10 lines
213 B
C
10 lines
213 B
C
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#pragma once
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#include "K3DTypes.h"
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void GetDirection( K3DMatrix &Out, const K3DVector &StartPos, const K3DVector &EndPos );
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float GetAniPlayRate( DWORD attack_speed, DWORD dwMaxTime, bool bRealTime = true ); |