119 lines
2.8 KiB
C++
119 lines
2.8 KiB
C++
#pragma once
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#include "GameRule.h"
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#include "KObject.h"
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// #define __TEST_HUNTAHOLICSYSTEM
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struct HuntaHolicLobby
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{
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HuntaHolicLobby() { init(); }
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void init()
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{
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huntaholic_id = 0;
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page = 0;
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count = 0;
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total_page = 0;
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}
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int huntaholic_id; ///< 헌터홀릭 ID
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int page; ///< 현재 페이지 번호
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int count; ///< 현재 페이지에 해당하는 인스턴스 던전 개수
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int total_page; ///< 전체 인스턴스 던전 개수
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};
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struct HuntaHolicScore
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{
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HuntaHolicScore() { init(); }
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void init()
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{
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huntaholic_id = 0;
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personal_kill_count = 0;
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personal_score = 0;
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kill_count = 0;
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score = 0;
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point_advantage = 0;
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point_rate = 0;
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gain_point = 0;
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is_retired = 0; // sonador #2.1.2.9.3 헌터홀릭 시스템 수정(사망/실패 구분)
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}
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int huntaholic_id; ///< 헌터홀릭 ID
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int personal_kill_count; ///< 개인 킬수
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int personal_score; ///< 개인 점수
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int kill_count; ///< 킬 수
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int score; ///< 킬수에 따른 점수
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double point_advantage; ///< 방 레벨대에 따른 점수 증폭치
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double point_rate; ///< 올림방 여부에 따른 증폭치(1.0: 일반방, 1.0초과: 올림방)
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int gain_point; ///< 최종 계산된 획득 포인트
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char is_retired; ///< 0: 성공 / 1: 사망 / 2: 실패
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};
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struct TS_HUNTAHOLIC_INSTANCE_INFO;
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typedef TS_HUNTAHOLIC_INSTANCE_INFO HuntaHolicInstance;
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typedef std::vector< HuntaHolicInstance > HuntaHolicInstanceList;
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namespace huntaholic_interface {
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_CID( refreshLobby );
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_CID( refreshInstance );
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struct refreshInstance : public KArg
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{
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refreshInstance( int index_ ) : index( index_ ) {}
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int index;
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};
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_CID( disableUserCommand );
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_CID( enableUserCommand );
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_CID( setCallBack );
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struct setCallBack : public KArg
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{
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setCallBack( KObject* callback_ ) : callback( callback_ ) {}
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KObject* callback;
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};
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_CID( onCreateInstance );
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struct onCreateInstance : public KArg
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{
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onCreateInstance( const TS_CS_HUNTAHOLIC_CREATE_INSTANCE& createArg_ ) : createArg( createArg_ ) {}
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const TS_CS_HUNTAHOLIC_CREATE_INSTANCE& createArg;
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};
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_CID( onConfirmPassword );
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struct onConfirmPassword : public KArg
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{
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onConfirmPassword( const char* password_ ) : password( password_ ) {}
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const char* password;
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};
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_CID( updateMyInstance );
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_CID( setScoreBoardNormalMode );
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_CID( setScoreBoardCompleteMode );
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_CID( updateTimeLimit );
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struct updateTimeLimit : public KArg
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{
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updateTimeLimit( const char* _color ) : maskColor( _color ) {}
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const char* maskColor;
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};
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_CID( updateScore );
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struct updateScore : public KArg
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{
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updateScore( const char* _color ) : maskColor( _color ) {}
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const char* maskColor;
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};
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_CID( updateKillCount );
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_CID( updateKillCountByWaterFallFx );
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_CID( updateKillCountByExplosionFx );
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_CID( showResult );
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_CID( disablePartyCommand );
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_CID( enablePartyCommand );
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} |