Files
Leviathan/Client/Game/game/DB/SModelEffectResourceDB.cpp
T
2026-06-01 12:46:52 +02:00

127 lines
3.0 KiB
C++

#include "stdafx.h"
#include "SModelEffectResourceDB.h"
#include <Windows.h>
#include "KTypes.h"
#include <kfile/KStream.h>
#include <kfile/KFileManager.h>
#include <toolkit/XStringUtil.h>
#include "SkillBaseFile.h"
#include "ContentStruct.h"
#include "SStringDB.h"
#include "SDebug_Util.h"
extern HWND g_hWnd;
SModelEffectResourceDB & GetModelEffectResourceDB()
{
static SModelEffectResourceDB ModelEffectResourceDB;
return ModelEffectResourceDB;
}
SModelEffectResourceDB::SModelEffectResourceDB()
{
Init();
}
SModelEffectResourceDB::~SModelEffectResourceDB()
{
Destroy();
}
void SModelEffectResourceDB::Init()
{
Load();
}
void SModelEffectResourceDB::Destroy()
{
ModelEffectResourceGame* pModelEffectResource = NULL;
bool res;
res = m_hashModelEffectResource.get_first_value( pModelEffectResource );
while ( res )
{
if ( pModelEffectResource != NULL )
{
delete pModelEffectResource;
}
res = m_hashModelEffectResource.get_next_value( pModelEffectResource );
}
m_hashModelEffectResource.clear();
}
void SModelEffectResourceDB::Load()
{
KStream * pRes = KFileManager::Instance().CreateStreamFromResource( "db_ModelEffectResource.rdb" );
if( !pRes ) return;
GAME_DB db_hdr;
pRes->Read( &db_hdr, sizeof(db_hdr) );
#ifdef _DEV_RDB_
// RDB 와 Header의 사이즈 비교.
int fileSize = pRes->Size() - ( STR_DATE_BUFFER + sizeof( int ) );
int headerSize = sizeof(ModelEffectResource) * db_hdr.nCount;
if( fileSize != headerSize )
{
char str[512] = { NULL, };
sprintf( str, "*** RDB Error !!! ***\n\n생성날짜%s\n파일:%s\n파일사이즈:%d\n헤더사이즈:%d\n ",
db_hdr.szDate,
__FILE__,
fileSize,
headerSize
);
::MessageBox( g_hWnd, str, "Error", MB_OK );
if( ::MessageBox( g_hWnd, "RDB와 클라이언트가 맞지않습니다. 강제종료하시겠습니까?", "Error", MB_YESNO ) == IDYES )
{
exit( 1 );
}
}
#endif
ModelEffectResource Item;
for( int i(0); db_hdr.nCount>i; i++ )
{
memset( &Item, 0, sizeof(Item) );
pRes->Read( &Item, sizeof(Item) );
ModelEffectResourceGame* pFindItem = NULL;
if( m_hashModelEffectResource.lookup( Item.id, pFindItem ) == false )
{
ModelEffectResourceGame * pItem = new ModelEffectResourceGame;
pItem->SetData( Item );
m_hashModelEffectResource.add( pItem->id, pItem );
}
else
{
_oprint( "!!!!Data Error SModelEffectResourceDB::Load() Code 가 중복되었습니다.!!!! %d\n", Item.id );
assert(0); //기획팀에 알려 주세여. 바로 수정 해야 합니다.
}
}
KFileManager::Instance().DeleteStream( pRes );
}
ModelEffectResourceGame* SModelEffectResourceDB::GetModelEffectResource( int nModelID )
{
ModelEffectResourceGame* pFindItem = NULL;
if( m_hashModelEffectResource.lookup( nModelID, pFindItem ))
return pFindItem;
return NULL;
}
ModelEffectResourceGame* SModelEffectResourceDB::GetModelEffectResource( const char* szModelName )
{
/* ModelEffectResource* pFindItem = NULL;
if( m_hashModelEffectResource.lookup( nModelID, pFindItem ))
return pFindItem;*/
return NULL;
}