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Leviathan/README.md
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2026-06-01 12:46:52 +02:00

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Leviathan Game Server

A separated repo for Game Server source code

Done features so far

  • Added opportunity to equip different gear (1 piece of each) to pets, for all slots
  • Fix market dupe
  • No arrows consumption
  • Gold colors
  • New lua functions
  • New teleportation system, easy to modify and flexible
  • SFrame beter logging in debug (time counted by ticks)
  • DB loading performance output (time counted by ticks)
  • New character creation menu (Fraun)
  • Cooldown for skill use (to prevent flooding all over the entire chat)
  • Offline market
  • Huge performance increase
  • God mother fairy bottle experience fix

Lua functions (expand the list pls)

  • get_server_time
  • get_location_id
  • get_item_class
  • get_awaken
  • set_specific_awaken

Lua hooks

  • GuildManager:OnGuildBuff( guild_level, guild_point )
  • GuildManager:OnGuildDonation( donated_amount, guild_points )
  • MarketSystem:OnItemBuy( item_id, item_handle )
  • MarketSystem:OnBoothOpen( market_type, market_items )
  • MarketSystem:OnBoothClose()

Leviathan Game Client (SFrame)

A separated repo for Game Client source code

Done features so far

  • Disabled GameGuard
  • Nulled galalab domains requests
  • Added advanced error handle for dynamicCast class; now it would show which class failed to cast
  • Instead of sending crash report to server, it's being written to rappelz.log
  • Disabled signature and no parameters start check
  • Automatic #@auto_tooltip@#: If equippable item (ring, weapon, armor, etc) has no #@auto_tooltip@# in its string, it will be generated automatically
  • Weapon swap exploit fix -> you can now swap only once per 0.25 sec. In attempt to swap earlier it won't even create swap packet and won't send it to server
  • e9.5 minimap
  • 3x12 buff rows
  • New character creation menu
  • Huge performance increase
  • Reworked strings. Increased performance