174003,172001,173001,174001,0,0}
density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {175002, 0, 0, 0} --------------------- 푸른불꽃 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
elseif ID == 2000257 then
monster_ID = {174003,172001,173001,174001,0,0}
density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000258 then
monster_ID = {174003,172001,173001,174001,0,0}
density = { 0.5, 0.5, 1, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000259 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000260 then
monster_ID = {172004,172001,173001,174001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000261 then
monster_ID = {172004,172001,173001,174001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000262 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000263 then
monster_ID = {171001,172001,173001,174001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000264 then
monster_ID = {171002,172002,172004,171002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000265 then
monster_ID = {171002,172002,173002,174002,0,0}
density = { 0.5, 0.5, 0.5, 0.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000266 then
monster_ID = {171002,172002,170004,171002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000267 then
monster_ID = {171001,172001,170004,171001,0,0}
density = { 1, 0.5, 1, 0.1, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000268 then
monster_ID = {171002,172002,170004,171002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000269 then
monster_ID = {171002,172002,170004,171002,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000270 then
monster_ID = {171001,172001,170004,171001,0,0}
density = { 1.5, 1.5, 1.5, 1.5, 0.1, 0.1 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000271 then
monster_ID = {180002,182001,184001,185006,185006,185005}
density = { 3, 3, 3, 3, 3, 3 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000272 then
monster_ID = {180002,182001,184001,184002,185004,185005}
density = { 3, 3, 3, 3, 3, 3 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000273 then
monster_ID = {180002,185006,185006,184002,185005,185005}
density = { 3, 3, 3, 3, 3, 3 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000274 then
monster_ID = {180002,182001,184001,184002,185004,185005}
density = { 3, 3, 3, 3, 3, 3 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000275 then
monster_ID = {180002,185006,185005,185005,185004,185005}
density = { 3, 3, 3, 3, 3, 3 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000276 then
monster_ID = {180002,182001,184001,185005,185005,185005}
density = { 3, 3, 3, 3, 3, 3 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
Raremob_ID = {185001, 0, 0, 0} --------------------- 그류페인 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { boss_ID_13_Timer, 0, 0, 0 }
elseif ID == 2000277 then
monster_ID = {180002,182001,184001,184002,185004,185005}
density = { 3, 3, 3, 3, 3, 3 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000278 then
monster_ID = {180002,182001,184001,184002,185006,185006}
density = { 3, 3, 3, 3, 3, 3 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
elseif ID == 2000279 then
monster_ID = {180002,182001,184001,184002,185004,185005}
density = { 3, 3, 3, 3, 3, 3 }
interval = { 3000, 1000, 1200, 1500, 2000, 3000 }
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
----------------------------에스포에 몬스터 배치--------------------------------------
---------------------이벤트 영역 id 범위 : 2010001 ~ 2010036--------------------------
---------------------이벤트 영역 id 범위 : 2020001 ~ 2020029--------------------------
---------------------이벤트 영역 id 범위 : 2030001 ~ 2030020--------------------------
---------------------이벤트 영역 id 범위 : 2040001 ~ 2040004--------------------------
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
-----------------에스포에 제 1지역 3단계 구역_사탄소녀 & 폐기물 분쇄기------------------------
elseif ID == 2010001 then
monster_ID = { 151013, 153003, 151014, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010002 then
monster_ID = { 151013, 153003, 0, 153003, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010003 then
monster_ID = { 151013, 0, 153003, 153003, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010004 then
monster_ID = { 151013, 153003, 151013, 153003, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010005 then
monster_ID = { 151013, 153003, 151013, 153003, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010006 then
monster_ID = { 0, 153003, 151013, 153003, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010007 then
monster_ID = { 0, 153003, 153003, 153003, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010008 then
monster_ID = { 151013, 153003, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
Raremob_ID = {154003, 0, 0, 0} --------------------- 폐기물 분쇄기 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 0, 0, 0 }
-----------------에스포에 제 1지역 2단계 구역------------------------
elseif ID == 2010009 then
monster_ID = { 0, 144015, 143018, 0, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010010 then
monster_ID = { 144015, 0, 143018, 143018, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.03, 0.02, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010011 then
monster_ID = { 144015, 0, 143018, 0, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010012 then
monster_ID = { 0, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010013 then
monster_ID = { 147010, 147010, 0, 143018, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010014 then
monster_ID = { 147010, 0, 146010, 146010, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010015 then
monster_ID = { 0, 147010, 0, 146010, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010016 then
monster_ID = { 147010, 0, 146010, 146010, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010017 then
monster_ID = { 147010, 0, 146010, 146010, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010018 then
monster_ID = { 150013, 150013, 0, 146010, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010019 then
monster_ID = { 150013, 0, 146010, 146010, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010020 then
monster_ID = { 150013, 0, 0, 146010, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010021 then
monster_ID = { 150013, 0, 146010, 146010, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010022 then
monster_ID = { 150013, 0, 146010, 146010, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
-----------------에스포에 제 1지역 1단계 구역------------------------
elseif ID == 2010023 then
monster_ID = { 143015, 145012, 146010, 0, 0, 0 } -----몬스터 id
density = { 0.01, 0.01, 0.01, 0.015, 0.015, 0.015 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010024 then
monster_ID = { 0, 143015, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010025 then
monster_ID = { 143015, 0, 145012, 145012, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010026 then
monster_ID = { 143015, 145012, 145012, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.15, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010027 then
monster_ID = { 0, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010028 then
monster_ID = { 0, 0, 145012, 145012, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
-----------------에스포에 제 1지역 3단계 구역------------------------
elseif ID == 2010029 then
monster_ID = { 154004, 0, 0, 156004, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010030 then
monster_ID = { 154004, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010031 then
monster_ID = { 0, 0, 0, 156004, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010032 then
monster_ID = { 0, 0, 157004, 156004, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010033 then
monster_ID = { 156004, 0, 157004, 157004, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010034 then
monster_ID = { 0, 0, 0, 156004, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010035 then
monster_ID = { 0, 0, 154004, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2010036 then
monster_ID = { 154004, 0, 0, 156004, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
-----------------에스포에 제 2지역 1단계 구역------------------------
elseif ID == 2020001 then
monster_ID = { 154004, 154009, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
Raremob_ID = {157007, 0, 0, 0} --------------------- 암흑의 파열음 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 0, 0, 0 }
elseif ID == 2020002 then
monster_ID = { 0, 154009, 0, 156009, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020003 then
monster_ID = { 154009, 0, 0, 156009, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020004 then
monster_ID = { 0, 156009, 158008, 158009, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020005 then
monster_ID = { 0, 156009, 0, 158008, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020006 then
monster_ID = { 0, 0, 158008, 156009, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
-----------------에스포에 제 2지역 2단계 구역------------------------
elseif ID == 2020007 then
monster_ID = { 158009, 158009, 0, 0, 0, 0 } -----몬스터 id
density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020008 then
monster_ID = { 0, 0, 158011, 160007, 0, 0 } -----몬스터 id
density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020009 then
monster_ID = { 0, 162005, 0, 160007, 0, 0 } -----몬스터 id
density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020010 then
monster_ID = { 162005, 160007, 0, 0, 0, 0 } -----몬스터 id
density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020011 then
monster_ID = { 0, 0, 0, 162005, 0, 0 } -----몬스터 id
density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020012 then
monster_ID = { 0, 0, 160007, 162005, 0, 0 } -----몬스터 id
density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020013 then
monster_ID = { 0, 0, 158011, 160007, 0, 0 } -----몬스터 id
density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020014 then
monster_ID = { 0, 0, 0, 162005, 0, 0 } -----몬스터 id
density = { 0.00, 0.00, 0.00, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
Raremob_ID = {163006, 0, 0, 0} --------------------- 암흑의 파열음 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
-----------------에스포에 제 2지역 3단계 구역------------------------
elseif ID == 2020015 then
monster_ID = { 0, 0, 0, 158014, 0, 0 } -----몬스터 id
density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020016 then
monster_ID = { 158014, 0, 162011, 0, 0, 0 } -----몬스터 id
density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020017 then
monster_ID = { 158014, 0, 162011, 0, 0, 0 } -----몬스터 id
density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020018 then
monster_ID = { 162011, 0, 0, 158014, 0, 0 } -----몬스터 id
density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020019 then
monster_ID = { 162011, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020020 then
monster_ID = { 158014, 0, 162011, 0, 0, 0 } -----몬스터 id
density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020021 then
monster_ID = { 158014, 0, 0, 162011, 0, 0 } -----몬스터 id
density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020022 then
monster_ID = { 0, 0, 0, 162011, 0, 0 } -----몬스터 id
density = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
Raremob_ID = {162016, 0, 0, 0} --------------------- 암흑의 파열음 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 360000, 0, 0, 0 }
-----------------에스포에 제 2지역 4단계 구역------------------------
elseif ID == 2020023 then
monster_ID = { 0, 158019, 0, 159006, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020024 then
monster_ID = { 158019, 159006, 159007, 165011, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020025 then
monster_ID = { 158019, 159007, 159007, 165011, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020026 then
monster_ID = { 0, 0, 158019, 159007, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020027 then
monster_ID = { 158019, 159006, 159007, 165012, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020028 then
monster_ID = { 165013, 165012, 159007, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2020029 then
monster_ID = { 0, 159007, 159006, 165013, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
-----------------에스포에 제 3지역 1단계 구역------------------------
elseif ID == 2030001 then
monster_ID = { 165013, 0, 165014, 170005, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030002 then
monster_ID = { 0, 170005, 0, 168002, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030003 then
monster_ID = { 0, 0, 165014, 170005, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030004 then
monster_ID = { 0, 0, 168002, 165014, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030005 then
monster_ID = { 0, 165014, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
-----------------에스포에 제 3지역 2단계 구역------------------------
elseif ID == 2030006 then
monster_ID = { 0, 0, 0, 168002, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030007 then
monster_ID = { 0, 168002, 0, 175006, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030008 then
monster_ID = { 0, 175006, 0, 175009, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
Raremob_ID = {171004, 0, 0, 0} --------------------- 가짜 마녀 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 0, 0, 0 }
elseif ID == 2030009 then
monster_ID = { 168002, 0, 175006, 175009, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030010 then
monster_ID = { 0, 168002, 0, 175009, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
-----------------에스포에 제 3지역 3단계 구역------------------------
elseif ID == 2030011 then
monster_ID = { 0, 0, 0, 170005, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030012 then
monster_ID = { 0, 0, 0, 170005, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030013 then
monster_ID = { 0, 0, 0, 170005, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030014 then
monster_ID = { 0, 170005, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030015 then
Raremob_ID = {175005, 0, 0, 0} --------------------- 뉴타입 결전의 마녀 (지역보스) 리젠 지역
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 60000, 0, 0, 0 }
-----------------에스포에 제 3지역 4단계 구역------------------------
elseif ID == 2030016 then
monster_ID = { 180004, 180005, 165013, 180005, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030017 then
monster_ID = { 0, 165013, 0, 180005, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030018 then
monster_ID = { 175009, 165012, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030019 then
monster_ID = { 175009, 165012, 177004, 177004, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
elseif ID == 2030020 then
monster_ID = { 175009, 0, 177004, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 2000, 2000, 2000, 4000, 3000, 3000 } -----리젠 시간 (1 / 100초)
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
---------------------------- 마스터 몬스터 배치 --------------------------------------
---------------------이벤트 영역 id 범위 : 2050001 ~ 2050008--------------------------
---------------------이벤트 영역 id 범위 : 2060001 ~ 2060008--------------------------
---------------------이벤트 영역 id 범위 : 2070001 ~ 2070008--------------------------
---------------------이벤트 영역 id 범위 : 2080001 ~ 2080008--------------------------
---------------------이벤트 영역 id 범위 : 2090001 ~ 2090008--------------------------
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
-----------------마스터 제 13지역 1단계 구역------------------------
elseif ID == 2050001 then
monster_ID = { 136019, 136019, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2050002 then
monster_ID = { 136019, 136019, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2050003 then
monster_ID = { 136019, 136019, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2050004 then
monster_ID = { 136019, 136019, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------마스터 제 13지역 2단계 구역------------------------
elseif ID == 2050005 then
monster_ID = { 136020, 136020, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2050006 then
monster_ID = { 136020, 136020, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2050007 then
monster_ID = { 136020, 136020, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2050008 then
monster_ID = { 136020, 136020, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------마스터 제 14지역 1단계 구역------------------------
elseif ID == 2060001 then
monster_ID = { 145025, 145025, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2060002 then
monster_ID = { 145025, 145025, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2060003 then
monster_ID = { 145025, 145025, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2060004 then
monster_ID = { 145025, 145025, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------마스터 제 14지역 2단계 구역------------------------
elseif ID == 2060005 then
monster_ID = { 145026, 145026, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2060006 then
monster_ID = { 145026, 145026, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2060007 then
monster_ID = { 145026, 145026, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2060008 then
monster_ID = { 145026, 145026, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------마스터 제 15지역 1단계 구역------------------------
elseif ID == 2070001 then
monster_ID = { 158026, 158026, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2070002 then
monster_ID = { 158026, 158026, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2070003 then
monster_ID = { 158026, 158026, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2070004 then
monster_ID = { 158026, 158026, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------마스터 제 15지역 2단계 구역------------------------
elseif ID == 2070005 then
monster_ID = { 158027, 158027, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2070006 then
monster_ID = { 158027, 158027, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2070007 then
monster_ID = { 158027, 158027, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2070008 then
monster_ID = { 158027, 158027, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------마스터 제 16지역 1단계 구역------------------------
elseif ID == 2080001 then
monster_ID = { 163010, 163010, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2080002 then
monster_ID = { 163010, 163010, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2080003 then
monster_ID = { 163010, 163010, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2080004 then
monster_ID = { 163010, 163010, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------마스터 제 16지역 2단계 구역------------------------
elseif ID == 2080005 then
monster_ID = { 163011, 163011, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2080006 then
monster_ID = { 163011, 163011, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2080007 then
monster_ID = { 163011, 163011, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2080008 then
monster_ID = { 163011, 163011, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------마스터 제 17지역 1단계 구역------------------------
elseif ID == 2090001 then
monster_ID = { 177021, 177021, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2090002 then
monster_ID = { 177021, 177021, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2090003 then
monster_ID = { 177021, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2090004 then
monster_ID = { 177021, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------마스터 제 17지역 2단계 구역------------------------
elseif ID == 2090005 then
monster_ID = { 177022, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2090006 then
monster_ID = { 177022, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2090007 then
monster_ID = { 177022, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 2090008 then
monster_ID = { 177022, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 0.05, 0.05, 0.05, 0.15, 0.15, 0.15 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
-----------------고대인의 유적------------------------
elseif ID == 3000000 then
monster_ID = { 22000146, 22000147, 0, 0, 0, 0 } -----몬스터 id
density = { 7, 7, 0.27, 0.2, 0.15, 0.1 } -----표준 밀도
--density = { 0.54, 0.54, 0.27, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000001 then
monster_ID = { 22000147, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 10, 3, 0.27, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000002 then
monster_ID = { 22000147, 22000157, 0, 0, 0, 0 } -----몬스터 id
density = { 4, 4, 3, 3, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000003 then
monster_ID = { 22000146, 22000157, 0, 0, 0, 0 } -----몬스터 id
density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000004 then
monster_ID = { 22000146, 22000147, 22000157, 0, 0, 0 } -----몬스터 id
density = { 4, 4, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000005 then
monster_ID = { 22000147, 22000148, 0, 0, 0, 0 } -----몬스터 id
density = { 7, 6, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000006 then
monster_ID = { 22000149, 22000150, 0, 0, 0, 0 } -----몬스터 id
density = { 6, 6, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000007 then
monster_ID = { 22000150, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 7, 7, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000008 then
monster_ID = { 22000150, 22000151, 0, 0, 0, 0 } -----몬스터 id
density = { 8, 8, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000009 then
monster_ID = { 22000152, 22000153, 0, 0, 0, 0 } -----몬스터 id
density = { 6, 6, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000010 then
monster_ID = { 22000153, 22000154, 0, 0, 0, 0 } -----몬스터 id
density = { 4, 4, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000011 then
monster_ID = { 22000153, 22000154, 0, 0, 0, 0 } -----몬스터 id
density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000012 then
monster_ID = { 22000154, 22000155, 0, 0, 0, 0 } -----몬스터 id
density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000013 then
monster_ID = { 22000154, 22000155, 0, 0, 0, 0 } -----몬스터 id
density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000014 then
monster_ID = { 22000155, 22000156, 0, 0, 0, 0 } -----몬스터 id
density = { 4, 4, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000015 then
monster_ID = { 22000155, 22000156, 0, 0, 0, 0 } -----몬스터 id
density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000016 then
Raremob_ID = {22000158, 0, 0, 0} -- 중보 1
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 30000, 0, 0, 0 } -----리젠 10분
elseif ID == 3000017 then
monster_ID = { 22000150, 22000151, 0, 0, 0, 0 } -----중보1 쫄
density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 2000, 2000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000018 then
Raremob_ID = {22000159, 0, 0, 0} -- 중보 2
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 30000, 0, 0, 0 } -----리젠 10분
elseif ID == 3000019 then
monster_ID = { 22000154, 22000154, 0, 0, 0, 0 } -----중보2 쫄
density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 2000, 2000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3000020 then
Raremob_ID = {22000160, 0, 0, 0} -- 보스
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 180000, 0, 0, 0 } -----리젠 1시간
elseif ID == 3000021 then
monster_ID = { 22000155, 22000156, 0, 0, 0, 0 } -----중보2 쫄
density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 2000, 2000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100000 then --MohcenMaher
monster_ID = { 22100146, 22100147, 0, 0, 0, 0 } -----몬스터 id
density = { 7, 7, 0.27, 0.2, 0.15, 0.1 } -----표준 밀도
--density = { 0.54, 0.54, 0.27, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100001 then
monster_ID = { 22100147, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 10, 3, 0.27, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100002 then
monster_ID = { 22100167, 22100168, 0, 0, 0, 0 } -----몬스터 id
density = { 4, 2, 3, 3, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100003 then
monster_ID = { 22100146, 22100157, 0, 0, 0, 0 } -----몬스터 id
density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100004 then
monster_ID = { 22100168, 22100166, 22100157, 0, 0, 0 } -----몬스터 id
density = { 2, 4, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100005 then
monster_ID = { 22100166, 22100148, 0, 0, 0, 0 } -----몬스터 id
density = { 7, 6, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100006 then
monster_ID = { 22100149, 22100150, 0, 0, 0, 0 } -----몬스터 id
density = { 6, 6, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100007 then
monster_ID = { 22100150, 0, 0, 0, 0, 0 } -----몬스터 id
density = { 7, 7, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100008 then
monster_ID = { 22100150, 22100151, 0, 0, 0, 0 } -----몬스터 id
density = { 8, 8, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100009 then
monster_ID = { 22000152, 22100153, 0, 0, 0, 0 } -----몬스터 id
density = { 6, 6, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100010 then
monster_ID = { 22100153, 22100154, 0, 0, 0, 0 } -----몬스터 id
density = { 4, 4, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100011 then
monster_ID = { 22100153, 22100168, 0, 0, 0, 0 } -----몬스터 id
density = { 5, 2, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100012 then
monster_ID = { 22100154, 22100155, 0, 0, 0, 0 } -----몬스터 id
density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100013 then
monster_ID = { 22100167, 22100155, 0, 0, 0, 0 } -----몬스터 id
density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100014 then
monster_ID = { 22100168, 22100156, 0, 0, 0, 0 } -----몬스터 id
density = { 2, 4, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100015 then
monster_ID = { 22100155, 22100156, 0, 0, 0, 0 } -----몬스터 id
density = { 5, 5, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 1000, 1000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100016 then
Raremob_ID = {22100158, 0, 0, 0} -- 중보 1
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 30000, 0, 0, 0 } -----리젠 10분
elseif ID == 3100017 then
monster_ID = { 22100167, 22100151, 0, 0, 0, 0 } -----중보1 쫄
density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 2000, 2000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100018 then
Raremob_ID = {22100159, 0, 0, 0} -- 중보 2
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 30000, 0, 0, 0 } -----리젠 10분
elseif ID == 3100019 then
monster_ID = { 22100168, 22100151, 0, 0, 0, 0 } -----중보2 쫄
density = { 2, 3, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 2000, 2000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100020 then
Raremob_ID = {22100160, 0, 0, 0} -- 보스
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 180000, 0, 0, 0 } -----리젠 1시간
elseif ID == 3100021 then
monster_ID = { 22100155, 22100156, 0, 0, 0, 0 } -----중보2 쫄
density = { 3, 3, 3, 0.2, 0.15, 0.1 } -----표준 밀도
interval = { 2000, 2000, 1000, 2000, 1500, 1500 } -----리젠 시간 (1 / 100초)
elseif ID == 3100022 then --Farm Zone 1
monster_ID = { 22400613, 22400614, 22400613, 22400614, 22400613, 22400614 }
density = { 3, 3, 3, 3, 3, 3 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 3100023 then --Farm Zone 2
monster_ID = { 22400615, 22400616, 22400617, 22400618, 22400615, 22400616 }
density = { 3, 3, 3, 3, 3, 3 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 3100024 then --Farm Zone 3
monster_ID = { 22400619, 22400620, 22400619, 22400620, 22400620, 22400619 }
density = { 3, 3, 3, 3, 3, 3 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 3100025 then --Farm Zone 4
monster_ID = { 22400621, 22400621, 22400621, 22400621, 22400621, 22400621 }
density = { 3, 3, 3, 3, 3, 3 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 3100026 then --Farm Zone 5
monster_ID = { 22400621, 22400621, 22400621, 22400621, 22400621, 22400621 }
density = { 3, 3, 3, 3, 3, 3 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 3100026 then --Farm Zone 5+
monster_ID = { 22400621, 22400621, 22400621, 22400621, 22400621, 22400621 }
density = { 3, 3, 3, 3, 3, 3 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 3100027 then --Farm Zone 6
monster_ID = { 22400621, 22400621, 22400621, 22400621, 22400621, 22400621 }
density = { 3, 3, 3, 3, 3, 3 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 4000001 then
monster_ID = { 22400100, 22400101, 22400103, 22400105, 22400104, 22400106 } -----???2 ??
density = { 1.5, 1, 0.8, 1, 0.4, 0.4 } -----??? ?е?
interval = { 2000, 2000, 2000, 2000, 3500, 3500 } -----???? ?ð? (1 / 100??)
elseif ID == 4000003 then
monster_ID = { 22400102, 22400104, 0, 0, 0, 0 } -----???2 ??
density = { 0.1, 0.15, 0, 3, 1, 1 } -----??? ?е?
interval = { 2000, 2000, 2000, 2000, 3500, 3500 } -----???? ?ð? (1 / 100??)
elseif ID == 3500001 then
monster_ID = { 1000003, 1000028, 0, 0, 0, 0 } -----???2 ??
density = { 0.15, 0.25, 0, 0, 1, 1 } -----??? ?е?
interval = { 2000, 2000, 0, 0, 0, 0 } -----???? ?ð? (1 / 100??)
elseif ID == 3500002 then
monster_ID = { 1000028, 1000031, 0, 0, 0, 0 } -----???2 ??
density = { 0.25, 0.15, 0, 0, 0, 0 } -----??? ?е?
interval = { 2000, 2000, 0, 0, 0, 0 } -----???? ?ð? (1 / 100??)
elseif ID == 3500011 then
Raremob_ID = {22400534, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500012 then
Raremob_ID = {22400533, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500013 then
Raremob_ID = {22400511, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500014 then
Raremob_ID = {22400530, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500015 then
Raremob_ID = {22400532, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500016 then
Raremob_ID = {22400531, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500021 then
Raremob_ID = {22400529, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500022 then
Raremob_ID = {22400528, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500023 then
Raremob_ID = {22400512, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500024 then
Raremob_ID = {22400527, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500025 then
Raremob_ID = {22400526, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500026 then
Raremob_ID = {22400514, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500031 then
Raremob_ID = {22400525, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500032 then
Raremob_ID = {22400524, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500033 then
Raremob_ID = {22400513, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500034 then
Raremob_ID = {22400523, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500035 then
Raremob_ID = {22400522, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500036 then
Raremob_ID = {22400521, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500041 then
Raremob_ID = {22400520, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500042 then
Raremob_ID = {22400519, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500043 then
Raremob_ID = {22400518, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500044 then
Raremob_ID = {22400517, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500045 then
Raremob_ID = {22400516, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500046 then
Raremob_ID = {22400515, 0, 0, 0}
Raremob_count = { 1, 0, 0, 0 }
Raremob_interval = { 90000, 0, 0, 0 }
elseif ID == 3500070 then
monster_ID = {22400604,22400605,22400604,22400605,22400604,22400604}
density = { 2, 2, 2, 2, 2, 2 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 3500071 then
monster_ID = {22400606,22400607,22400608,22400606,22400608,22400606}
density = { 2, 2, 2, 2, 2, 2 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 3500072 then
monster_ID = {22400600,22400601,22400602,22400603,22400602,22400603}
density = { 2, 2, 2, 2, 2, 2 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
elseif ID == 3500073 then
--monster_ID = {22400609,22400610,22400611,22400609,22400611,22400609}
monster_ID = { 22400612,22400612,22400612, 22400612,22400612, 22400612}
density = { 2, 2, 2, 2, 2, 2 }
interval = { 1000, 1000, 1200, 1500, 1000, 1000 }
end
-- 이벤트 박스의 사이즈를 구한다
size = math.abs( left - right ) * math.abs( top - bottom )
-- 필드 몬스터와 레이드용 몬스터 리스폰 (필드 몬스터 리스폰 함수는 레이드 던전에서는 무시되고, 레이드 몬스터 리스폰 함수는 일반 필드 및 일반 던전에서는 무시된다.)
-- 필드 몬스터 리스폰
-- table_length 수 만큼 몬스터 리스폰을 할당한다. 0이면 스킵.
local table_length = table.getn( monster_ID )
for i = 1, table_length do
-- 등록된 몬스터ID가 0이 아닐때만 리스폰을 수행함
if monster_ID[i] ~= 0 then
local espoer
if ID<2010000 or ID>205000 then
espoer = 0
else
espoer = 1
end
if get_local_info() == 1 and espoer == 0 then
max_num = math.floor( ( size / 130000 ) * density[i] * 2 + .5 )
else
max_num = math.floor( ( size / 130000 ) * density[i] + .5 )
end
if max_num < 1 then
max_num = 1
end
-- 1회에 동시 리스폰될 최대값을 구한다. (최대값의 100%. 최소 1마리)
max_respawn_once = max_num * 0.2
if max_respawn_once < 1 then
max_respawn_once = 1
end
-- 리스폰을 셋팅한다.
respawn( ID , interval[i] , left, top, right, bottom, monster_ID[i] , max_num , max_respawn_once )
end
end
-- 레이드 몬스터 리스폰
-- 1~6의 몬스터 리스폰을 할당한다. 0이면 스킵.
table_length = table.getn( Raidmob_ID )
for i = 1, table_length do
-- 등록된 몬스터ID가 0이 아닐때만 리스폰을 수행함
if Raidmob_ID[i] ~= 0 then
-- 몬스터 리스폰 개체수를 구한다. (넓이130000당 1마리가 표준. 최소 1마리)
max_num = math.floor( ( size / 130000 ) * Raidmob_density[i] + .5 )
if max_num < 1 then
max_num = 1
end
-- 1회에 동시 리스폰될 최대값을 구한다. (최대값의 100%. 최소 1마리)
max_respawn_once = max_num * 0.2
if max_respawn_once < 1 then
max_respawn_once = 1
end
-- 리스폰을 셋팅한다.
raid_respawn( ID , Raidmob_interval[i] , left, top, right, bottom, Raidmob_ID[i] , max_num , max_respawn_once )
end
end
-- 일반 레어몹 리스폰의 처리.
-- 1~4의 레어몬스터를 할당한다. 0이면 스킵.
table_length = table.getn( Raremob_ID )
for i = 1, table_length do
local respawn_passing = false
-- 등록된 몬스터ID가 0이 아닐때만 리스폰을 수행함
if Raremob_ID[i] ~= 0 then
-- 오토 트랩 여부 체크
if get_env("game.use_auto_trap") ~= 1 and Raremob_ID[i] < 310000 then
local auto_tag = math.mod(Raremob_ID[i], 100)
if auto_tag == 41 or auto_tag == 43 or auto_tag == 44 or auto_tag == 46 or auto_tag == 49 then
respawn_passing = true
-- cprint("respawn_passing : ID = " .. Raremob_ID[i])
end
end
if respawn_passing == false then
-- cprint( ID .. "번 지역에 뿌릴 레어몹 : " .. Raremob_ID[i] .. "번 몹을 " .. Raremob_count[i] .. "마리" )
-- 리스폰을 셋팅한다.
respawn( ID , Raremob_interval[i] , left, top, right, bottom, Raremob_ID[i] , Raremob_count[i] , Raremob_count[i] )
local auto_tag = math.mod(Raremob_ID[i], 100)
-- if auto_tag == 41 or auto_tag == 43 or auto_tag == 44 or auto_tag == 46 or auto_tag == 49 then
-- cprint("respawn auto trap : ID = " .. Raremob_ID[i])
-- end
end
end
end
-- 레이드용 레어몹 리스폰의 처리
-- 1~4의 레어몬스터를 할당한다. 0이면 스킵.
table_length = table.getn( Raid_Raremob_ID )
for i = 1, table_length do
-- 등록된 몬스터ID가 0이 아닐때만 리스폰을 수행함
if Raid_Raremob_ID[i] ~= 0 then
-- cprint( ID .. "번 지역에 뿌릴 레어몹 : " .. Raid_Raremob_ID[i] .. "번 몹을 " .. Raid_Raremob_count[i] .. "마리" )
-- 리스폰을 셋팅한다.
raid_respawn( ID , Raid_Raremob_interval[i] , left, top, right, bottom, Raid_Raremob_ID[i] , Raid_Raremob_count[i] , Raid_Raremob_count[i] )
end
end
end
function field_9_4( ID, left, top, right, bottom )
local monster_ID = { 0, 0, 0, 0, 0, 0 } -- 표준몹 ID (디폴트로 1번몹이 나옴)
local density = { 4, 3, 0, 0, 0, 0 } -----표준 밀도
local interval = { 30000, 30000, 0, 0, 0, 0 } -----리젠 시간 (1 / 100초)
if ID >= 1 and ID <= 17 then
monster_ID = { 22000173, 22000174, 0, 0, 0, 0 } ----- 와일드 캣, 호랑이
elseif ID >= 18 and ID <= 35 then
monster_ID = { 22000173, 22000175, 0, 0, 0, 0 } ----- 와일드 캣, 윈드송
elseif ID >= 36 and ID <= 53 then
monster_ID = { 22000174, 22000175, 0, 0, 0, 0 } ----- 호랑이, 윈드송
end
ID = 100900 + ID
-- 이벤트 박스의 사이즈를 구한다
size = math.abs( left - right ) * math.abs( top - bottom )
-- 필드 몬스터와 레이드용 몬스터 리스폰 (필드 몬스터 리스폰 함수는 레이드 던전에서는 무시되고, 레이드 몬스터 리스폰 함수는 일반 필드 및 일반 던전에서는 무시된다.)
-- 필드 몬스터 리스폰
-- table_length 수 만큼 몬스터 리스폰을 할당한다. 0이면 스킵.
local table_length = table.getn( monster_ID )
for i = 1, table_length do
-- 등록된 몬스터ID가 0이 아닐때만 리스폰을 수행함
if monster_ID[i] ~= 0 then
-- 몬스터 리스폰 개체수를 구한다. (넓이130000당 1마리가 표준. 최소 1마리)
max_num = math.floor( ( size / 130000 ) * density[i] + .5 )
if max_num < 1 then
max_num = 1
end
-- 1회에 동시 리스폰될 최대값을 구한다. (최대값의 100%. 최소 1마리)
max_respawn_once = max_num -- max_num * 0.2
if max_respawn_once < 1 then
max_respawn_once = 1
end
-- 리스폰을 셋팅한다.
respawn( ID , interval[i] , left, top, right, bottom, monster_ID[i] , max_num , max_respawn_once )
end
end
end
function xmas_field( ID, mob_id, density, left, top, right, bottom )
local current_time = get_os_date( "%Y-%m-%d %H:%M:%S" )
local check = 0
local state_code = get_local_info()
if (state_code == 4 or state_code == 8 or state_code == 128 or state_code == 16384 or state_code == 32768 or state_code == 65536) and '2018-12-11 08:00:00' <= current_time and current_time < '2019-01-15 08:00:00' then
check = 1
elseif state_code == 1 and '2018-12-20 10:00:00' <= current_time and current_time < '2019-01-17 10:00:00' then
check = 1
elseif state_code == 256 and '2018-12-24 11:00:00' <= current_time and current_time < '2019-01-21 11:00:00' then
check = 1
elseif state_code == 8192 and '2019-03-05 09:00:00' <= current_time and current_time < '2019-04-02 09:00:00' then
check = 1
end
if check == 1 then
-- 이벤트 박스의 사이즈를 구한다
size = math.abs( left - right ) * math.abs( top - bottom )
max_num = math.floor( ( size / 130000 ) * density + .5 )
if max_num < 1 then
max_num = 1
end
max_respawn_once = max_num -- max_num * 0.2
if max_respawn_once < 1 then
max_respawn_once = 1
end
-- Bosses respawn
if ID == 11001 then
respawn( ID , 120000 , left, top, right, bottom, 22000385 , 1 , 1 ) -- CV1 Con1
elseif ID == 11008 then
respawn( ID , 120000 , left, top, right, bottom, 22000386 , 1 , 1 ) -- CV1 Con2
elseif ID == 11022 then
respawn( ID , 120000 , left, top, right, bottom, 22000387 , 1 , 1 ) -- CV1 Con3
elseif ID == 11027 then
respawn( ID , 120000 , left, top, right, bottom, 22000388 , 1 , 1 ) -- CV1 Con4
elseif ID == 11013 then
respawn( ID , 360000 , left, top, right, bottom, 22000389 , 1 , 1 ) -- CV1 Middle Main
elseif ID == 11033 then
respawn( ID , 360000 , left, top, right, bottom, 22000390 , 1 , 1 ) -- CV1 Main
elseif ID == 21001 then
respawn( ID , 120000 , left, top, right, bottom, 22000391 , 1 , 1 ) -- CV2 Con1
elseif ID == 21008 then
respawn( ID , 120000 , left, top, right, bottom, 22000392 , 1 , 1 ) -- CV2 Con2
elseif ID == 21022 then
respawn( ID , 120000 , left, top, right, bottom, 22000393 , 1 , 1 ) -- CV2 Con3
elseif ID == 21027 then
respawn( ID , 120000 , left, top, right, bottom, 22000394 , 1 , 1 ) -- CV2 Con4
elseif ID == 21013 then
respawn( ID , 360000 , left, top, right, bottom, 22000395 , 1 , 1 ) -- CV2 Middle Main
elseif ID == 21033 then
respawn( ID , 360000 , left, top, right, bottom, 22000396 , 1 , 1 ) -- CV3 Main
elseif ID == 31001 then
respawn( ID , 120000 , left, top, right, bottom, 22000397 , 1 , 1 ) -- CV3 Con1
elseif ID == 31008 then
respawn( ID , 120000 , left, top, right, bottom, 22000398 , 1 , 1 ) -- CV3 Con2
elseif ID == 31022 then
respawn( ID , 120000 , left, top, right, bottom, 22000399 , 1 , 1 ) -- CV3 Con3
elseif ID == 31027 then
respawn( ID , 120000 , left, top, right, bottom, 22000400 , 1 , 1 ) -- CV3 Con4
elseif ID == 31013 then
respawn( ID , 360000 , left, top, right, bottom, 22000401 , 1 , 1 ) -- CV3 Middle Main
elseif ID == 31033 then
respawn( ID , 360000 , left, top, right, bottom, 22000402 , 1 , 1 ) -- CV3 Main
elseif ID == 61001 then
respawn( ID , 120000 , left, top, right, bottom, 22300386 , 1 , 1 ) -- CV6 Con1
elseif ID == 61008 then
respawn( ID , 120000 , left, top, right, bottom, 22300387 , 1 , 1 ) -- CV6 Con2
elseif ID == 61022 then
respawn( ID , 120000 , left, top, right, bottom, 22300388 , 1 , 1 ) -- CV6 Con3
elseif ID == 61027 then
respawn( ID , 120000 , left, top, right, bottom, 22300389 , 1 , 1 ) -- CV6 Con4
elseif ID == 61013 then
respawn( ID , 360000 , left, top, right, bottom, 22300390 , 1 , 1 ) -- CV6 Middle Main
elseif ID == 61033 then
respawn( ID , 360000 , left, top, right, bottom, 22300391 , 1 , 1 ) -- CV6 Main
end
--if state_code == 4 or state_code == 8 or state_code == 128 or state_code == 16384 or state_code == 32768 or state_code == 65536 then
-- Faster respawn spots. 6 seconds instead of 10.
if ID == 21010 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 21017 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 21018 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 21018 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 21019 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 21024 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 21025 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 21030 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 21031 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 21032 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31010 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31017 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31018 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31018 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31019 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31024 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31025 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31030 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31031 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID == 31032 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
elseif ID >= 61001 and ID <= 61033 then
respawn( ID , 600 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
respawn( ID , 600 , left, top, right, bottom, mob_id + 1 , max_num , max_respawn_once )
if ID == 61001 or ID == 61008 or ID == 61013 or ID == 61023 or ID == 61027 or ID == 61033 then
respawn( ID , 600 , left, top, right, bottom, mob_id + 2 , max_num , max_respawn_once )
respawn( ID , 600 , left, top, right, bottom, mob_id + 3 , max_num , max_respawn_once )
elseif ID == 61032 then
respawn( ID , 600 , left, top, right, bottom, mob_id + 2 , max_num , max_respawn_once )
end
else
-- 리스폰을 셋팅한다.
respawn( ID , 1000 , left, top, right, bottom, mob_id , max_num , max_respawn_once )
end
--end
end
end
function halloween_2018_boss_spawn()
-- Function is called in NPC_Event.lua - for_event_by_liveteam()
-- Respawn Halloween bosses
respawn( 1100131 , 120000 , 202340, 12960, 202340, 12960, 22300348 , 1 , 1 ) -- Lv. 60
respawn( 1100132 , 120000 , 203671, 12456, 203671, 12456, 22300349 , 1 , 1 ) -- Lv. 90
respawn( 1100133 , 120000 , 208874, 15338, 208874, 15338, 22300350 , 1 , 1 ) -- Lv. 120
respawn( 1100134 , 120000 , 207253, 12454, 207253, 12454, 22300351 , 1 , 1 ) -- Lv. 150
respawn( 1100135 , 120000 , 206405, 11574, 206405, 11574, 22300352 , 1 , 1 ) -- Lv. 160
respawn( 1100136 , 120000 , 204510, 9118, 204510, 9118, 22300353 , 1 , 1 ) -- Lv. 170
respawn( 1100137 , 120000 , 202299, 10940, 202299, 10940, 22300354 , 1 , 1 ) -- Lv. 180
respawn( 1100138 , 120000 , 207757, 9029, 207757, 9029, 22300356 , 1 , 1 ) -- Lv. 200
respawn( 1100139 , 120000 , 170137, 12559, 170137, 12559, 22300355 , 1 , 1 ) -- Lv. 190
respawn( 1100140 , 120000 , 175040, 12480, 175040, 12480, 22300356 , 1 , 1 ) -- Lv. 200
respawn( 1100141 , 120000 , 175589, 8937, 175589, 8937, 22300357 , 1 , 1 ) -- Lv. 220
end