Files
Leviathan/Client/Game/game/Interface/SUIRechargeMsgBoxWnd.h
T
2026-06-01 12:46:52 +02:00

29 lines
774 B
C++

#ifndef _SUIRechargeMsgBoxWnd_h_
#define _SUIRechargeMsgBoxWnd_h_
//#include "SUIWnd.h"
class SGameManager;
class SUIRechargeMsgBoxWnd : public SUIWnd
{
public:
SUIRechargeMsgBoxWnd(SGameManager * pGamaManager) : SUIWnd(pGamaManager) {};
virtual ~SUIRechargeMsgBoxWnd() {};
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
protected:
void msgClickButton(LPCSTR lpszControlID);
void closeWnd();
void setUnCheckStateDontAskButton(); /// 다시 묻지 않음 버튼을 체크 해제한다
bool getCheckStateDontAskButton();
void setContent(int strId); /// 2011.08.11 - prodongi
};
#endif