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Leviathan/Client/Game/game/Interface/SUIMinimapDefine.h
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2026-06-01 12:46:52 +02:00

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C

#ifndef __SUIMINIMAPDEFINE_H__
#define __SUIMINIMAPDEFINE_H__
//////////////////////////////////////////////////////////////////////////
// MJ 2004/02/25
// 맵 추가 되면 꼭 추가해 주어야 한다
//////////////////////////////////////////////////////////////////////////
/*
namespace
{
// 전체 맵에서 맵 갯수 : 변하지 않는다
const int c_nMapCount = 7;
enum MAP_INDEX
{
MAP_00 = 0,
MAP_10,
MAP_20,
MAP_30,
MAP_40,
MAP_50,
MAP_60,
MAP_01,
MAP_11,
MAP_21,
MAP_31,
MAP_41,
MAP_51,
MAP_61,
MAP_02,
MAP_12,
MAP_22,
MAP_32,
MAP_42,
MAP_52,
MAP_62,
};
// 맵 포스
const int c_nMapIndex[3][7] = //[m_nMapPosY = 3][m_nMapPosX = 7]
{
MAP_00, // (0,0)
MAP_10, // (0,1)
MAP_20, // (0,2)
MAP_30,
MAP_40,
MAP_50,
MAP_60, // (0,6)
MAP_01, // (1,0)
MAP_11, // (1,1)
MAP_21, // (1,2)
MAP_31, // (1,3)
MAP_41, // (1,4)
MAP_51, // (1,5)
MAP_61, // (1,6)
MAP_02, // (2,0)
MAP_12, // (2,1)
MAP_22,
MAP_32,
MAP_42,
MAP_52,
MAP_62, // (2,6)
};
// 전체맵에서 어디에 위치하나..
const c_nMapPos[21][2] =
{
{ 3,1 }, // MAP_00
{ 6,6 }, // MAP_10
{ 6,6 }, // MAP_20
{ 6,6 }, // MAP_30
{ 6,6 }, // MAP_40
{ 6,6 }, // MAP_50
{ 6,6 }, // MAP_60
{ -1,-1 }, // MAP_01
{ 3,1 }, // MAP_11
{ 4,1 }, // MAP_21
{ -1,-1 }, // MAP_31
{ 2,6 }, // MAP_41
{ 3,6 }, // MAP_51
{ -1,-1 }, // MAP_61
{ -1,-1 }, // MAP_02
{ 3,0 }, // MAP_12
{ 4,0 }, // MAP_22
{ -1,-1 }, // MAP_32
{ 2,5 }, // MAP_42
{ 3,5 }, // MAP_52
{ -1,-1 }, // MAP_62
};
enum MAP_NAME_INDEX
{
WORLDMAP_INDEX = 0,
MINIMAP_INDEX,
};
const char* c_szMapAniName[21][2] =
{
{ "worldmap_000_000", "minimap_000_000" }, // MAP_00
{ "worldmap_005_000", "minimap_005_000" }, // MAP_10
{ "worldmap_005_000", "minimap_005_000" }, // MAP_20
{ "worldmap_005_000", "minimap_005_000" }, // MAP_30
{ "worldmap_005_000", "minimap_005_000" }, // MAP_40
{ "worldmap_005_000", "minimap_005_000" }, // MAP_50
{ "worldmap_005_000", "minimap_005_000" }, // MAP_60
{ "worldmap_000_000", "minimap_000_000" }, // MAP_01
{ "worldmap_001_001", "minimap_001_001" }, // MAP_11
{ "worldmap_002_001", "minimap_002_001" }, // MAP_21
{ "worldmap_000_000", "minimap_000_000" }, // MAP_31
{ "worldmap_004_001", "minimap_004_001" }, // MAP_41
{ "worldmap_005_001", "minimap_005_001" }, // MAP_51
{ "worldmap_005_002", "minimap_005_002" }, // MAP_52
{ "worldmap_000_000", "minimap_000_000" }, // MAP_02
{ "worldmap_001_002", "minimap_001_002" }, // MAP_12
{ "worldmap_002_002", "minimap_002_002" }, // MAP_22
{ "worldmap_000_000", "minimap_000_000" }, // MAP_32
{ "worldmap_004_002", "minimap_004_002" }, // MAP_42
{ "worldmap_005_002", "minimap_005_002" }, // MAP_52
{ "worldmap_000_000", "minimap_000_000" }, // MAP_62
};
};
*/
#endif