8 lines
480 B
C
8 lines
480 B
C
#pragma once
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#include "GameContent.h"
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#include "StructMonster.h"
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StructMonster * respawnMonster( unsigned x, unsigned y, unsigned char layer, unsigned id, bool is_wandering, int way_point_id, StructMonster::MonsterDeleteHandler * pDeleteHandler, bool bNeedLock = true, unsigned char difficulty = 0, float face = 0.0f );
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void AddRespawnObject( const GameContent::MONSTER_RESPAWN_INFO & info );
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void AddRandomRespawnObject( const GameContent::RANDOM_MONSTER_RESPAWN_INFO & info );
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