Files
Leviathan/Client/Game/game/Option/SGameConfig.cpp
T
2026-06-01 12:46:52 +02:00

44 lines
603 B
C++

#include "stdafx.h"
#include "SGameConfig.h"
SGameKeyMap::SGameKeyMap()
{
}
void SGameKeyMap::Save()
{
}
void SGameKeyMap::Load()
{
}
//Action에 Key 설정.
void SGameKeyMap::SetKeyMap( int nActionType, long lKey )
{
m_KeyMapAction[nActionType] = lKey;
}
void SGameKeyMap::SetKeyState( long lKey, int nState )
{
m_KeyMapState[lKey] = nState;
}
int SGameKeyMap::GetKeyState( int nActionType )
{
return m_KeyMapState[m_KeyMapAction[nActionType]];
}
void SGameKeyMap::Init()
{
memset( m_KeyMapAction, 0, sizeof(m_KeyMapAction) );
memset( m_KeyMapState , 0, sizeof(m_KeyMapState) );
}