198 lines
5.4 KiB
C++
198 lines
5.4 KiB
C++
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#include "stdafx.h"
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#include "SGameManager.h"
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#include "SMessage.h"
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//#include "SGameMessageUI.h"
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#include "KUIControlButton.h"
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#include "KUIControlPanel.h"
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#include "KUIControlStatic.h"
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#include "SUIJoinPanelWnd.h"
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// ** 길드원 가입 패널 **
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SUIJoinPanelWnd::SUIJoinPanelWnd( SGameManager * pGameManager, KUIControlPanelManager * pPanelManager ):
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KUIControlPanel( pGameManager, pPanelManager ),
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m_pExtensionButton( NULL ), // 확장버튼.
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m_pBtnControl( NULL )
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{
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}
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SUIJoinPanelWnd::~SUIJoinPanelWnd()
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{
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Release();
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}
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// 메모리 해제.
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void SUIJoinPanelWnd::Release()
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{
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}
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//-----------------------------
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// Override
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// KUIControlPanel::
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// 패널의 크기를 원본크기로 변경한다. 각 패널윈도우의 크기가 다르므로 재정의할것!!.
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void SUIJoinPanelWnd::ResizeOriginal()
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{
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KRect rtWnd = this->GetRect();
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const KRect & rtTitlebar = GetChild( "trim_titlebar_open" )->GetRect();
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rtWnd.bottom = rtWnd.top + rtTitlebar.GetHeight() - 1;
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// 윈도우 크기변경.
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KUIWnd::OnSizeChangeNofity( rtWnd );
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// Panel 의 함수.
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KUIControlPanel::ResizeOriginal();
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// 버튼 애니 변경.
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PanelExtend();
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}
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bool SUIJoinPanelWnd::InitControls( KPoint kPos )
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{
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// 2010.06.10. Epic7 Part1 에서는 사용하지않으므로 비활성처리. < 길드원 신청관리 버튼 >
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//m_pBtnControl = static_cast< KUIControlSimpleButton * >( GetChild( "button_invitation_02" ) );
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m_pBtnControl = dynamicCast< KUIControlButton * >( GetChild( "button_invitation_02" ) );
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m_pBtnControl->SetEnableColor( "<#ffffff>" );
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m_pBtnControl->SetDisableColor( "<#a0a0a0>" );
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m_pBtnControl->Disable();
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//::MessageBox( NULL, m_pBtnControl->GetCaption(), "", MB_OK );
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// ****
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// 확장 여부에따라 숨김, 보임 처리가 바뀌는 Wnd 를 배열에 추가한다.
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this->AddChangeVisibleWnd( GetChild( "select_list_cyan" ) );
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// 확장버튼 컨트롤.
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m_pExtensionButton = dynamicCast< KUIControlSimpleButton * >( GetChild( "sub_open" ) );
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//const KRect & rtOutLine = GetChild( "select_list_cyan_06" )->GetRect();
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const KRect & rtTitlebar = GetChild( "trim_titlebar_open" )->GetRect();
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KRect rtOriginal = this->GetRect(); // window의 크기.
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rtOriginal.bottom = rtOriginal.top + rtTitlebar.GetHeight();
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// 초기설정.( 확대, 축소 크기지정 )
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this->Initialize( rtOriginal, this->GetRect() );
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kPos.x = rtOriginal.left;
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kPos.y = rtOriginal.top;
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// 활성화시 텍스트 컬러.
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dynamicCast< KUIControlStatic * >( GetChild( "guild_manage_menu" ) )->SetEnableColor( "<#ffffff>" );
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return SUIWnd::InitControls( kPos );
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}
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void SUIJoinPanelWnd::OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd)
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{
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if( bOpen )
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{
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}
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else
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{
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// 길드원초대 팝업 닫기.
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_INVITATION, false ) );
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}
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}
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void SUIJoinPanelWnd::ProcMsgAtStatic( SGameMessage* pMsg )
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{
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}
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void SUIJoinPanelWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam )
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{
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switch( nMessage )
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{
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case KUI_MESSAGE::KBUTTON_CLICK :
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{
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// 확대축소 토글.
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if( !::_stricmp( lpszControlID, "sub_open" )|| !::_stricmp( lpszControlID, "trim_titlebar_open" ) )
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{
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// 토글.
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this->ToggleExtend();
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// 버튼 애니 변경.
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PanelExtend();
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}
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// 길드원 초대.
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else if( !::_stricmp( lpszControlID, "button_invitation_01" ) )
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{
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//-----------------------
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// 길드원초대 팝업 Wnd.
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// 이전에 열려있을 경우를 대비해서 닫는다.
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//m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_INVITATION, false ) );
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//m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_MOVE( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_INVITATION, // 위치이동.
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// this->GetMultipurposePos().x, this->GetMultipurposePos().y ) );
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//m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_INVITATION, true ) ); // 팝업 Wnd 열기.
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m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_MOVE( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_INVITATION, // 위치이동.
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this->GetMultipurposePos().x, this->GetMultipurposePos().y ) );
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m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_INVITATION ) ); // 팝업 Wnd 열기.
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//m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_INVITATION, true, true ) ); // modal
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}
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// 2010.06.10. Epic7 Part1 에서는 사용하지않으므로 주석처리.
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//// 길드원 신청관리.
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//else if( !::_stricmp( lpszControlID, "button_invitation_02" ) )
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//{
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// m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_GUILD_WNDMSG( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_MAINWND, IMSG_UI_GUILD_APPLICANTTAB ) );
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//}
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}
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break;
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}
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SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam );
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}
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DWORD SUIJoinPanelWnd::OnMouseMessage(DWORD dwMessage, int x, int y)
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{
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return SUIWnd::OnMouseMessage(dwMessage, x, y);
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}
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// Panel 확대,축소
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void SUIJoinPanelWnd::PanelExtend()
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{
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m_pExtensionButton->SetAniName( this->GetIsExtend() ? "common_button_titanium_sub_open" : "common_button_titanium_sub_close" );
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}
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// Open 시 필요기능정의.
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void SUIJoinPanelWnd::CustomOpen()
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{
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// Panel 확대,축소
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PanelExtend();
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} |