34 lines
830 B
C++
34 lines
830 B
C++
#pragma once
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//#include "SUIWnd.h"
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//#include "SGameMessageUI.h"
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class SUIDisplayInfo;
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class SUIFulldownPlayerWnd : public SUIWnd
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{
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public:
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SUIFulldownPlayerWnd( SGameManager* pGameManager, const SUIDisplayInfo* pDisplayInfo )
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: SUIWnd( pGameManager )
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, m_pDisplayInfo( pDisplayInfo )
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{ }
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virtual bool InitControls( KPoint kPos );
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virtual bool InitData( bool bReload = false );
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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bool IsCheck( LPCSTR lpszControlID );
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void SetCheck( LPCSTR lpszControlID, bool bFlag );
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void SetCheckEnable( LPCSTR lpszControlID, bool bFlag );
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private:
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enum
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{
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};
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const SUIDisplayInfo* m_pDisplayInfo;
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};
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