143 lines
2.7 KiB
C++
143 lines
2.7 KiB
C++
#include "stdafx.h"
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#include "SStringDB.h"
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#include <toolkit/XStringUtil.h>
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#include "SGameManager.h"
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#include "SGameMessage.h"
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//#include "SGameMessageUI.h"
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#include "SMessengerMgr.h"
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#include "SChatType.h"
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//#include "KUIControl.h"
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#include "KUIControlEdit.h"
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#include "SUIHelpTeamPopupWnd.h"
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namespace
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{
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const int g_LimitText = 20; // Edit 컨트롤 최대 텍스트.
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}
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SUIHelpTeamPopupWnd::SUIHelpTeamPopupWnd( SGameManager * pGameManager ) :
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SUIWnd( pGameManager )
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{
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}
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SUIHelpTeamPopupWnd::~SUIHelpTeamPopupWnd()
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{
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Release();
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}
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void SUIHelpTeamPopupWnd::Release()
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{
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}
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SUIWnd* SUIHelpTeamPopupWnd::CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID )
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{
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SUIWnd::CreateWnd( szFile, pWndManager, kPos, nWindowID );
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//// 스크롤바 관련 이미지.
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//GetChild( "scroll_bg_trim_01" )->SetShow( false );
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//GetChild( "scroll_bar_trim_01" )->SetShow( false );
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//GetChild( "scroll_up_trim_01" )->SetShow( false );
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//GetChild( "scroll_down_trim_01" )->SetShow( false );
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KUIWnd * pScroll = GetChild( "scroll_bg_trim_01" );
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if( pScroll )
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pScroll->SetShow( false );
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return this;
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}
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bool SUIHelpTeamPopupWnd::InitControls( KPoint kPos )
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{
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return SUIWnd::InitControls( kPos );
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}
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void SUIHelpTeamPopupWnd::OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd)
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{
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if( bOpen )
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{
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this->SetShow( true );
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// 기존 포커스 제거.
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this->m_pManager->RemoveWnd( this );
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// wnd 출력 리스트의 최하단에 추가. ( wnd 들중 가장 상위에 뜨게 된다. )
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this->m_pManager->AddWnd( this );
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// 가장위에 뜨도록 한다.
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this->m_pManager->SetFocus( this );
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}
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}
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void SUIHelpTeamPopupWnd::ProcMsgAtStatic( SGameMessage* pMsg )
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{
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switch( pMsg->nType )
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{
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case IMSG_UI_MOVE:
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{
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SIMSG_UI_MOVE* pMoveMsg = ( SIMSG_UI_MOVE* )pMsg;
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MovePos( pMoveMsg->m_nX, pMoveMsg->m_nY );
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pMsg->bUse = true;
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}
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break;
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case IMSG_SHOW_UIWINDOW:
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pMsg->bUse = true;
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break;
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}
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}
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void SUIHelpTeamPopupWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam )
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{
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switch( nMessage )
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{
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case KUI_MESSAGE::KBUTTON_CLICK :
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// close.
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if( !::_stricmp( lpszControlID, "button_close" ) ) //servantes 2010.10.13
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_TEAM_HELP, false ) ); // 닫기
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}
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break;
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// 윈도우 이동
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case KUI_MESSAGE::KGENWND_MOVE:
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LimitMoveWnd(); // 게임 외부로 나가지 못하게 제한
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break;
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}
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SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam );
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}
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DWORD SUIHelpTeamPopupWnd::OnMouseMessage(DWORD dwMessage, int x, int y)
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{
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return SUIWnd::OnMouseMessage(dwMessage, x, y);
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}
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