106 lines
3.0 KiB
C++
106 lines
3.0 KiB
C++
#pragma once
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//#include "SUIWnd.h"
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#include <mmo/ArType.h>
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class SUIDisplayInfo;
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class KUIControlCheck;
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class SUIPartyDualWnd;
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/// 파티메뉴
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class SUIPartyWndMenuParty : public SUIWnd
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{
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public:
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SUIPartyWndMenuParty( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo )
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: SUIWnd( pGameManager )
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, m_pDisplayInfo( pDisplayInfo )
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{
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m_pLinkPartyUI = NULL; // 2011.11.14 - servantes : 연결된 파티창 포인터
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};
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virtual bool InitControls( KPoint kPos );
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virtual bool InitData( bool bReload = false );
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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void SetLinkPartyUIPtr(SUIPartyDualWnd* pLinkPartyUI) { m_pLinkPartyUI = pLinkPartyUI; } // 2011.11.14 - servantes : 연결된 파티창 포인터
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SUIPartyDualWnd* GetLinkPartyUIPtr() { return m_pLinkPartyUI; } // 2011.11.14 - servantes : 연결된 파티창 포인터
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private:
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void RefreshMenu();
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void RefreshPartyMenu();
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void RefreshGuildMenu();
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void SetControlEnableColor( const char * pControlName, const char * pColor );
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void SetControlEnable( const char * pControlName, bool bEnable );
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bool IsPartyMember( const AR_HANDLE handle );
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void InitMenuList();
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void RefreshMenuSlot();
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void DisableMenuSlot();
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void ShowSelectMenu( int nIndex );
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bool SelectPartyMenu( int nIndex );
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bool SelectGuildMenu( int nIndex );
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protected:
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/// 2011.11.09 팝업창 업데이트(show/hide 등등) - prodongi
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void updatePopup(int x, int y);
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/// 2011.11.09 버튼 다운에 의한 sViewStatus의 상태를 설정한다 - prodongi
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void clickSetViewStatus(int type, byte status);
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/// 2011.11.09 버튼 다운에 의한 sViewStatus의 상태를 토글한다 - prodongi
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void clickToggleViewStatus(int type);
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///
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void setViewStatus(int type, int status);
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///
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// void swapButton(int type, byte status);
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void enableDistributionCheck(bool enable, KUIControlCheck* checkControl, KUIControlStatic* staticControl);
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private:
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SUIDisplayInfo* m_pDisplayInfo;
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enum
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{
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REQ_NONE,
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REQ_INVITE,
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REQ_KICK,
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REQ_TRANSFER,
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};
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int m_nWorkMode; ///< 요청한 작업 모드
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bool m_bOpen;
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bool m_bCheck00;
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bool m_bCheck01;
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bool m_bCheck02;
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std::string m_strSelectPartyName; // 선택한 파티 이름
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/// 2011.11.09 뷰 상태
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struct sViewStatus
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{
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enum { FOLDING, BUFF, CREATURE, SMALL_UI, STATUS_NUM }; /// 버프, 크리처, UI
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byte m_status[STATUS_NUM];
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};
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sViewStatus m_viewStatus;
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KUIControlCheck* m_check0;
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KUIControlCheck* m_check1;
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KUIControlCheck* m_check2;
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KUIControlStatic* m_distributionStatic0;
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KUIControlStatic* m_distributionStatic1;
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KUIControlStatic* m_distributionStatic2;
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KUIControl* m_button0;
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KUIControl* m_button1;
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KUIControl* m_button2;
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KUIControl* m_button3;
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KUIControl* m_button4;
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SUIPartyDualWnd* m_pLinkPartyUI; // 2011.11.14 - servantes : 연결된 파티창 포인터
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};
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