Files
Leviathan/Client/Game/engine/TerrainEngine/TerrainPrimitive.cpp
T
2026-06-01 12:46:52 +02:00

5 lines
108 B
C++

#include "stdafx.h"
#include "TerrainPrimitive.h"
bool CTerrainPrimitive::s_CheckOcclusionCulling = false;