Files
Leviathan/Client/Game/game/DB/SMonsterCreatureDB.h
T
2026-06-01 12:46:52 +02:00

32 lines
399 B
C++

#pragma once
#include <map>
#include "MonsterBase.h"
class SMonstarCreatureDB
{
public:
SMonstarCreatureDB();
~SMonstarCreatureDB();
int GetTameCode( int nSid );
protected:
void Init();
void Destroy();
void Load();
std::map< int, struct MonsterCreatureInfo > m_mapMonsterCreatureList;
public:
static SMonstarCreatureDB* m_pThis;
};
SMonstarCreatureDB & GetMonsterCreatureDB();