Files
Leviathan/Client/Game/game/Resource/SoundResource.h
T
2026-06-01 12:46:52 +02:00

41 lines
867 B
C

#pragma once
#pragma pack( 1 )
struct SoundResource
{
SoundResource()
{
sound_ID = 0;
memset( sound_Name, 0, sizeof( sound_Name ) );
}
int sound_ID; ///< INT NOT NULL, --01
char sound_Name[256]; ///< VARCHAR(256) NOT NULL, --02
};
struct EffectResource
{
EffectResource()
{
resource_effect_file_id = 0;
memset( resource_effect_file_name, 0, sizeof( resource_effect_file_name ) );
}
int resource_effect_file_id; ///< INT NOT NULL, -- 01
char resource_effect_file_name[256]; ///< VARCHAR(255) NOT NULL -- 02
};
struct TextureResource
{
TextureResource()
{
resource_texture_file_id = 0;
memset( resource_texture_file_name, 0, sizeof( resource_texture_file_name ) );
}
int resource_texture_file_id; ///< INT NOT NULL, -- 01
char resource_texture_file_name[256]; ///< VARCHAR(255) NOT NULL -- 02
};
#pragma pack()