Files
Leviathan/Client/Game/engine/Renderer/KPrimitiveSpriteMng.h
T
2026-06-01 12:46:52 +02:00

25 lines
403 B
C++

#pragma once
#include "KResourceManagerBase.h"
//#include <vector>
class KPrimitiveSpriteMng : public KSingletoneResourceManager<KPrimitiveSpriteMng>
{
public:
KPrimitiveSpriteMng();
virtual ~KPrimitiveSpriteMng();
void Add( class KSpritePrimitive* );
void Del( class KSpritePrimitive* );
void DeviceLost();
void Clear();
protected:
std::vector< class KSpritePrimitive* > m_vSprList;
};