57 lines
2.0 KiB
C
57 lines
2.0 KiB
C
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#pragma once
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//-----------------------------------------------
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//----Process
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#define Game_ProcessLoadGame (1 << 0)
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#define Game_ProcessInterface (1 << 1)
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#define Game_ProcessNetwork (1 << 2)
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#define Game_ProcessActGame (1 << 3)
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#define Game_ProcessArclient (1 << 4)
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#define World_ProcessCommandSys (1 << 5)
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#define World_ProcessGameSys (1 << 6)
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#define World_ProcessSky (1 << 7)
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#define World_ProcessTargetModel (1 << 8)
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#define World_ProcessLocal (1 << 9)
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#define World_ProcessEffect (1 << 10)
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#define World_ProcessEnhanEffect (1 << 11)
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#define World_ProcessLensFlare (1 << 12)
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#define World_ProcessWeather (1 << 13) // [sonador]
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#define World_ProcessSelectTarget (1 << 14)
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#define World_ProcessTerrain (1 << 15)
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#define Game_ProcessAll ((1 << 16) - 1)
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//-----------------------------------------------
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//----Render
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//---Bot
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#define Bot_RenderActBot (1 << 0)
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#define Bot_RenderConsole (1 << 1)
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#define Bot_RenderViewGame (1 << 2)
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#define Bot_RenderViewShadow (1 << 3)
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#define Bot_RenderViewWater (1 << 4)
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#define Game_RenderAct (1 << 5)
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#define Game_RenderLoad (1 << 6)
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#define Game_RenderInterface (1 << 7)
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//---Game
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#define Game_RenderSky (1 << 8)
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#define Game_RenderTarget (1 << 9)
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#define Game_RenderTerrain (1 << 10)
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#define Game_RenderEffect (1 << 11)
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#define Game_RenderCommandSys (1 << 12)
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#define Game_RenderLensFlare (1 << 13)
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#define Game_RenderWeather (1 << 14) // [sonador]
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#define Game_RenderWire (1 << 15)
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#define Game_Water (1 << 16)
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//--CommandSys
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#define Game_RenderAvatar (1 << 17)
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#define Game_RenderAction (1 << 18)
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//--Terrain
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#define Game_RenderSegment (1 << 19)
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#define Game_RenderPropProc (1 << 20)
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#define Game_RenderProp (1 << 21)
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#define Game_RenderSegShadow01 (1 << 22)
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#define Game_RenderSegShadow02 (1 << 23)
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#define Bot_RenderAll ((1 << 24) - 1)
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//-----------------------------------------------
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