47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
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/// 2011.10.12 - prodongi
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#ifdef _PARTY_RENEWAL_
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#include "SUIRaidSiegeStatusSiegeWnd.h"
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#include "SGameManager.h"
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#include "SGameOption.h"
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SUIRaidSiegeStatusSiegeWnd::SUIRaidSiegeStatusSiegeWnd(SGameManager* pGameManager) : SUIRaidSiegeStatusBaseWnd(pGameManager)
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{
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}
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SUIRaidSiegeStatusSiegeWnd::~SUIRaidSiegeStatusSiegeWnd()
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{
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}
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void SUIRaidSiegeStatusSiegeWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam )
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{
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SUIWnd::PumpUpMessage(lpszControlID, nMessage, lparam, wparam);
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}
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void SUIRaidSiegeStatusSiegeWnd::ProcMsgAtStatic( SGameMessage* pMsg )
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{
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switch (pMsg->nType)
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{
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case IMSG_UI_CHANGE_RESOLUTION:
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pMsg->bUse = true;
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SetRect(KRect(0, 0, GetGameOption().GetResolution_Width(), GetGameOption().GetResolution_Height()));
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break;
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}
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}
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void SUIRaidSiegeStatusSiegeWnd::OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd )
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{
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}
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bool SUIRaidSiegeStatusSiegeWnd::InitControls( KPoint kPos )
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{
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return true;
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}
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void SUIRaidSiegeStatusSiegeWnd::setProgressState()
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{
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}
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#endif |