3559 lines
106 KiB
C++
3559 lines
106 KiB
C++
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#pragma once
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//#include <vector>
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#include "SkillBase.h"
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#include "SMessage.h"
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#include "SNetMessageBill.h"
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#include "GameDefine.h"
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#include "K3DTypes.h"
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//#include "Util.h"
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#include <toolkit/c_hidint.h>
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#pragma pack( 1 )
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//===================================================================================================
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///Interface 메세지
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/// IME
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struct SIMSG_IME_NOTIFY : public SGameMessage
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{
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SIMSG_IME_NOTIFY() : SGameMessage(IMSG_IME_NOTIFY)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Key Up
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struct SIMSG_KEYUP : public SGameMessage
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{
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SIMSG_KEYUP() : SGameMessage(IMSG_KEYUP)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Key Down
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struct SIMSG_KEYDOWN : public SGameMessage
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{
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SIMSG_KEYDOWN() : SGameMessage(IMSG_KEYDOWN)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse Move
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struct SIMSG_MOUSEMOVE : public SGameMessage
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{
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SIMSG_MOUSEMOVE() : SGameMessage(IMSG_MOUSEMOVE)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse Wheel
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struct SIMSG_MOUSEWHEEL : public SGameMessage
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{
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SIMSG_MOUSEWHEEL() : SGameMessage(IMSG_MOUSEWHEEL)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse L Btn Up
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struct SIMSG_LBUTTONUP : public SGameMessage
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{
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SIMSG_LBUTTONUP() : SGameMessage(IMSG_LBUTTONUP)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse L Btn Down
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struct SIMSG_LBUTTONDOWN : public SGameMessage
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{
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SIMSG_LBUTTONDOWN() : SGameMessage(IMSG_LBUTTONDOWN)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse L Btn DBLCLK
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struct SIMSG_LBUTTONDBLCLK : public SGameMessage
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{
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SIMSG_LBUTTONDBLCLK() : SGameMessage(IMSG_LBUTTONDBLCLK)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse M Btn Up
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struct SIMSG_MBUTTONUP : public SGameMessage
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{
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SIMSG_MBUTTONUP() : SGameMessage(IMSG_MBUTTONUP)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse M Btn Down
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struct SIMSG_MBUTTONDOWN : public SGameMessage
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{
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SIMSG_MBUTTONDOWN() : SGameMessage(IMSG_MBUTTONDOWN)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse M Btn DBLCLK
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struct SIMSG_MBUTTONDBLCLK : public SGameMessage
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{
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SIMSG_MBUTTONDBLCLK() : SGameMessage(IMSG_MBUTTONDBLCLK)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse R Btn Up
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struct SIMSG_RBUTTONUP : public SGameMessage
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{
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SIMSG_RBUTTONUP() : SGameMessage(IMSG_RBUTTONUP)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse R Btn Down
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struct SIMSG_RBUTTONDOWN : public SGameMessage
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{
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SIMSG_RBUTTONDOWN(): SGameMessage(IMSG_RBUTTONDOWN)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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/// Mouse R Btn DBLCLK
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struct SIMSG_RBUTTONDBLCLK : public SGameMessage
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{
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SIMSG_RBUTTONDBLCLK() : SGameMessage(IMSG_RBUTTONDBLCLK)
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{
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nMsg = 0;
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wParam = 0;
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lParam = 0;
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}
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int nMsg;
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unsigned long wParam;
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unsigned long lParam;
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};
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struct SIMSG_TOGGLE_UIWINDOW : public SGameMessage
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{
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enum _UIWINDOW_TYPE
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{
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UIWINDOW_NONE = -1,
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UIWINDOW_LOGIN, ///< 계정 입력 창
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UIWINDOW_LOGIN_LOGO,
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UIWINDOW_NOTIFY, ///< ????
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UIWINDOW_MINIMAP, ///< 미니맵
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UIWINDOW_CHARSELECT, // Character Management (Create/Delete/Change security pass)
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UIWINDOW_CREATECHAR, ///< 캐릭터 생성
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UIWINDOW_SERVERLIST, ///< 서버 리스트
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UIWINDOW_SERVERNOTICE, ///< 서버 공지
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UIWINDOW_CLANSELECT, ///< 종족 선택
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UIWINDOW_MAINFRAME, ///< 좌측상단(로컬 플레이어 정보)
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UIWINDOW_CHATTING, ///< 채팅
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UIWINDOW_INVENTORY, ///< 인벤토리
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UIWINDOW_TARGET, ///< 타겟
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UIWINDOW_TARGETPORTRAIT, ///< 타겟 얼굴창
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UIWINDOW_CREATURE, ///< 크리쳐(리스트)
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UIWINDOW_CONSOLE, ///< 콘솔
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UIWINDOW_CHARNAMELIST, ///< 캐릭터 이름 리스트
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UIWINDOW_SELECTCHAR_INFO, ///< 선택한 캐릭터의 간략한 정보
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UIWINDOW_DEVOUTPUT, ///< 디버그 창
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UIWINDOW_MAINMENU, ///< 메인 메뉴 버튼
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UIWINDOW_MAINMENU_SUB, ///< 아이템/월드맵 등등 탭(좌측하단)
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UIWINDOW_NPCDIALOG, ///< NPC 대화창
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UIWINDOW_HQUICKSLOT, // [22] H Quick Slot
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UIWINDOW_VQUICKSLOT, ///< V 퀵 슬롯
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UIWINDOW_HQUICKSLOTMENU, ///< H 퀵 슬롯 메뉴
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UIWINDOW_INPUTNUMBER, ///< 숫자 입력 창
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UIWINDOW_SKILL, ///< 스킬
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UIWINDOW_SKILLFUND, ///< 스킬 투자
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UIWINDOW_SYSMENU, ///< 시스템 메뉴 (스킬/ 캐릭터 등등 좌측 버튼)
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UIWINDOW_ITEMCOMBINE, ///< 아이템 조합
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UIWINDOW_ITEMCONTRIBUTION, ///< 아이템 기부
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UIWINDOW_SHOP, ///< 상점
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UIWINDOW_SHOPKART, ///< 상점 카트
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UIWINDOW_STORAGEKART, ///< 창고 카트
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UIWINDOW_STATE_H_EFFECT, ///< 상태 이상 H
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UIWINDOW_STATE_V_EFFECT, ///< 상태 이상 V
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UIWINDOW_MOTION, // [36] Motion 5 windows
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UIWINDOW_SYSTEM, // [37] System – 5 windows
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UIWINDOW_SYSTEM_MAIN, ///< 시스템 메인
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UIWINDOW_MOTION_NORMAL, ///< 모션 기본 (비어 있음)
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UIWINDOW_MOTION_PARTY, ///< 모션 파티 (비어 있음)
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UIWINDOW_MOTION_GESTURE, ///< 모션 감점 (비어 있음)
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UIWINDOW_SYSTEM_NORMAL, ///< 캐릭터 변경 버튼 있는 창
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UIWINDOW_CREATURE_MAIN, ///< 소환된 크리처 메인 프레임 (정보 창)
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UIWINDOW_CREATUREFORM, ///< 크리처 장착(등록) 창
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UIWINDOW_TRADE, ///< 거래
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UIWINDOW_CHARINFO, ///< 캐릭터 정보
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/// 2011.02.09 - prodongi
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UIWINDOW_CHARINFO_SUB_BASIC,
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UIWINDOW_CHARINFO_SUB_ADDED,
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UIWINDOW_CREATURE_PAGE, ///< 소환수 창(소환수 리스트에서 더블클릭)
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UIWINDOW_CREATURE_DETAIL, ///< 소환수 추가 정보
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UIWINDOW_CREATURE_SKILL, ///< 소환수 스킬
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UIWINDOW_CREATURE_SKILLFUND,///< 소환수 스킬 투자
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UIWINDOW_PET_COMMAND, ///< 팻 조작 // sonador #2.1.2.4.3 팻 조작 UI 연동
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UIWINDOW_PARTY, ///< 파티
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UIWINDOW_PARTY_STATE, ///< 파티지속효과
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UIWINDOW_STORAGE, ///< 창고
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// { [sonador][3.1.2]경매장 구현
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UIWINDOW_AUCTION, ///< 경매장
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UIWINDOW_AUCTION_SEARCH, ///< 경매장_물품검색
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UIWINDOW_AUCTION_REGISTER, ///< 경매장_경매등록
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UIWINDOW_AUCTION_TENDER, ///< 경매장_입찰목록
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UIWINDOW_AUCTION_DEPOSIT, ///< 경매장_보관함
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// }
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UIWINDOW_INPUTTEXT, ///< 텍스트 입력 창
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UIWINDOW_PARTY_MENU, ///< 파티 메뉴(파티창 오른쪽)
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UIWINDOW_PARTY_RMENU,
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UIWINDOW_POPUP_PARTY_MENU_CREATURE, ///< 우클릭 크리처 팝업 메뉴 //2011.11.15 - servantes
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//UIWINDOW_CREATURE_HQUICK, //소환된 크리쳐 퀵슬롯
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//퀵슬롯 통합으로 제거 됨 2009.03.24 sfreer
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UIWINDOW_WORLDMAP, ///< 월드맵
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UIWINDOW_CHAT_OPTION, ///< 채팅 옵션
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UIWINDOW_TARGET_STATE, ///< 타겟 지속 효과
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UIWINDOW_STORE_HOST, ///< 노점 서버
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UIWINDOW_STORE_CLIENT, ///< 노점 클라이언트
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UIWINDOW_QUEST_LIST, // [71] Quest list
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UIWINDOW_QUEST_INFO, ///< 퀘스트 정보
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UIWINDOW_QUEST_REWARD, ///< 퀘스트 보상
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UIWINDOW_LOCAL_SIGN, ///< 지역 표시
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UIWINDOW_PARTY_CREATE, ///< 파티 생성
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UIWINDOW_PARTY_INVITE, ///< 파티 초대
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UIWINDOW_JEWEL_EQUIP, ///< 보석 장착
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UIWINDOW_SOUL_CHARGE, ///< 내구도 수리
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UIWINDOW_DUNGEON_STONE, ///< 던전스톤
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UIWINDOW_DUNGEON_UNIT, ///< 던전공대
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UIWINDOW_LICENSE, ///< 약관 동의
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UIWINDOW_COMMUNITY, ///< 커뮤니티
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UIWINDOW_GUILD, ///< 길드
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UIWINDOW_FRIEND, ///< 친구
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UIWINDOW_CUT, ///< 차단 리스트
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UIWINDOW_CREATECHAR_SECOND, // Character Creation Step 2
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UIWINDOW_CREATECHAR_ROTATE00, ///< 캐릭터 생성 왼쪽 회전
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UIWINDOW_CREATECHAR_ROTATE01, ///< 캐릭터 생성 오른쪽 회전
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UIWINDOW_NOTICE, ///< 공지 출력할 윈도우
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UIWINDOW_CHINAWARRING, ///< 중국쪽에서 로그인 화면에 보여줄 경고 메세지문구 (건강문구라든가??)
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UIWINDOW_WEBGAMESUTDOWN, ///< 웹로긴시 로긴쪽에서 종료하는 버튼윈도우
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//풀다운 -N4-
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UIWINDOW_FULLDOWN_PLAYER,
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UIWINDOW_FULLDOWN_TARGETPLAYER,
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UIWINDOW_FULLDOWN_TARGETMONSTER,
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UIWINDOW_FULLDOWN_MINIMAP,
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UIWINDOW_FULLDOWN_ITEMDROP,
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UIWINDOW_FULLDOWN_CREATURE,
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UIWINDOW_CASH_STORAGE, ///< 캐쉬 창고
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UIWINDOW_CREATECHAR_BOTTOM, // The window below
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UIWINDOW_CREATECHAR_SECOND_BOTTOM,// The window below
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UIWINDOW_CASH_TITLE, ///< 캐쉬 상정 타이틀
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UIWINDOW_GUILD_TITLE, ///< 길드 타이틀
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//유료 아이템
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UIWINDOW_RESURRECT, ///< 부활
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UIWINDOW_RECALL, ///< 소환
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UIWINDOW_HELP_TITLE, ///< HELP 타이틀
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UIWINDOW_POPURL_TITLE, ///< POPUP URL 타이틀
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UIWINDOW_GAME_RATING, ///< 게임등급 표시
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UIWINDOW_GAME_RATING_18ONLY, ///< 게임등급 표시
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UIWINDOW_SCREENSHOT, ///< 스크린샷 표시
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UIWINDOW_RACE_SELECT, // Race selection (character creation before customizing)
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UIWINDOW_RACE_TEXT, ///< 종족 택스트
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UIWINDOW_RACE_DESC, ///< 종족 설명
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UIWINDOW_EFFECT_FOCUS, ///< 집중 효과
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UIWINDOW_LOADING, ///< 로딩 화면
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UIWINDOW_CREATURE_CARD_FRONT, ///< 크리쳐 카드 // 2010.08.03 - prodongi
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UIWINDOW_CREATURE_CARD_BACK, ///< 크리쳐 카드 서브 // 2010.08.03 - prodongi
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UIWINDOW_SKIN_COLOR, ///< 피부색
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UIWINDOW_CONTRIBUTION_MSGBOX, ///< 기부 보상관련 모달형 윈도우(메세지박스)
|
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UIWINDOW_KOREAWARRING_GRADE_15, ///< 15세
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UIWINDOW_KOREAWARRING_GRADE_18, ///< 18세
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UIWINDOW_KOREAWARRING_VIO_LAN, ///< 폭력 언어
|
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|
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UIWINDOW_SECURITYSETTING, ///< 보안 설정
|
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UIWINDOW_SECURITYSETTINGMODIFY, ///< 보안 설정 변경
|
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UIWINDOW_SECURITYCHARACTER, ///< 보안 캐릭터
|
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UIWINDOW_SECURITYSTORAGE, ///< 보안 창고
|
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|
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UIWINDOW_IN_GAME_LOGOUT, ///< 게임내 로그아웃 클릭시 표시되는 윈도우
|
||
|
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UIWINDOW_TEST, ///< 테스트용 윈도우
|
||
|
||
//AddOn용 윈도우 타입들
|
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UIWINDOW_TARGET_WND_ADDON, ///< Target창 애드온
|
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UIWINDOW_INVENTORY_WND_ADDON, ///< Inventory창 애드온
|
||
UIWINDOW_LOGIN_PUBLISHER, ///< sonador #2.3.3.4 (국내) copy rights 변경
|
||
|
||
// #2.1.2.11.1
|
||
UIWINDOW_HUNTAHOLIC_LOBBY,
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UIWINDOW_HUNTAHOLIC_INSTANCE,
|
||
UIWINDOW_HUNTAHOLIC_SCOREBOARD,
|
||
UIWINDOW_HUNTAHOLIC_RESULT,
|
||
UIWINDOW_HUNTAHOLIC_CREATE_INSTANCE,
|
||
UIWINDOW_HUNTAHOLIC_CONFIRM_PASSWORD,
|
||
UIWINDOW_TASKBAR,
|
||
UIWINDOW_CHANGE_NAME, // sonador #2.1.24
|
||
UIWINDOW_IP_BLOCK, // floyd 2008. 12. 12
|
||
UIWINDOW_BADGE, // hunee 2009-03-02
|
||
UIWINDOW_RESURRECT_PVP, // kappamind 2009.03.10
|
||
UIWINDOW_CONTRIBUTION_RANKING, // kappamind 2009.04.02 기부시스템 랭킹 UI
|
||
UIWINDOW_CONTRIBUTION_REWARD_CONFIRM, // 정동섭 2009.4.21 기부보상 (랭킹순위권) 아이템 받기확인용 창
|
||
|
||
//로비리뉴얼에서 추가됨. 2009.06.05 sfreer
|
||
UIWINDOW_LOGIN_SUBTITLE,
|
||
UIWINDOW_LOGIN_SUBMENU,
|
||
UIWINDOW_LOGIN_COPYRIGHT_LOGO, //로그인시 화면 우측 하단에 나오는 nflavor로고
|
||
UIWINDOW_LOGIN_TEXT,
|
||
UIWINDOW_LOGIN_GAMERATING,
|
||
UIWINDOW_CREDIT,
|
||
UIWINDOW_CREDIT_TEXT,
|
||
UIWINDOW_SERVERMENU,
|
||
UIWINDOW_SERVERSCREENSHOT,
|
||
UIWINDOW_SERVERTEXT,
|
||
UIWINDOW_SECURITYCLEAR,
|
||
UIWINDOW_CHARSELECTTEXT,
|
||
UIWINDOW_ENDING,
|
||
UIWINDOW_INTRO_SUB,
|
||
|
||
UIWINDOW_PROTECTSOLUTION,
|
||
|
||
UIWINDOW_INSTANCE_ENTRANCE,
|
||
UIWINDOW_INSTANCE_TASKBAR_ENTRANCE,
|
||
//UIWINDOW_INSTANCE_WARRECORD, /// 2011.05.26 안 쓰임 - prodongi
|
||
UIWINDOW_COPYRIGHTS_MARKING01,
|
||
UIWINDOW_COPYRIGHTS_MARKING02,
|
||
|
||
|
||
// GUILD UI.
|
||
// 2010.3.5 bintitle 테스트
|
||
UIWINDOW_GUILD_MAINWND, // 메인
|
||
UIWINDOW_GUILD_SUB_INFO, // 길드정보
|
||
UIWINDOW_GUILD_SUB_MANAGE, // 길드관리
|
||
UIWINDOW_GUILD_SUB_MASTER, // 길드마스터
|
||
|
||
UIWINDOW_GUILD_MAIN_TAP_MEMBER, // 길드맴버
|
||
//UIWINDOW_GUILD_MAIN_
|
||
|
||
UIWINDOW_MEMOWND, // TEST 메모
|
||
|
||
// 길드관리 - 패널윈도우
|
||
//UIWINDOW_GUILD_SUB_MANAGE_PANEL_ONESELF, // 나의관리
|
||
//UIWINDOW_GUILD_SUB_MANAGE_PANEL_MARK, // 길드마크넣기
|
||
UIWINDOW_GUILD_SUB_MANAGE_PANEL_PERSNAL, // Panel 나의관리
|
||
UIWINDOW_GUILD_SUB_MANAGE_PANEL_GUILDMARK, // Panel 길드마크넣기
|
||
UIWINDOW_GUILD_SUB_MANAGE_PANEL_MEMBER, // Panel 길드원 관리
|
||
UIWINDOW_GUILD_SUB_MANAGE_PANEL_TEAM, // Panel 공격대 결성
|
||
UIWINDOW_GUILD_SUB_MANAGE_PANEL_CLASSNAME, // Panel 길드등급 명칭
|
||
UIWINDOW_GUILD_SUB_MANAGE_PANEL_INVITATION, // Panel 길드원 가입
|
||
UIWINDOW_GUILD_SUB_MANAGE_PANEL_NOTICE, // Panel 길드 공지
|
||
UIWINDOW_GUILD_SUB_MANAGE_PANEL_DONATE,
|
||
|
||
// 길드마스터 - 패널윈도우
|
||
UIWINDOW_GUILD_SUB_MASTER_PANEL_CLASS1, // N등급 길드원
|
||
|
||
// 길드맴버관련 팝업윈도우.
|
||
UIWINDOW_GUILD_SUBMENU_RIGHTCLICK,
|
||
|
||
UIWINDOW_GUILD_SUB_MANAGE_INVITATION, // 길드관리 - 길드원가입 - 길드초대윈도우.
|
||
UIWINDOW_GUILD_SUB_MANAGE_CLASS, // 길드관리 - 길드원관리 - 길드원등급 팝업 윈도우.
|
||
UIWINDOW_GUILD_SUBMENU_CLASS_RIGHTCLICK, // 길드등급 팝업메뉴.
|
||
UIWINDOW_GUILD_SUB_MANAGE_EXPULSION, // 길드원제명 팝업 윈도우.
|
||
UIWINDOW_GUILD_SUB_INFO_ALLIANCE, // 연합길드 정보 팝업 윈도우.
|
||
UIWINDOW_GUILD_SUB_MASTER_PROMOTE, // 길드장인계 팝업 윈도우.
|
||
UIWINDOW_GUILD_SUB_MANAGE_TEAM, // 공격대결성 팝업 윈도우.
|
||
UIWINDOW_GUILD_SUB_MANAGE_TEAM_HELP, // 공격대관련 도움말 팝업 윈도우.
|
||
|
||
UIWINDOW_EQUIPMENT, // [187] Equipment. Separates what was previously attached to the inventory (Inventory renewal). 2010.07.23. bintitle.
|
||
UIWINDOW_EQUIPMENT_POPUP, // 장비창의 우클릭메뉴.
|
||
|
||
// 아이템 파괴 윈도우.
|
||
UIWINDOW_DESTRUCTION,
|
||
|
||
UIWINDOW_BOSS_MONSTER_CARD, ///< 보스 몬스터카드 // 2010.08.06 - prodongi
|
||
|
||
|
||
// 내구도출력UI.
|
||
UIWINDOW_DURABILITY,
|
||
|
||
// 공식 리스트 윈도우.
|
||
UIWINDOW_FORMULA,
|
||
|
||
// 아이템강화 윈도우.
|
||
UIWINDOW_UPGRADE,
|
||
|
||
// 아이템수리 윈도우.
|
||
UIWINDOW_REPAIR,
|
||
|
||
// 아이템합성 진행률 출력 윈도우.
|
||
UIWINDOW_MIX_PROGRESS,
|
||
|
||
// 도움말 출력 윈도우.
|
||
UIWINDOW_HELP_WND,
|
||
|
||
// 크리처 농장.
|
||
UIWINDOW_CREATURE_FRAM_WND, //servantes 2011.01.17
|
||
|
||
// 크리처 농장 도움말. // servantes 2011.02.17
|
||
UIWINDOW_CREATURE_FRAM_HELP_WND,
|
||
|
||
/// 2011.02.16 - prodongi
|
||
UIWINDOW_RECHARGE_MSGBOX, /// 충전 확인 창
|
||
|
||
// 인스턴스 던전 입장 UI // servantes 2011.06.30
|
||
UIWINDOW_MISSION_ENTERANCE_WND,
|
||
|
||
// 인스턴스 던전 제목 UI // servantes 2011.06.30
|
||
UIWINDOW_MISSION_TITLE_WND,
|
||
|
||
UIWINDOW_POPUP_PARTY_MENU_CHARACTER, // 우클릭 캐릭터 팝업 메뉴 UI : servantes 2011.11.15
|
||
|
||
UIWINDOW_DUNGEON_UNIT_MINI, // 공대창 미니 : 2011.10.10 - marine
|
||
|
||
UIWINDOW_RAID_SIEGE_STATUS, /// 2011.10.12 레이드 시즈 상태 창 - prodongi
|
||
|
||
UIWINDOW_DUNGEON_UNIT_INVITATION, // 공격대 초대창 : 2011.10.20 - marine
|
||
UIWINDOW_GUILD_MEMBER_LIST, // 길드 리스트 : 2011. 10. 26 - marine
|
||
UIWINDOW_MISSION, /// 2011.11.29 미션 윈도우 - prodongi
|
||
UIWINDOW_TITLE_MAIN, // 2012. 4. 4 - marine 호칭 메인창
|
||
UIWINDOW_TITLE_GAIN_RESULT, // 2012. 4. 4 - marine 호칭 획득 결과 알림창
|
||
UIWINDOW_ARENA_GUIDE_TOOLTIP, /// 2012.04.26 유도 툴팁 - prodongi
|
||
UIWINDOW_ANNOUNCE, /// 2012.04.30 공지 - prodongi
|
||
UIWINDOW_NOTIFICATION, /// 2012.05.04 알림창 - prodongi
|
||
UIWINDOW_ARENA_MENU, /// 2012.05.02 아레나 메뉴 - prodongi
|
||
UIWINDOW_ARENA_SELECTION_READY, /// 2012.05.02 아레나 선택 준비 - prodongi
|
||
UIWINDOW_ARENA_PRACTICE_READY, /// 2012.05.02 아레나 연습 준비 - prodongi
|
||
UIWINDOW_ARENA_WAITING, /// 2012.05.02 아레나 대기 - prodongi
|
||
UIWINDOW_ARENA_PRACTICE_WAITING, /// 2012.05.02 아레나 빠른 대기 - prodongi
|
||
UIWINDOW_ARENA_GAME_CLASSIC, /// 2012.05.02 아레나 게임 - prodongi
|
||
UIWINDOW_ARENA_GAME_SLAUGHTER, /// 2012.05.02 아레나 게임 - prodongi
|
||
UIWINDOW_ARENA_GAME_BINGO, /// 2012.05.02 아레나 게임 - prodongi
|
||
UIWINDOW_ARENA_GAME_BINGO_BOARD, // [221] 2012.05.02 Arena Bingo Game – prodongi
|
||
UIWINDOW_ARENA_GAME_SLAUGHTER_PRACTICE, // [222] 2012.05.02 Arena Game – prodongi
|
||
UIWINDOW_ARENA_RESULT, /// 2012.05.02 아레나 결과 - prodongi
|
||
UIWINDOW_ARENA_REPORT_DIVE, /// 2012.05.31 잠수 신고 창 - prodongi
|
||
UIWINDOW_AWAKENING,
|
||
UIWINDOW_DECOMPOSITION, // 분해 창 - ( UIWINDOW_DECOMPOSITION )
|
||
UIWINDOW_TARGET_PLAYER, // 타겟 창 - 플레이어 ( UIWINDOW_TARGET_PLAYER )
|
||
UIWINDOW_TARGET_CREATURE, // 타겟 창 - 크리쳐 ( UIWINDOW_TARGET_CREATURE )
|
||
UIWINDOW_TARGET_NPC, // 타겟 창 - NPC( UIWINDOW_TARGET_NPC )
|
||
UIWINDOW_TARGET_PROP, // 타겟 창 - 퀘스트 프랍( UIWINDOW_TARGET_PROP )
|
||
UIWINDOW_PARTYMATCHING, // AziaMafia OFF ALL PARTYMATCHING
|
||
UIWINDOW_PARTYMATCHING_REGISTER, // 파티 매칭 등록
|
||
|
||
UIWINDOW_LAST // 마지막 번호. loop테스트용
|
||
};
|
||
|
||
SIMSG_TOGGLE_UIWINDOW( _UIWINDOW_TYPE Type )
|
||
: SGameMessage( IMSG_TOGGLE_UIWINDOW ), m_Type( Type ) { }
|
||
|
||
_UIWINDOW_TYPE m_Type;
|
||
};
|
||
|
||
struct SIMSG_SHOW_UIWINDOW : public SGameMessage
|
||
{
|
||
SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, bool bShow, bool bModal=false )
|
||
: SGameMessage( IMSG_SHOW_UIWINDOW ), m_Type( Type ), m_bShow( bShow ), m_bModal( bModal ) { }
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Type;
|
||
bool m_bShow;
|
||
bool m_bModal;
|
||
};
|
||
|
||
|
||
struct SIMSG_LOGIN_ACCOUNT : public SGameMessage
|
||
{
|
||
SIMSG_LOGIN_ACCOUNT( const char* szAccount, const char* szPassword/*, const char* szOTP*/ )
|
||
: SGameMessage( IMSG_LOGIN_ACCOUNT ), m_strAccount( szAccount ), m_strPassword( szPassword )/*, m_strOTP( szOTP )*/ { }
|
||
|
||
std::string m_strAccount;
|
||
std::string m_strPassword;
|
||
// std::string m_strOTP;
|
||
};
|
||
|
||
struct SIMSG_LOGIN_OTP_ACCOUNT : public SGameMessage
|
||
{
|
||
SIMSG_LOGIN_OTP_ACCOUNT( const char* szAccount, const char* szOTP )
|
||
: SGameMessage( IMSG_LOGIN_OTP_ACCOUNT ), m_strAccount( szAccount ), m_strOTP( szOTP ) { }
|
||
|
||
std::string m_strAccount;
|
||
std::string m_strOTP;
|
||
};
|
||
|
||
// floyd 3.11.1 iMBC 채널링 구현
|
||
struct SIMSG_LOGIN_IMBC_ACCOUNT : public SGameMessage
|
||
{
|
||
SIMSG_LOGIN_IMBC_ACCOUNT( const char* szAccount, const char* szPassword )
|
||
: SGameMessage( IMSG_LOGIN_IMBC_ACCOUNT ), m_strAccount( szAccount ), m_strPassword( szPassword ) { }
|
||
|
||
std::string m_strAccount;
|
||
std::string m_strPassword;
|
||
};
|
||
|
||
//gmpbigsun( 20100613 ) : SID 인증
|
||
struct SIMSG_LOGIN_SID : public SGameMessage
|
||
{
|
||
SIMSG_LOGIN_SID( const char* szSID )
|
||
: SGameMessage( IMSG_LOGIN_SID ), m_strSID( szSID ) { }
|
||
|
||
std::string m_strSID;
|
||
};
|
||
|
||
struct SIMSG_LICENSE_AGREE : public SGameMessage
|
||
{
|
||
SIMSG_LICENSE_AGREE( bool bIsAgree )
|
||
: SGameMessage( IMSG_LICENSE_AGREE ), m_bIsAgree( bIsAgree ) { }
|
||
|
||
bool m_bIsAgree;
|
||
};
|
||
|
||
struct SIMSG_CREATE_NEWCHAR : public SGameMessage
|
||
{
|
||
SIMSG_CREATE_NEWCHAR( const char* szName )
|
||
: SGameMessage( IMSG_CREATE_NEWCHAR ), m_strName( szName ) { }
|
||
|
||
std::string m_strName;
|
||
int m_nRace;
|
||
int m_nSex;
|
||
};
|
||
|
||
struct SIMSG_CHARLIST_SELECTEDINFO : public SGameMessage
|
||
{
|
||
SIMSG_CHARLIST_SELECTEDINFO( int nIndex, int nLevel = 0, int nJobLevel = 0, int nJobID = (-1), const char* szName = "", bool bSelected = false )
|
||
: SGameMessage( IMSG_CHARLIST_SELECTEDINFO ), m_nIndex( nIndex ), m_nLevel( nLevel ), m_nJobLevel( nJobLevel ), m_nJobID( nJobID ), m_strName( szName ), m_bSelected( bSelected ) { }
|
||
|
||
int m_nIndex;
|
||
int m_nLevel;
|
||
int m_nJobLevel;
|
||
int m_nJobID;
|
||
std::string m_strName;
|
||
bool m_bSelected;
|
||
};
|
||
|
||
struct SIMSG_SET_NOTICEWND : public SGameMessage
|
||
{
|
||
enum NOTICE_USE_TYPE
|
||
{
|
||
NOTICE_DEF = 0,
|
||
NOTICE_OLD,
|
||
};
|
||
SIMSG_SET_NOTICEWND( const char* szNotice, int nUseType = NOTICE_DEF )
|
||
: SGameMessage( IMSG_SET_NOTICEWND ), m_strNotice( szNotice ), m_nUseType(nUseType) { }
|
||
|
||
int m_nUseType;
|
||
std::string m_strNotice;
|
||
};
|
||
|
||
struct SIMSG_UIWND_NOTIFY_TO_LOBBY : public SGameMessage
|
||
{
|
||
SIMSG_UIWND_NOTIFY_TO_LOBBY( const char* szButtonID, bool bJustPress = false )
|
||
: SGameMessage( IMSG_UIWND_NOTIFY_TO_LOBBY ), m_szButtonID( szButtonID ), m_bJustPress( bJustPress )
|
||
{
|
||
m_nSelectIndex = -1;
|
||
//m_groupId = 0;
|
||
m_textureId = 0;
|
||
}
|
||
|
||
const char* m_szButtonID;
|
||
bool m_bJustPress;
|
||
int m_nSelectIndex;
|
||
// @brief 2010.04.21 Used only for hair settings when customizing a character. - prodongi
|
||
int m_hairColor;
|
||
int m_textureId;
|
||
};
|
||
|
||
struct SIMSG_DELETE_SELECTEDAVATAR : public SGameMessage
|
||
{
|
||
SIMSG_DELETE_SELECTEDAVATAR() : SGameMessage( IMSG_DELETE_SELECTEDAVATAR ) { }
|
||
|
||
char name[19];
|
||
char security_no[19];
|
||
};
|
||
|
||
struct SIMSG_REQ_UIDISPLAY_INFO : public SGameMessage
|
||
{
|
||
enum _UIREQUEST_TYPE
|
||
{
|
||
UIREQ_CHARSTATUS, ///< 요청하는 정보의 종류
|
||
UIREQ_QUICKSLOT,
|
||
UIREQ_INVENTORY,
|
||
};
|
||
SIMSG_REQ_UIDISPLAY_INFO( _UIREQUEST_TYPE Type )
|
||
: SGameMessage( IMSG_REQ_UIDISPLAY_INFO ), m_Type( Type ) { }
|
||
|
||
_UIREQUEST_TYPE m_Type;
|
||
};
|
||
|
||
struct SIMSG_UI_QUICKSLOT_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_QUICKSLOT_INFO() : SGameMessage( IMSG_UI_QUICKSLOT_INFO ) { }
|
||
|
||
// It seems enough to receive 12 * 4 ID information
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------------------------------------------
|
||
// IMSG UI - 타겟 정보
|
||
//-----------------------------------------------------------------------------------------------------------------
|
||
struct SIMSG_UI_TARGET_INFO : public SGameMessage
|
||
{
|
||
string strName; // 이름
|
||
string strEvolutionName; // 진화 이름
|
||
string strCobName; // Cob 이름
|
||
KSeqAvatarEx* pSeqForm; // NULL 이면, 타겟 없음.
|
||
AR_HANDLE handle; // 핸들
|
||
int nObjType; // 오브젝트 타입 ( 캐릭터, NPC, PROP... )
|
||
int nHP; // HP
|
||
int nMP; // MP
|
||
int nMaxHP; // 최대 HP
|
||
int nMaxMP; // 최대 MP
|
||
int nLevel; // 레벨
|
||
int nJobID; // 직업 아이디
|
||
int nMobID; // 몬스터 아이디
|
||
|
||
SIMSG_UI_TARGET_INFO()
|
||
: SGameMessage(IMSG_UI_TARGET_INFO)
|
||
, strName( "" )
|
||
, strEvolutionName( "" )
|
||
, strCobName( "" )
|
||
, pSeqForm(NULL)
|
||
, handle( NULL )
|
||
, nHP( NULL )
|
||
, nMP( NULL )
|
||
, nMaxHP( NULL )
|
||
, nMaxMP( NULL )
|
||
, nObjType( -1 )
|
||
, nLevel( NULL )
|
||
, nJobID( -1 )
|
||
, nMobID( NULL )
|
||
{
|
||
}
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------------------------------------------
|
||
// IMSG UI - 타겟 정보 (플레이어)
|
||
//-----------------------------------------------------------------------------------------------------------------
|
||
struct SIMSG_UI_TARGET_INFO_PLAYER : public SIMSG_UI_TARGET_INFO
|
||
{
|
||
GAME_DEFINE::CLAN eClan; // 종족
|
||
|
||
SIMSG_UI_TARGET_INFO_PLAYER()
|
||
: eClan( GAME_DEFINE::CLAN::GCLAN_NOTHING )
|
||
{
|
||
}
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------------------------------------------
|
||
// IMSG UI - 타겟 정보 (필드프랍)
|
||
//-----------------------------------------------------------------------------------------------------------------
|
||
struct SIMSG_UI_TARGET_INFO_PROP : public SIMSG_UI_TARGET_INFO
|
||
{
|
||
int nType; // 타입
|
||
|
||
SIMSG_UI_TARGET_INFO_PROP()
|
||
: nType( NULL )
|
||
{
|
||
}
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------------------------------------------
|
||
// IMSG UI - 타겟 정보 (NPC)
|
||
//-----------------------------------------------------------------------------------------------------------------
|
||
struct SIMSG_UI_TARGET_INFO_NPC : public SIMSG_UI_TARGET_INFO
|
||
{
|
||
std::string strJobName; // 직업 이름
|
||
|
||
SIMSG_UI_TARGET_INFO_NPC()
|
||
: strJobName( "" )
|
||
{
|
||
}
|
||
};
|
||
|
||
|
||
/// 2012.01.05 - prodongi
|
||
struct SIMSG_UI_TARGET_PORTRAIT_REFRESH : public SGameMessage
|
||
{
|
||
SIMSG_UI_TARGET_PORTRAIT_REFRESH() : SGameMessage(IMSG_UI_TARGET_PORTRAIT_REFRESH)
|
||
, pszName(NULL), pSeqForm(NULL), handle(0), nHP(0), nMP(0), nMaxHP(0), nMaxMP(0), nObjType(0), pCobName(NULL), nLevel(0), nJobID(-1), nMobID(0) {}
|
||
|
||
const char * pszName; ///< 이름
|
||
class KSeqAvatarEx * pSeqForm; ///< NULL 이면, 타겟 없음.
|
||
AR_HANDLE handle; ///< 타겟 핸들
|
||
int nHP; ///< HP
|
||
int nMP; ///< MP
|
||
int nMaxHP;
|
||
int nMaxMP;
|
||
int nObjType; ///< 캐릭터 인가?, NPC, Mob 인가 등등...
|
||
const char * pCobName; ///< Cob Name
|
||
int nLevel; ///< level
|
||
int nJobID; ///< job id
|
||
int nMobID; ///< mob id
|
||
};
|
||
|
||
struct SIMSG_UI_NAME_FORCE_SET : public SGameMessage
|
||
{
|
||
SIMSG_UI_NAME_FORCE_SET() : SGameMessage(IMSG_UI_NAME_FORCE_SET) { handle = 0; bForceShow = false; }
|
||
|
||
AR_HANDLE handle; ///< 타겟 핸들
|
||
bool bForceShow;
|
||
};
|
||
|
||
struct SIMSG_UI_TARGET_ACTIVE_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_TARGET_ACTIVE_INFO() : SGameMessage(IMSG_UI_TARGET_ACTIVE_INFO) {}
|
||
|
||
enum
|
||
{
|
||
TARGET_HIDEWINDOW = 0, ///< 창 숨김
|
||
TARGET_SHOWWINDOW, ///< 창 표시
|
||
TARGET_ACTIVE_OFF, ///< 타겟마크 비활성
|
||
TARGET_ACTIVE_ON, ///< 타겟마크 활성
|
||
TARGET_ACTIVE_ING, ///< 타겟마크 계속 활성, 공격시
|
||
TARGET_ACTIVE_FORCE_OFF, ///< 강제로 꺼짐
|
||
};
|
||
|
||
AR_HANDLE handle; ///< 타겟 핸들
|
||
int nActiveInfo; ///< 위에 참조
|
||
};
|
||
|
||
struct SIMSG_UI_TARGET_CAM_POS : public SGameMessage
|
||
{
|
||
SIMSG_UI_TARGET_CAM_POS() : SGameMessage( IMSG_UI_TARGET_CAM_POS )
|
||
{
|
||
pos = K3DVertex(0,0,0);
|
||
}
|
||
K3DVertex pos;
|
||
};
|
||
|
||
struct SIMSG_UI_DROP_ITEM_NAME : public SGameMessage
|
||
{
|
||
SIMSG_UI_DROP_ITEM_NAME() : SGameMessage( IMSG_UI_DROP_ITEM_NAME )
|
||
{
|
||
hItem = 0;
|
||
bShow = false;
|
||
};
|
||
|
||
AR_HANDLE hItem;
|
||
bool bShow;
|
||
};
|
||
|
||
struct SIMSG_UI_DROP_ALL_ITEM_NAME : public SGameMessage
|
||
{
|
||
SIMSG_UI_DROP_ALL_ITEM_NAME() : SGameMessage( IMSG_UI_DROP_ALL_ITEM_NAME )
|
||
{
|
||
bShow = false;
|
||
};
|
||
bool bShow;
|
||
};
|
||
|
||
/// 게임 -> UI 상태 동기화 맞추기 위한 메세지
|
||
struct SIMSG_UI_TARGET_STAT : public SGameMessage
|
||
{
|
||
enum
|
||
{
|
||
USE_DEF = 0,
|
||
USE_EXP = 1,
|
||
USE_HPMP = 2,
|
||
USE_STATE_DMG = 3,
|
||
USE_EXP_JP_BONUS_PCBANG = 4,
|
||
USE_EXP_JP_BONUS_STAMINA = 5,
|
||
USE_EXP_JP_BONUS_PREMIUM_PCBANG = 6,
|
||
USE_EXP_JP_BONUS_OGOK = 7, // 오곡크래커 관련 2009.04.14 sfreer
|
||
USE_EXP_JP_BONUS_SUPER_SAVE = 8, // 2010.10.01 성장의 물약(구슈퍼세이버) prodongi
|
||
};
|
||
|
||
SIMSG_UI_TARGET_STAT() : SGameMessage( IMSG_UI_TARGET_STAT )
|
||
{
|
||
handle = 0;
|
||
m_nMode = 0;
|
||
m_nVar1 = 0;
|
||
m_nVar2 = 0;
|
||
m_nVar3 = 0;
|
||
m_nVar4 = 0;
|
||
}
|
||
AR_HANDLE handle;
|
||
int m_nMode;
|
||
__int64 m_nVar1; ///< HP 100% 또는 Exp
|
||
__int64 m_nVar2; ///< MP 100% 또는 Jp
|
||
__int64 m_nVar3;
|
||
__int64 m_nVar4;
|
||
};
|
||
|
||
struct SIMSG_UI_2DPOS_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_2DPOS_INFO() : SGameMessage( IMSG_UI_2DPOS_INFO ) ,handle(0), nX(0), nY(0), nX_middle(0), nY_middle(0), nX_bottom(0), nY_bottom(0), nReal_X(0), nReal_Y(0), bVisible( true ), bNotClip( true ), fAlpha(1.0f), fRadian(0.f),fCamDistance(0.f) {}
|
||
|
||
enum
|
||
{
|
||
TY_MY, TY_CREATURE, TY_MOB, TY_PLAYER, TY_NPC, TY_ITEM, TY_PET,
|
||
};
|
||
|
||
AR_HANDLE handle;
|
||
int nX;
|
||
int nY;
|
||
int nX_middle;
|
||
int nY_middle;
|
||
int nX_bottom;
|
||
int nY_bottom;
|
||
int nReal_X;
|
||
int nReal_Y;
|
||
int nObjType; // Self, creature, monster, NPC, other players, party members, Chaos character, Chaos party members, boss monsters, etc…
|
||
bool bVisible;
|
||
bool bNotClip; // Check if visible in field of view (true = visible)
|
||
float fAlpha;
|
||
|
||
float fRadian;
|
||
float fCamDistance; // Distance to the camera
|
||
};
|
||
|
||
struct SIMSG_UI_MY_DEGREE : public SGameMessage
|
||
{
|
||
SIMSG_UI_MY_DEGREE() : SGameMessage( IMSG_UI_MY_DEGREE ) {}
|
||
|
||
float fRadian;
|
||
};
|
||
|
||
struct SIMSG_UI_GAUGE_TIME_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_GAUGE_TIME_INFO() : SGameMessage( IMSG_UI_GAUGE_TIME_INFO ) {}
|
||
|
||
DWORD time;
|
||
|
||
AR_HANDLE caster; ///< 플레이어 혹은 크리쳐
|
||
int nSkillID;
|
||
int nSkillLv;
|
||
};
|
||
|
||
struct SIMSG_UI_ETC_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_ETC_INFO() : SGameMessage( IMSG_UI_ETC_INFO ) {}
|
||
|
||
DWORD fps;
|
||
DWORD dwTotal, dwFree;
|
||
float x, y, z;
|
||
float cx, cy, cz;
|
||
};
|
||
|
||
struct SIMSG_UI_NAME_TEXT : public SGameMessage
|
||
{
|
||
SIMSG_UI_NAME_TEXT( bool show ) : SGameMessage( IMSG_UI_NAME_TEXT ) , bShow(show) { }
|
||
bool bShow;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_INVENTORY : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_INVENTORY() : SGameMessage( IMSG_UI_ACT_INVENTORY )
|
||
{
|
||
m_nActType = ACT_USE;
|
||
m_nHandle = 0;
|
||
m_nCnt = count_t( 1 );
|
||
m_TargetHandle = 0;
|
||
m_ItemUseTargetHandle = 0;
|
||
m_putBeltSlot = 0; // 2010.08.17 - prodongi
|
||
}
|
||
|
||
/// 음 .... 신체부위별 또는 소지인벤 타입을 나누고 .. 소지인벤의 경우 인덱스를 넘기면 될듯 .. ?
|
||
enum
|
||
{
|
||
ACT_USE = 0,
|
||
ACT_DISCARD,
|
||
ACT_SKILLCARD_BIND, ///< 스킬 카드 장착
|
||
ACT_SKILLCARD_UNBIND, ///< 스킬 카드 장착 해제
|
||
ACT_CREATURE_USE,
|
||
ACT_BELT_PUTON, ///< 벨트 카드 장착
|
||
ACT_BELT_PUTOFF, ///< 벨트 카드 장착 해제
|
||
};
|
||
int m_nActType;
|
||
AR_HANDLE m_nHandle; ///< Item Handle
|
||
count_t m_nCnt;
|
||
AR_HANDLE m_TargetHandle; ///< Target Handle 스킬 카드 장착(해제)시만 사용
|
||
AR_HANDLE m_ItemUseTargetHandle; //
|
||
std::string m_strParameter;
|
||
int m_putBeltSlot; // 2010.08.17 - prodongi
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_CREATURE : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_CREATURE( AR_HANDLE nSelectHandle )
|
||
: SGameMessage( IMSG_UI_ACT_CREATURE ), m_nHandle( nSelectHandle ) { }
|
||
|
||
AR_HANDLE m_nHandle;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_TARGET : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_TARGET() : SGameMessage( IMSG_UI_ACT_TARGET ), m_nTargetHandle( 0 ) { }
|
||
|
||
AR_HANDLE m_nTargetHandle; ///< 0이면 타겟 해제, 0 보다 크면, 타겟 설정
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_FAR_PARTY_TARGET : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_FAR_PARTY_TARGET() : SGameMessage( IMSG_UI_ACT_FAR_PARTY_TARGET ), m_nTargetHandle( 0 ) { }
|
||
SIMSG_UI_ACT_FAR_PARTY_TARGET(AR_HANDLE hTarget) : SGameMessage( IMSG_UI_ACT_FAR_PARTY_TARGET ), m_nTargetHandle( hTarget ) { }
|
||
|
||
AR_HANDLE m_nTargetHandle; ///< 0이면 타겟 해제, 0 보다 크면, 타겟 설정
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_NPCDIALOG : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_NPCDIALOG( const char* szTrigger ) : SGameMessage( IMSG_UI_ACT_NPCDIALOG ), m_strTrigger( szTrigger ) { }
|
||
|
||
std::string m_strTrigger;
|
||
};
|
||
|
||
/// 스킬 배우기 UI -> Game
|
||
struct SIMSG_UI_ACT_LEARN_SKILL : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_LEARN_SKILL() : SGameMessage (IMSG_UI_ACT_LEARN_SKILL)
|
||
{
|
||
handle = NULL;
|
||
nSkillID = NULL;
|
||
nOriginSkillID = NULL;
|
||
nSkillLv = NULL;
|
||
}
|
||
|
||
AR_HANDLE handle;
|
||
int nSkillID; // 배울 스킬 아이디
|
||
int nOriginSkillID; // 랜덤 스킬 일 경우 원래의 스킬 아이디
|
||
short nSkillLv;
|
||
};
|
||
|
||
/// Jop Level Up UI -> Game
|
||
struct SIMSG_UI_ACT_JOB_LEVELUP : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_JOB_LEVELUP() : SGameMessage (IMSG_UI_ACT_JOB_LEVELUP)
|
||
{
|
||
handle = 0;
|
||
}
|
||
|
||
AR_HANDLE handle;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_FULLEQUIP : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_FULLEQUIP() : SGameMessage(IMSG_UI_ACT_FULLEQUIP)
|
||
{
|
||
::ZeroMemory( itemHandle, sizeof(itemHandle) );
|
||
}
|
||
|
||
AR_HANDLE itemHandle[ItemBase::MAX_ITEM_WEAR];
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_USESKILL : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_USESKILL() : SGameMessage(IMSG_UI_ACT_USESKILL)
|
||
{
|
||
nSkillID = 0;
|
||
nLevel = 0;
|
||
summon_card_handle = 0;
|
||
m_isRegionTarget = false; /// 2011.03.03 - prodongi
|
||
}
|
||
|
||
int nSkillID; ///< 사용할 Skill
|
||
int nLevel; ///< Skill 발동 Level
|
||
AR_HANDLE summon_card_handle; ///< 소환,역소환 카드 핸들
|
||
AR_HANDLE caster_handle; ///< 누가 쏘는지..
|
||
AR_HANDLE target_handle;
|
||
/// 2010.10.13 - prodongi
|
||
K3DVector m_targetPos;
|
||
bool m_isRegionTarget; /// 2010.10.21 지면 타겟인가 아닌가
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_USESKILL_BY_TOGGLE : public SIMSG_UI_ACT_USESKILL
|
||
{
|
||
SIMSG_UI_ACT_USESKILL_BY_TOGGLE()
|
||
{
|
||
bSucceed = false;
|
||
nType = IMSG_UI_ACT_USESKILL_BY_TOGGLE;
|
||
}
|
||
|
||
bool bSucceed;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_USEITEM : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_USEITEM() : SGameMessage(IMSG_UI_ACT_USEITEM)
|
||
{
|
||
m_hItemUseTargetHandle = 0;
|
||
m_hTargetHandle = 0;
|
||
m_hItemHandle = 0;
|
||
m_fUseRange = 0;
|
||
m_nSkillID = 0;
|
||
m_bNeedTarget = false;
|
||
m_bIsPosition = false;
|
||
}
|
||
|
||
AR_HANDLE m_hItemUseTargetHandle;
|
||
AR_HANDLE m_hTargetHandle;
|
||
AR_HANDLE m_hItemHandle;
|
||
float m_fUseRange;
|
||
int m_nSkillID;
|
||
bool m_bNeedTarget;
|
||
bool m_bIsPosition;
|
||
std::string m_strParameter;
|
||
};
|
||
|
||
|
||
struct SIMSG_UI_PARTY_SELECT : public SGameMessage
|
||
{
|
||
SIMSG_UI_PARTY_SELECT() : SGameMessage( IMSG_UI_PARTY_SELECT ){ }
|
||
|
||
std::string m_strPlayerName;
|
||
};
|
||
|
||
|
||
struct SIMSG_UI_CHANGE_MAP_PROCESS : public SGameMessage
|
||
{
|
||
SIMSG_UI_CHANGE_MAP_PROCESS( int nMode ) : SGameMessage(IMSG_UI_CHANGE_MAP_PROCESS)
|
||
{
|
||
m_zoom_map_type = nMode;
|
||
|
||
m_display_positoin_x = 0;
|
||
m_display_positoin_y = 0;
|
||
m_zoom_x = 0;
|
||
m_offset_x = 0;
|
||
m_offset_y = 0;
|
||
m_size_x = 0;
|
||
m_size_y = 0;
|
||
m_blank_a = 0;
|
||
m_blank_r = 0;
|
||
m_blank_g = 0;
|
||
m_blank_b = 0;
|
||
zoom_minimap = 0;
|
||
}
|
||
|
||
int m_zoom_map_type; ///< 출력 방식
|
||
int m_display_positoin_x; ///< 표시 위치 X 인덱스
|
||
int m_display_positoin_y; ///< 표시 위치 Y 인덱스
|
||
int m_zoom_x; ///< 확대 배율
|
||
int m_offset_x;
|
||
int m_offset_y;
|
||
int m_size_x; ///< 맵의 가로 크기
|
||
int m_size_y; ///< 맵의 세로 크기
|
||
std::string m_strBlank_resource; ///< 여백처리
|
||
int m_blank_a; ///< 여백 칼라
|
||
int m_blank_r; ///< 여백 칼라
|
||
int m_blank_g; ///< 여백 칼라
|
||
int m_blank_b; ///< 여백 칼라
|
||
int zoom_minimap;
|
||
};
|
||
|
||
struct SIMSG_UI_CUSTOM : public SGameMessage
|
||
{
|
||
enum
|
||
{
|
||
BUTTON_ON,
|
||
BUTTON_OFF,
|
||
BUTTON_ALLON,
|
||
BUTTON_ALLOFF,
|
||
WINDOW_CLOSE,
|
||
BUTTON_CHANGE,
|
||
BUTTON_OUT_ANI,
|
||
BUTTON_IN_ANI,
|
||
};
|
||
|
||
SIMSG_UI_CUSTOM( int nWinID, int nCmd ) : SGameMessage(IMSG_UI_CUSTOM), m_nWinID(nWinID),m_nCmd(nCmd)
|
||
{
|
||
|
||
}
|
||
|
||
SIMSG_UI_CUSTOM( int nWinID, int nCmd, int nValue ) : SGameMessage(IMSG_UI_CUSTOM), m_nWinID(nWinID),m_nCmd(nCmd), m_nValue(nValue)
|
||
{
|
||
|
||
}
|
||
|
||
int m_nWinID;
|
||
int m_nCmd;
|
||
int m_nValue;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_USECOMMAND : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_USECOMMAND() : SGameMessage(IMSG_UI_ACT_USECOMMAND)
|
||
{
|
||
nCmdID = 0;
|
||
}
|
||
int nCmdID; ///< 사용할 command
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_ITEMCOMBINE : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_ITEMCOMBINE() : SGameMessage(IMSG_UI_ACT_ITEMCOMBINE) { }
|
||
|
||
struct CombineItemInfo
|
||
{
|
||
AR_HANDLE hItem;
|
||
unsigned short uiCount;
|
||
|
||
CombineItemInfo( AR_HANDLE _hItem, unsigned short _uiCount )
|
||
: hItem( _hItem ), uiCount( _uiCount ) { }
|
||
|
||
CombineItemInfo()
|
||
{
|
||
hItem = 0;
|
||
uiCount = 0;
|
||
}
|
||
};
|
||
|
||
CombineItemInfo main_Items;
|
||
|
||
std::vector<CombineItemInfo> vtItems;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_ITEMCONTRIBUTION : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_ITEMCONTRIBUTION() : SGameMessage(IMSG_UI_ACT_ITEMCONTRIBUTION) , n64_Gold(0), jp(0) { }
|
||
|
||
struct ContributionItemInfo
|
||
{
|
||
AR_HANDLE hItem;
|
||
//unsigned short uiCount;
|
||
__int64 uiCount;
|
||
|
||
ContributionItemInfo( AR_HANDLE _hItem, __int64 _uiCount )
|
||
: hItem( _hItem ), uiCount( _uiCount ) { }
|
||
|
||
ContributionItemInfo()
|
||
{
|
||
hItem = 0;
|
||
uiCount = 0;
|
||
}
|
||
|
||
};
|
||
|
||
std::vector<ContributionItemInfo> vtItems;
|
||
__int64 n64_Gold;
|
||
int jp;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_REQUESTREWARDITEM : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_REQUESTREWARDITEM() : SGameMessage(IMSG_UI_ACT_REQUEST_REWARD) { nRewardCount[0] = nRewardCount[1] = nRewardCount[2] = nRewardCount[3] = 0; }
|
||
unsigned short nRewardCount[4];
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_BUYITEMS : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_BUYITEMS() : SGameMessage( IMSG_UI_ACT_BUYITEMS ) { }
|
||
|
||
struct BuyItemInfo
|
||
{
|
||
ItemBase::ItemCode item_code;
|
||
count_t buy_count;
|
||
|
||
BuyItemInfo( ItemBase::ItemCode Code, count_t byCount )
|
||
: item_code( Code ), buy_count( byCount ) { }
|
||
};
|
||
std::vector<BuyItemInfo> vtBuyItems;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_BUYITEMS_FROM_STORE : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_BUYITEMS_FROM_STORE() : SGameMessage( IMSG_UI_ACT_BUYITEMS_FROM_STORE ) { }
|
||
|
||
AR_HANDLE hTarget;
|
||
std::vector< TS_SC_WATCH_BOOTH::TS_BOOTH_ITEM_INFO > vList;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_SELLITEMS_TO_STORE : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_SELLITEMS_TO_STORE() : SGameMessage( IMSG_UI_ACT_SELLITEMS_TO_STORE ) { }
|
||
|
||
struct SellItemToStoreInfo
|
||
{
|
||
AR_HANDLE target;
|
||
AR_HANDLE item_handle;
|
||
count_t cnt;
|
||
|
||
SellItemToStoreInfo(){}
|
||
SellItemToStoreInfo( AR_HANDLE _target, AR_HANDLE _item_handle, count_t _cnt )
|
||
: target(_target), item_handle(_item_handle), cnt(_cnt) {}
|
||
};
|
||
|
||
std::vector< SellItemToStoreInfo > vList;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_SELLITEMS : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_SELLITEMS() : SGameMessage( IMSG_UI_ACT_SELLITEMS ) { }
|
||
|
||
struct SellItemInfo
|
||
{
|
||
AR_HANDLE handle;
|
||
count_t sell_count;
|
||
|
||
SellItemInfo( AR_HANDLE hItem, count_t byCount )
|
||
: handle( hItem ), sell_count( byCount ) { }
|
||
};
|
||
std::vector<SellItemInfo> vtSellItems;
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_EQUIP_SUMMON : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_EQUIP_SUMMON() : SGameMessage(IMSG_UI_ACT_EQUIP_SUMMON)
|
||
{
|
||
for( int i(0); 15>i; i++ ) card_handle[i]=0; //for( int i(0); 6>i; i++ ) card_handle[i]=0;
|
||
}
|
||
AR_HANDLE card_handle[ 15 ]; //card_handle[ 6 ];
|
||
};
|
||
|
||
struct SIMSG_UI_ACT_SELECT_SUMMON : public SGameMessage
|
||
{
|
||
SIMSG_UI_ACT_SELECT_SUMMON() : SGameMessage(IMSG_UI_ACT_SELECT_SUMMON)
|
||
{
|
||
card_handle = 0;
|
||
}
|
||
AR_HANDLE card_handle;
|
||
};
|
||
|
||
//struct SIMSG_SETCURSOR : public SGameMessage //Set Cursor
|
||
//{
|
||
// SIMSG_SETCURSOR() : SGameMessage(IMSG_SETCURSOR)
|
||
// {
|
||
// nMsg = 0;
|
||
// wParam = 0;
|
||
// lParam = 0;
|
||
// }
|
||
// int nMsg;
|
||
// unsigned long wParam;
|
||
// unsigned long lParam;
|
||
//};
|
||
|
||
struct SIMSG_HOTKEY_EX : public SGameMessage
|
||
{
|
||
SIMSG_HOTKEY_EX() : SGameMessage(IMSG_HOTKEY_EX)
|
||
{
|
||
bAlt = FALSE;
|
||
bShift = FALSE;
|
||
bCtrl = FALSE;
|
||
bTab = FALSE;
|
||
wParam = 0;
|
||
}
|
||
|
||
BOOL bUp; // Is it UP or not
|
||
BOOL bAlt; ///< Alt 1 : On
|
||
BOOL bShift; ///< Shift 1 : On
|
||
BOOL bCtrl; ///< Ctrl 1 : On
|
||
BOOL bTab; ///< Tab 1 : On
|
||
BOOL bCtrlShift; ///< 1 : On // ctrl + shift
|
||
WPARAM wParam; ///< Key
|
||
};
|
||
|
||
struct SIMSG_UI_MOVE : public SGameMessage
|
||
{
|
||
SIMSG_UI_MOVE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int nX, int nY )
|
||
: SGameMessage( IMSG_UI_MOVE ), m_nType (Type), m_nX (nX), m_nY (nY) { m_strString = ""; }
|
||
SIMSG_UI_MOVE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int nX, int nY, const char* pStr )
|
||
: SGameMessage( IMSG_UI_MOVE ), m_nType (Type), m_nX (nX), m_nY (nY) { m_strString = pStr; }
|
||
|
||
int m_nType;
|
||
int m_nX;
|
||
int m_nY;
|
||
std::string m_strString; // 2011.11.10 - servantes : 문자열 버퍼 추가
|
||
};
|
||
|
||
struct SIMSG_UI_MOVE_EX : public SGameMessage
|
||
{
|
||
SIMSG_UI_MOVE_EX( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int left, int nTop, int nRight, int nBottom )
|
||
: SGameMessage( IMSG_UI_MOVE_EX ), m_nType (Type), m_nLeft(left), m_nTop(nTop), m_nRight(nRight), m_nBottom(nBottom)
|
||
{ }
|
||
|
||
int m_nType;
|
||
int m_nLeft;
|
||
int m_nRight;
|
||
int m_nTop;
|
||
int m_nBottom;
|
||
};
|
||
|
||
struct SIMSG_UI_SETUP_REGION: public SGameMessage
|
||
{
|
||
SIMSG_UI_SETUP_REGION( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, std::string strRegion, int nX, int nY )
|
||
: SGameMessage( IMSG_UI_SETUP_REGION ), m_nType( Type ), m_strRegion( strRegion ), m_nX( nX ), m_nY( nY )
|
||
{ }
|
||
|
||
std::string m_strRegion;
|
||
int m_nType;
|
||
int m_nX;
|
||
int m_nY;
|
||
};
|
||
|
||
struct SIMSG_UI_FOCUS : public SGameMessage
|
||
{
|
||
SIMSG_UI_FOCUS( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type )
|
||
: SGameMessage(IMSG_UI_FOCUS), m_nType(Type) {}
|
||
int m_nType;
|
||
};
|
||
|
||
struct SIMSG_UI_QUICKSLOT_STATECHANGE : public SGameMessage
|
||
{
|
||
SIMSG_UI_QUICKSLOT_STATECHANGE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE ReceiveWndType, int qsposy, int slotstate, int slotorder)
|
||
: SGameMessage( IMSG_UI_QUICKSLOT_STATECHANGE ), m_ReceiveWndType( ReceiveWndType ),
|
||
m_nQSPosY( qsposy ), m_nQuickSlotState(slotstate), m_nQuickSlotOrder(slotorder) { }
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_ReceiveWndType;
|
||
int m_nQSPosY;
|
||
int m_nQuickSlotState;
|
||
int m_nQuickSlotOrder;
|
||
};
|
||
|
||
struct SIMSG_UI_SHOP_BUYMODECHANGE : public SGameMessage
|
||
{
|
||
SIMSG_UI_SHOP_BUYMODECHANGE( bool bBuyMode )
|
||
: SGameMessage( IMSG_UI_SHOP_BUYMODECHANGE ), m_bBuyMode( bBuyMode ) { }
|
||
|
||
bool m_bBuyMode;
|
||
};
|
||
|
||
struct SIMSG_UI_SHOP_BUYITEM_TOKART : public SGameMessage
|
||
{
|
||
SIMSG_UI_SHOP_BUYITEM_TOKART( ItemBase::ItemCode ItemID, count_t byCount )
|
||
: SGameMessage( IMSG_UI_SHOP_BUYITEM_TOKART ), m_ItemID( ItemID ), m_byCount( byCount ) { }
|
||
|
||
ItemBase::ItemCode m_ItemID;
|
||
count_t m_byCount;
|
||
};
|
||
|
||
struct SIMSG_UI_SHOP_SELLITEM_TOKART : public SGameMessage
|
||
{
|
||
SIMSG_UI_SHOP_SELLITEM_TOKART( AR_HANDLE handle, count_t byCount )
|
||
: SGameMessage( IMSG_UI_SHOP_SELLITEM_TOKART ), m_hItem( handle ), m_byCount( byCount ) { }
|
||
|
||
AR_HANDLE m_hItem;
|
||
count_t m_byCount;
|
||
};
|
||
|
||
struct SIMSG_UI_STORE_BUYITEM_TOKART : public SGameMessage
|
||
{
|
||
SIMSG_UI_STORE_BUYITEM_TOKART( TS_ITEM_BASE_INFO info, count_t byCount, int nIndex )
|
||
: SGameMessage( IMSG_UI_STORE_BUYITEM_TOKART ), m_ItemInfo( info ), m_byCount(byCount), m_nIndex( nIndex ) { }
|
||
|
||
TS_ITEM_BASE_INFO m_ItemInfo;
|
||
count_t m_byCount;
|
||
int m_nIndex;
|
||
};
|
||
|
||
struct SIMSG_UI_STORE_SELLITEM_TOKART : public SGameMessage
|
||
{
|
||
SIMSG_UI_STORE_SELLITEM_TOKART( AR_HANDLE handle, count_t byCount, int nIndex )
|
||
: SGameMessage( IMSG_UI_STORE_SELLITEM_TOKART ), m_hItem( handle ), m_byCount( byCount ), m_nIndex(nIndex) { }
|
||
|
||
AR_HANDLE m_hItem;
|
||
count_t m_byCount;
|
||
int m_nIndex;
|
||
};
|
||
|
||
struct SIMSG_UI_SEND_DATA : public SGameMessage
|
||
{
|
||
SIMSG_UI_SEND_DATA(): SGameMessage( IMSG_UI_SEND_DATA ) {}
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, number_t nNumber )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_nNumber( m_nNumber ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszData )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strString( pszData ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszData, number_t nNumber, number_t nNumber2 )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strString( pszData ), m_nNumber( nNumber ), m_nNumber2( nNumber2 ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, number_t nNumber, const char *pszData )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_nNumber( nNumber ), m_strString( pszData ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, unsigned int HANDLE, const char *pszData )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_dwData( HANDLE ), m_strString( pszData ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszData, const char *pszText )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strString( pszData ), m_strText( pszText ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszData, const char *pszText, unsigned int dwData )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strString( pszData ), m_strText( pszText ), m_dwData( dwData ) { }
|
||
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszData, const char *pszText, number_t nNumber, number_t nNumber2 )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strString( pszData ), m_strText( pszText )
|
||
, m_nNumber( nNumber ), m_nNumber2( nNumber2 ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, unsigned int HANDLE, number_t nNumber, const char *pszData )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_dwData( HANDLE ), m_nNumber(nNumber), m_strString( pszData ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszData, const char *pszText, unsigned int HANDLE, number_t nNumber, number_t nNumber2 )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strString( pszData ), m_strText( pszText ), m_dwData( HANDLE )
|
||
, m_nNumber( nNumber ), m_nNumber2( nNumber2 ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszData, const char *pszText, unsigned int HANDLE, number_t nNumber, number_t nNumber2, number_t nNumber3 )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strString( pszData ), m_strText( pszText ), m_dwData( HANDLE )
|
||
, m_nNumber( nNumber ), m_nNumber2( nNumber2 ), m_nNumber3( nNumber3 ) { }
|
||
|
||
// 추가. binitle.
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszText, void * pData )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strText( pszText ), m_pData( pData ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszText, unsigned int dwData )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strString( pszText ), m_dwData( dwData ) { }
|
||
|
||
SIMSG_UI_SEND_DATA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE nTarget, const char *pszText, unsigned int dwData, const char *pszText2 )
|
||
: SGameMessage( IMSG_UI_SEND_DATA ), m_nTarget( nTarget ), m_strString( pszText ), m_dwData( dwData ), m_strText( pszText2 ) { }
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_nTarget;
|
||
std::string m_strString;
|
||
number_t m_nNumber;
|
||
number_t m_nNumber2;
|
||
number_t m_nNumber3;
|
||
unsigned int m_dwData;
|
||
std::string m_strText;
|
||
|
||
void * m_pData; // 추가. bintitle. 2010.04.26
|
||
};
|
||
|
||
struct SIMSG_UI_REQ_INPUTNUMBER : public SGameMessage
|
||
{
|
||
enum
|
||
{
|
||
TYPE_NUMBER = 0,
|
||
TYPE_GOLD,
|
||
TYPE_JP
|
||
};
|
||
|
||
SIMSG_UI_REQ_INPUTNUMBER( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Sender, count_t nAllValue, int nInputType = TYPE_NUMBER )
|
||
: SGameMessage( IMSG_UI_REQ_INPUTNUMBER ), m_Sender( Sender ), m_nAllValue( nAllValue ), m_nInputType( nInputType )
|
||
{ }
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Sender;
|
||
count_t m_nAllValue;
|
||
int m_nInputType;
|
||
};
|
||
|
||
struct SIMSG_UI_INPUTNUMBER : public SGameMessage
|
||
{
|
||
SIMSG_UI_INPUTNUMBER( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Receiver, count_t nValue )
|
||
: SGameMessage( IMSG_UI_INPUTNUMBER ), m_Receiver( Receiver ), m_nValue( nValue ) { }
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Receiver;
|
||
count_t m_nValue;
|
||
};
|
||
|
||
struct SIMSG_UI_REQ_INPUTTEXT : public SGameMessage
|
||
{
|
||
// { [sonador][7.0.6] Mantis 0002624 염원의 깃털 사용중 소환수 소환할 때 입력창 오류 수정
|
||
enum USAGE {
|
||
USAGE_NONE,
|
||
USAGE_PARTY,
|
||
USAGE_ADD_FRIEND,
|
||
USAGE_ADD_CUTNAME,
|
||
USAGE_CREATE_GUILD,
|
||
USAGE_CREATE_ALLIANCE,
|
||
USAGE_CREATURE_NAMEPLATE,
|
||
USAGE_FEATHER_OF_DESIRE,
|
||
USAGE_CHANGE_PET_NAME, //!< 팻이름 변경 // sonador 10.2.1 팻 시스템 구현
|
||
USAGE_ARENA_CHANGE_PLAYER_NAME, /// 2012.05.03 아레나 플레이어 이름 변경 - prodongi
|
||
USAGE_ARENA_INVITE_TEAM, /// 2012.05.15 아레나 연습 경기 팀 초대 - prodongi
|
||
};
|
||
// }
|
||
|
||
/// 2011.11.21 maintitle, subtitle 분리 - prodongi
|
||
SIMSG_UI_REQ_INPUTTEXT( USAGE nUsage,
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Receiver,
|
||
const char* szSubTitle,
|
||
int mainTitleId = -1,
|
||
int okCaptionId = -1,
|
||
int nLimitText = 18,
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Sender = SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE::UIWINDOW_LAST )
|
||
: SGameMessage( IMSG_UI_REQ_INPUTTEXT )
|
||
{
|
||
m_Receiver = Receiver;
|
||
m_Sender = Sender;
|
||
m_subTitle = szSubTitle;
|
||
m_mainTitleId = mainTitleId;
|
||
m_okCaptionId = okCaptionId;
|
||
m_nLimitText = nLimitText;
|
||
m_nUsage = nUsage;
|
||
m_pMessageChain = 0;
|
||
}
|
||
|
||
// { [sonador] use for message chain
|
||
SIMSG_UI_REQ_INPUTTEXT( USAGE nUsage
|
||
, SGameMessage* pMessageChain
|
||
, SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Receiver
|
||
, const char* szSubTitle
|
||
, int mainTitleId = -1
|
||
, int okCaptionId = -1
|
||
, int nLimitText = 18
|
||
, SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Sender
|
||
= SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE::UIWINDOW_LAST )
|
||
: SGameMessage( IMSG_UI_REQ_INPUTTEXT )
|
||
{
|
||
m_Receiver = Receiver;
|
||
m_Sender = Sender;
|
||
m_subTitle = szSubTitle;
|
||
m_mainTitleId = mainTitleId;
|
||
m_okCaptionId = okCaptionId;
|
||
m_nLimitText = nLimitText;
|
||
m_nUsage = nUsage;
|
||
m_pMessageChain = pMessageChain;
|
||
}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Sender;
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Receiver;
|
||
|
||
/// 2011.11.21 maintitle, subtitle 분리 - prodongi
|
||
std::string m_subTitle;
|
||
int m_mainTitleId;
|
||
int m_okCaptionId;
|
||
int m_nLimitText;
|
||
USAGE m_nUsage;
|
||
SGameMessage* m_pMessageChain;
|
||
};
|
||
|
||
struct SIMSG_UI_INPUTTEXT : public SGameMessage
|
||
{
|
||
SIMSG_UI_INPUTTEXT( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Receiver, const char* szText,
|
||
SIMSG_UI_REQ_INPUTTEXT::USAGE nUsage,
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Sender = SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE::UIWINDOW_LAST )
|
||
: SGameMessage( IMSG_UI_INPUTTEXT ), m_nUsage( nUsage )
|
||
{
|
||
m_Sender = Sender;
|
||
m_Receiver = Receiver;
|
||
m_strText = szText;
|
||
}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Sender;
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Receiver;
|
||
SIMSG_UI_REQ_INPUTTEXT::USAGE m_nUsage;
|
||
std::string m_strText;
|
||
};
|
||
|
||
struct SIMSG_UI_MINIMAP_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_MINIMAP_INFO() : SGameMessage( IMSG_UI_MINIMAP_INFO )
|
||
{
|
||
nMapPosX = -1;
|
||
nMapPosY = -1;
|
||
nMapCountX = 0;
|
||
nMapCountY = 0;
|
||
strMiniMapFile.clear();
|
||
}
|
||
|
||
int nMapPosX;
|
||
int nMapPosY;
|
||
std::string strMiniMapFile;
|
||
|
||
float fMapSize;
|
||
int nMapCountX;
|
||
int nMapCountY;
|
||
};
|
||
struct SIMSG_UI_MINIMAP_ALPHA : public SGameMessage
|
||
{
|
||
SIMSG_UI_MINIMAP_ALPHA( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int nAlpha ) : SGameMessage( IMSG_UI_MINIMAP_ALPHA )
|
||
{
|
||
m_Type = Type;
|
||
m_nAlpha = nAlpha;
|
||
}
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Type;
|
||
int m_nAlpha;
|
||
};
|
||
struct SIMSG_UI_SYSMENU : public SGameMessage
|
||
{
|
||
SIMSG_UI_SYSMENU( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, bool bShow ) : SGameMessage( IMSG_UI_SYSMENU )
|
||
{
|
||
m_nType = Type;
|
||
m_bShow = bShow;
|
||
}
|
||
|
||
int m_nType;
|
||
bool m_bShow;
|
||
};
|
||
|
||
struct SIMSG_UI_SYSMENU_HOTKEY : public SGameMessage
|
||
{
|
||
SIMSG_UI_SYSMENU_HOTKEY( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type ) : SGameMessage( IMSG_UI_SYSMENU_HOTKEY )
|
||
{
|
||
m_nType = Type;
|
||
}
|
||
|
||
int m_nType;
|
||
};
|
||
|
||
struct SIMSG_UI_STATE_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_STATE_UPDATE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, AR_HANDLE Handle=0 ) : SGameMessage( IMSG_UI_STATE_UPDATE )
|
||
{
|
||
m_nType = Type;
|
||
m_hPlayer = Handle;
|
||
}
|
||
|
||
AR_HANDLE m_hPlayer;
|
||
int m_nType;
|
||
};
|
||
|
||
struct SIMSG_REFRESH_QUICKSLOT : public SGameMessage
|
||
{
|
||
SIMSG_REFRESH_QUICKSLOT() : SGameMessage( IMSG_REFRESH_QUICKSLOT ) { }
|
||
};
|
||
|
||
struct SIMSG_UI_SAVE_CLIENT_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_SAVE_CLIENT_INFO( const std::string& rInfoString )
|
||
: SGameMessage( IMSG_UI_SAVE_CLIENT_INFO ), m_strInfo( rInfoString ) { }
|
||
|
||
std::string m_strInfo;
|
||
};
|
||
|
||
struct SIMSG_UI_SAVE_QUICK_SLOT : public SGameMessage
|
||
{
|
||
SIMSG_UI_SAVE_QUICK_SLOT( const std::string& rInfoString )
|
||
: SGameMessage( IMSG_UI_SAVE_QUICK_SLOT ), m_strInfo( rInfoString ) { }
|
||
|
||
std::string m_strInfo;
|
||
};
|
||
|
||
struct SIMSG_UI_SAVE_CURRENT_KEY : public SGameMessage
|
||
{
|
||
SIMSG_UI_SAVE_CURRENT_KEY( const std::string& rInfoString )
|
||
: SGameMessage( IMSG_UI_SAVE_CURRENT_KEY ), m_strInfo( rInfoString ) { }
|
||
|
||
std::string m_strInfo;
|
||
};
|
||
|
||
struct SIMSG_UI_SAVE_SAVED_KEY : public SGameMessage
|
||
{
|
||
SIMSG_UI_SAVE_SAVED_KEY( const std::string& rInfoString )
|
||
: SGameMessage( IMSG_UI_SAVE_SAVED_KEY ), m_strInfo( rInfoString ) { }
|
||
|
||
std::string m_strInfo;
|
||
};
|
||
|
||
struct SIMSG_REQ_OPEN_MSGBOX : public SGameMessage
|
||
{
|
||
enum _MSGBOXTYPE
|
||
{
|
||
MSGBOX_NONE,
|
||
MSGBOX_OK,
|
||
MSGBOX_OKCANCEL,
|
||
MSGBOX_CANCEL,
|
||
MSGBOX_CONTINUECANCEL,
|
||
MSGBOX_OKINFO,
|
||
MSGBOX_YESNO, // 2011.07.06 - servantes
|
||
};
|
||
|
||
enum _MSGBOXID
|
||
{
|
||
MSGBOX_NOTUSE = 0,
|
||
MSGBOX_GENERAL,
|
||
MSGBOX_EXITGAME,
|
||
MSGBOX_ALREADYEXIST,
|
||
MSGBOX_NOCONNECTSERVER,
|
||
MSGBOX_SERVERLIMITMAX,
|
||
MSGBOX_DELETECHARCHECK,
|
||
MSGBOX_DELETECHARWAIT, // #2.1.2.8.3 sonador
|
||
MSGBOX_ITEMDROPCHECK,
|
||
MSGBOX_PARTYJOINCHECK,
|
||
MSGBOX_PARTYARENAOPPONENTJOINCHECK,
|
||
MSGBOX_PARTYARENAMEMBERJOINCHECK,
|
||
MSGBOX_GUILDJOINCHECK,
|
||
MSGBOX_TRADEJOINCHECK,
|
||
MSGBOX_TRADEFREEZECHECK,
|
||
MSGBOX_PARTYDESTROYCHECK,
|
||
MSGBOX_PARTYKICKMEMBERCHECK,
|
||
MSGBOX_GIVEUPQUEST,
|
||
MSGBOX_DEAD,
|
||
MSGBOX_OPTION_APPLY,
|
||
MSGBOX_LOGINWAITING,
|
||
MSGBOX_CASHSHOP_OPEN,
|
||
MSGBOX_STORE_PRICE_OVER,
|
||
MSGBOX_STORE_PRICE_UNDER,
|
||
MSGBOX_STORE_WEIGHT_OVER,
|
||
MSGBOX_BAD_USER_WARNING,
|
||
MSGBOX_SELL_WARNING,
|
||
MSGBOX_SELECT_SERVER,
|
||
MSGBOX_CONTRIBUTION_REWARD_DISABLE,
|
||
MSGBOX_BATTLE_ACCEPT,
|
||
MSGBOX_ALLIANCE_ACCEPT,
|
||
MSGBOX_JEWEL_EQUIP,
|
||
MSGBOX_RESTART_GAME,
|
||
MSGBOX_AUCTION_DEREGISTER, // [ [sonador][3.1.2]경매장 구현
|
||
MSGBOX_HUNTAHOLIC_SCOREBOARD, // #2.1.2.11.1
|
||
MSGBOX_HUNTAHOLIC_MAXPOINT, // #2.1.2.11.5
|
||
|
||
//던전스톤
|
||
MSGBOX_DUNGEONSTONE_REQUEST,
|
||
MSGBOX_DUNGEONSTONE_CANCEL,
|
||
MSGBOX_RAID_GUILD_INVITE,
|
||
MSGBOX_RAID_MERCENARY_INVITE,
|
||
//던전 입장 할까?
|
||
MSGBOX_DUNGEON_RAID_CONFIRM,
|
||
|
||
//보안 관련
|
||
MSGBOX_SECURITYSETTING_SUCCES,
|
||
MSGBOX_SECURITYSETTING_FAILED,
|
||
MSGBOX_SECURITYSETTINGMODIFY_SUCCES,
|
||
MSGBOX_SECURITYSETTINGMODIFY_FAILED,
|
||
MSGBOX_SECURITYCHARACTER_FAILED,
|
||
MSGBOX_SECURITYSTORAGE_FAILED,
|
||
MSGBOX_SECURITYCHARACTER_ACCESS_DENIED,
|
||
MSGBOX_SECURITYCLEAR_SUCCES,
|
||
MSGBOX_SECURITYCLEAR_FAILED,
|
||
MSGBOX_SECURITYCLEAR_IMPOSSIBLE,
|
||
|
||
//핵쉴드 관련
|
||
MSGBOX_HS_DETECT_ALREADYHOOKED, ///< 사용 안함
|
||
MSGBOX_HS_DETECT_AUTOMOUSE, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_HOOKFUNCTION, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_DRIVERFAILED, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_SPEEDHACK, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_SPEEDHACK_APP, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_MESSAGEHOOK, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_KDTRACE, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_KDTRACE_CHANGED, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_SPEEDHACK_RATIO, ///< 사용 안함
|
||
MSGBOX_HS_DETECT_GAME_HACK, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_GENERAL_HACK, ///< 메세지 and Yes | Cancel
|
||
MSGBOX_HS_DETECT_MODULE_CHANGE, ///< 메세지 and 종료
|
||
MSGBOX_HS_DETECT_AUTOMACRO, ///< 메시지 and 종료 // sonador 7.4.1 AHNHS_ACTAPC_DETECT_AUTOMACRO 관련 callback 처리
|
||
MSGBOX_HS_DETECT_ENGINEFAILED, ///< sonador 7.4.4 핵쉴드 270 적용
|
||
MSGBOX_HS_DETECT_CODEMISMATCH, //
|
||
|
||
MSGBOX_NP_COMM_ERROR,
|
||
MSGBOX_NP_COMM_CLOSE,
|
||
MSGBOX_NP_INIT_ERROR,
|
||
MSGBOX_NP_SPEEDHACK,
|
||
MSGBOX_NP_GAMEHACK_KILLED,
|
||
MSGBOX_NP_GAMEHACK_DETECT,
|
||
MSGBOX_NP_GAMEHACK_DOUBT,
|
||
|
||
MSGBOX_DEATHMATCH_FREED_ENTER,
|
||
MSGBOX_DEATHMATCH_RANKED_ENTER,
|
||
MSGBOX_DEATHMATCH_EXIT,
|
||
|
||
MSGBOX_SECRET_DUNGEON_CONFIRM, ///< 상급 던전
|
||
|
||
// 2010.05.12 헤어 아이템 사용- prodongi
|
||
MSGBOX_USE_HAIR_ITEM,
|
||
|
||
// 길드 Guild 관련.
|
||
MSGBOX_GUILD_SECESSION, // 길드탈퇴.
|
||
MSGBOX_GUILD_YES,
|
||
MSGBOX_GUILD_OKCANCEL,
|
||
MSGBOX_GUILD_EXPULSION, // 길드제명 (길드추방)
|
||
MSGBOX_GUILD_DESTROY, // 길드해체.
|
||
MSGBOX_GUILD_PROMOTE, // 길드장인계.
|
||
MSGBOX_GUILD_TEAM, // 공격대결성.
|
||
MSGBOX_GUILD_BUFF,
|
||
MSGBOX_GUILD_DONATE,
|
||
MSGBOX_GUILD_UPGRADE,
|
||
|
||
// 2010.06.11 - prodongi
|
||
MSGBOX_LOGIN_ERR,
|
||
|
||
MSGBOX_ITEMDESTRUCTION, // 아이템파괴.
|
||
|
||
MSGBOX_CREATURE_FARM_ASSIGN_OKCANCEL, // 크리처 농장 맡기기 2011.03.04 servantes
|
||
MSGBOX_CREATURE_FARM_REGAIN_OKCANCEL, // 크리처 농장 되찾기
|
||
|
||
MSGBOX_CREATURE_FARM_DO_NOT_ASSIGN1, // 기간제 카드나 내구도가 0인 크리쳐 카드는 맡기실 수 없습니다 2011.05.16 servantes
|
||
MSGBOX_CREATURE_FARM_DO_NOT_ASSIGN2, // 소환되어 있거나 한번도 편성하지 않은 크리쳐 카드는 맡기실 수 없습니다 2011.05.16 servantes
|
||
MSGBOX_CREATURE_FARM_DO_NOT_ASSIGN3, // 편성되어 있거나 벨트에 장착되어 있는 크리쳐 카드는 맡기실 수 없습니다 2011.05.16 servantes
|
||
MSGBOX_CREATURE_FARM_DO_NOT_ASSIGN4, // 60레벨의 기본형 크리쳐나 100레벨이 넘는 크리쳐 카드는 맡기실 수 없습니다.자신의 레벨보다 높은 크리쳐 카드는 맡기실 수 없습니다. 2011.05.16 servantes
|
||
|
||
// 2011.07.06 - servantes
|
||
MSGBOX_INSTANCE_DUNGEON_ENTERANCE, // XX던전으로 이동하겠습니까
|
||
MSGBOX_INSTANCE_DUNGEON_EXIT, // XX던전에서 퇴장하시겠습니까
|
||
MSGBOX_INSTANCE_DUNGEON_EXIT2, // XX던전에서 나가겠습니까
|
||
MSGBOX_INSTANCE_DUNGEON_CONFIRM, // 인스턴스던전 확인 윈도우
|
||
|
||
// 2011.09.20 - servantes
|
||
MSGBOX_COMPOSE_RAID, // "msgbox_compose_raid", // 레이드를 구성하시겠습니까?
|
||
//MSGBOX_COMPOSE_RAID_ON_GUILD_UI, // "msgbox_compose_raid_on_guild_ui", // 길드 UI에서 레이드를 구성하시겠습니까? 2011.10.19 안쓰입니다 - prodongi
|
||
// MSGBOX_SET_RAID_NAME, // "msgbox_set_raid_name", // 로 표기하겠습니까?
|
||
|
||
MSGBOX_SCRIPTSHOWWINDOW_CONFIRM, // 2011.10.26 script show window confirm - prodongi
|
||
/// 2012.05.17 - prodongi
|
||
MSGBOX_ARENA_WAITING_EXIT,
|
||
MSGBOX_ARENA_PRACTICE_WAITING_EXIT,
|
||
MSGBOX_ARENA_PRACTICE_EXIT,
|
||
MSGBOX_ARENA_GAME_EXIT,
|
||
|
||
MSGBOX_DECOMPOSITON_CONFIRM_APPEND,
|
||
MSGBOX_DECOMPOSITON_CONFIRM_DO,
|
||
|
||
MSGBOX_GENERAL_AND_HTTP_LINK, // 웹젠 통합관련 메시지 박스 타입
|
||
|
||
MSGBOX_MAX,
|
||
};
|
||
|
||
SIMSG_REQ_OPEN_MSGBOX( _MSGBOXID MsgBoxID, int nTextID = -1, bool bClose = false, DWORD dwWaitTime = 0 )
|
||
: SGameMessage( IMSG_REQ_OPEN_MSGBOX )
|
||
, m_MsgBoxID( MsgBoxID ), m_nTextID( nTextID ), m_bClose( bClose ), m_strText( "" ), m_dwWaitTime(dwWaitTime), m_hOwner(0) {}
|
||
|
||
SIMSG_REQ_OPEN_MSGBOX( _MSGBOXID MsgBoxID, const char* szText = "", bool bClose = false, DWORD dwWaitTime = 0 )
|
||
: SGameMessage( IMSG_REQ_OPEN_MSGBOX )
|
||
, m_MsgBoxID( MsgBoxID ), m_nTextID( -1 ), m_bClose( bClose ), m_strText( szText ), m_dwWaitTime(dwWaitTime), m_hOwner(0) {}
|
||
|
||
SIMSG_REQ_OPEN_MSGBOX( _MSGBOXID MsgBoxID, const char* szText, const char* szReqValue, bool bClose = false, DWORD dwWaitTime = 0 )
|
||
: SGameMessage( IMSG_REQ_OPEN_MSGBOX )
|
||
, m_MsgBoxID( MsgBoxID ), m_nTextID( -1 ), m_bClose( bClose ), m_strText( szText ), m_dwWaitTime(dwWaitTime), m_strTextValue(szReqValue), m_hOwner(0) {}
|
||
|
||
SIMSG_REQ_OPEN_MSGBOX( _MSGBOXID MsgBoxID, AR_HANDLE hOwner, bool bClose, const char* szText, bool bIsPlayer = true, const char* szTextValue = "" )
|
||
: SGameMessage( IMSG_REQ_OPEN_MSGBOX )
|
||
, m_MsgBoxID( MsgBoxID ), m_nTextID( -1 ), m_bClose( bClose ), m_strText( szText ), m_dwWaitTime(0), m_hOwner(hOwner), m_bIsPlayer( bIsPlayer ), m_strTextValue( szTextValue ) {}
|
||
|
||
_MSGBOXTYPE m_Type;
|
||
bool m_bClose;
|
||
int m_nTextID;
|
||
_MSGBOXID m_MsgBoxID;
|
||
std::string m_strText;
|
||
DWORD m_dwWaitTime;
|
||
std::string m_strTextValue;
|
||
AR_HANDLE m_hOwner;
|
||
bool m_bIsPlayer;
|
||
};
|
||
|
||
struct SIMSG_UPDATE_MSGBOX : public SGameMessage
|
||
{
|
||
SIMSG_UPDATE_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::_MSGBOXID MsgBoxID, const char* szText = "" )
|
||
: SGameMessage( IMSG_UPDATE_MSGBOX )
|
||
, m_MsgBoxID( MsgBoxID ), m_strMessage( szText ) { }
|
||
|
||
SIMSG_REQ_OPEN_MSGBOX::_MSGBOXID m_MsgBoxID;
|
||
std::string m_strMessage;
|
||
|
||
};
|
||
|
||
|
||
|
||
struct SIMSG_UI_DISCARDITEM : public SGameMessage
|
||
{
|
||
SIMSG_UI_DISCARDITEM() : SGameMessage( IMSG_UI_DISCARDITEM ) { }
|
||
};
|
||
|
||
// 아이템파괴 메세지박스.
|
||
struct SIMSG_UI_DESTRUCTIONITEM : public SGameMessage
|
||
{
|
||
SIMSG_UI_DESTRUCTIONITEM() : SGameMessage( IMSG_UI_DESTRUCTIONITEM ) { }
|
||
};
|
||
|
||
struct SIMSG_UI_STORE_OVER : public SGameMessage
|
||
{
|
||
SIMSG_UI_STORE_OVER() : SGameMessage( IMSG_UI_STORE_OVER ) { }
|
||
};
|
||
|
||
struct SIMSG_UI_STORE_UNDER : public SGameMessage
|
||
{
|
||
SIMSG_UI_STORE_UNDER() : SGameMessage( IMSG_UI_STORE_UNDER ) { }
|
||
};
|
||
|
||
struct SIMSG_UI_STORE_WEIGHT_OVER : public SGameMessage
|
||
{
|
||
SIMSG_UI_STORE_WEIGHT_OVER() : SGameMessage( IMSG_UI_STORE_WEIGHT_OVER ) { }
|
||
};
|
||
|
||
struct SIMSG_UI_STORE_SELL_WARNING : public SGameMessage
|
||
{
|
||
SIMSG_UI_STORE_SELL_WARNING(bool OK) : SGameMessage( IMSG_UI_STORE_SELL_WARNING ), bOK(OK) { }
|
||
bool bOK;
|
||
};
|
||
|
||
struct SIMSG_UI_WARP_COMPLETE : public SGameMessage
|
||
{
|
||
SIMSG_UI_WARP_COMPLETE( int nX, int nY ) : SGameMessage( IMSG_UI_WARP_COMPLETE )
|
||
{
|
||
nWarpX = nX;
|
||
nWarpY = nY;
|
||
}
|
||
int nWarpX, nWarpY;
|
||
};
|
||
|
||
struct SIMSG_UI_CHANGE_GUILD_NAME : public SGameMessage
|
||
{
|
||
SIMSG_UI_CHANGE_GUILD_NAME() : SGameMessage( IMSG_UI_CHANGE_GUILD_NAME )
|
||
{
|
||
m_nGuildID = 0;
|
||
}
|
||
int m_nGuildID;
|
||
std::string m_strNewGuildName;
|
||
};
|
||
|
||
struct SIMSG_UI_MINIMAP_ROTATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_MINIMAP_ROTATE( AR_HANDLE hPlayer, K3DVector vecPlayerPos ) : SGameMessage( IMSG_UI_MINIMAP_ROTATE )
|
||
{
|
||
m_hPlayer = hPlayer;
|
||
m_fRadian = 0.f;
|
||
m_vecPlayerPos = vecPlayerPos;
|
||
}
|
||
AR_HANDLE m_hPlayer;
|
||
float m_fRadian;
|
||
K3DVector m_vecPlayerPos;
|
||
};
|
||
|
||
struct SIMSG_UI_CHAT_OPTION : public SGameMessage
|
||
{
|
||
enum CHAT_KIND
|
||
{
|
||
CHAT_ALLMSG = 0,
|
||
CHAT_WHISPER,
|
||
CHAT_PARTY,
|
||
CHAT_GUILD,
|
||
CHAT_AD,
|
||
CHAT_NOTICE,
|
||
CHAT_SYSTEM,
|
||
};
|
||
SIMSG_UI_CHAT_OPTION( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int nKind, int nPosX = 0, int nPosY = 0, bool bTabChange = false ) : SGameMessage( IMSG_UI_CHAT_OPTION )
|
||
{
|
||
m_Type = Type;
|
||
m_Kind = nKind;
|
||
|
||
m_nPosX = nPosX;
|
||
m_nPosY = nPosY;
|
||
|
||
m_bTabChange = bTabChange;
|
||
}
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Type;
|
||
int m_Kind;
|
||
int m_nPosX;
|
||
int m_nPosY;
|
||
bool m_bTabChange;
|
||
};
|
||
struct SIMSG_UI_CHAT_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_CHAT_UPDATE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int nKind ) : SGameMessage( IMSG_UI_CHAT_UPDATE )
|
||
{
|
||
m_Type = Type;
|
||
m_Kind = nKind;
|
||
}
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Type;
|
||
int m_Kind;
|
||
};
|
||
struct SIMSG_UI_OPEN_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_OPEN_UPDATE( bool bShow = false ) : SGameMessage( IMSG_UI_OPEN_UPDATE )
|
||
{
|
||
m_bShow = bShow;
|
||
}
|
||
bool m_bShow;
|
||
};
|
||
struct SIMSG_UI_CHAT_TABNAME_CHANGE : public SGameMessage
|
||
{
|
||
SIMSG_UI_CHAT_TABNAME_CHANGE( std::string strName, int nTabKind ) : SGameMessage( IMSG_UI_CHAT_TABNAME_CHANGE )
|
||
{
|
||
m_strName = strName;
|
||
m_nTabKind = nTabKind;
|
||
}
|
||
std::string m_strName;
|
||
int m_nTabKind;
|
||
};
|
||
struct SIMSG_UI_CHAT_TABNAME_OPTION_CHANGE : public SGameMessage
|
||
{
|
||
SIMSG_UI_CHAT_TABNAME_OPTION_CHANGE( std::string strName ) : SGameMessage( IMSG_UI_CHAT_TABNAME_OPTION_CHANGE )
|
||
{
|
||
m_strName = strName;
|
||
}
|
||
std::string m_strName;
|
||
};
|
||
struct SIMSG_UI_TAB_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_TAB_UPDATE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int nTabType ) : SGameMessage( IMSG_UI_TAB_UPDATE )
|
||
{
|
||
m_Type = Type;
|
||
m_nTabType = nTabType;
|
||
}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Type;
|
||
int m_nTabType;
|
||
};
|
||
struct SIMSG_UI_CREATURE_FUND_TAB_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_CREATURE_FUND_TAB_UPDATE( int nTabType, int nGradeTab ) : SGameMessage( IMSG_UI_CREATURE_FUND_TAB_UPDATE )
|
||
{
|
||
m_nTabType = nTabType;
|
||
m_nGradeTab = nGradeTab;
|
||
}
|
||
|
||
int m_nTabType;
|
||
int m_nGradeTab;
|
||
};
|
||
struct SIMSG_UI_SKILL_RADIO_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_SKILL_RADIO_UPDATE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int nIndex ) : SGameMessage( IMSG_UI_SKILL_RADIO_UPDATE )
|
||
{
|
||
m_Type = Type;
|
||
m_nIndex = nIndex;
|
||
}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Type;
|
||
int m_nIndex;
|
||
};
|
||
struct SIMSG_UI_SKILL_TIME_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_SKILL_TIME_UPDATE( AR_HANDLE hTarget, int nSkillID ) : SGameMessage( IMSG_UI_SKILL_TIME_UPDATE )
|
||
{
|
||
m_hTarget = hTarget;
|
||
m_nSkillID = nSkillID;
|
||
}
|
||
AR_HANDLE m_hTarget;
|
||
int m_nSkillID;
|
||
};
|
||
struct SIMSG_UI_MOTION_TIME_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_MOTION_TIME_UPDATE( int nMotionCmd ) : SGameMessage( IMSG_UI_MOTION_TIME_UPDATE )
|
||
{
|
||
m_nMotionCommandID = nMotionCmd;
|
||
}
|
||
int m_nMotionCommandID;
|
||
};
|
||
struct SIMSG_UI_REQ_RETURN_LOBBY : public SGameMessage
|
||
{
|
||
SIMSG_UI_REQ_RETURN_LOBBY( bool send_msg = false ) : SGameMessage(IMSG_UI_REQ_RETURN_LOBBY)
|
||
, send_msg_to_server( send_msg )
|
||
{
|
||
//서버에 접속 종료 알림.
|
||
//결과 받은 후, 로비 되살리기
|
||
//캐릭터 선택 모드로 바로 간다.
|
||
//아이템이 보이도록 수정 한다.
|
||
}
|
||
|
||
bool send_msg_to_server;
|
||
};
|
||
struct SIMSG_UI_RELOAD : public SGameMessage
|
||
{
|
||
SIMSG_UI_RELOAD( bool bDelete ) : SGameMessage(IMSG_UI_RELOAD), m_bDelete(true)
|
||
{
|
||
m_bDelete = bDelete;
|
||
}
|
||
bool m_bDelete;
|
||
};
|
||
struct SIMSG_UI_NPC_SEQFORM_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_NPC_SEQFORM_INFO( AR_HANDLE _hTarget ) : SGameMessage(IMSG_UI_NPC_SEQFORM_INFO)
|
||
{
|
||
hTarget = _hTarget;
|
||
|
||
pSeqForm = NULL;
|
||
nObjectType = 0;
|
||
nContentID = 0;
|
||
pCobName = NULL;
|
||
}
|
||
class KSeqAvatarEx * pSeqForm; ///< NULL 이면, 타겟 없음.
|
||
|
||
AR_HANDLE hTarget;
|
||
int nObjectType;
|
||
int nContentID;
|
||
const char * pCobName;
|
||
};
|
||
|
||
//servantes 2011.01.24
|
||
struct SIMSG_UI_CREATURE_SEQFORM_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_CREATURE_SEQFORM_INFO( AR_HANDLE _hTarget ) : SGameMessage(IMSG_UI_CREATURE_SEQFORM_INFO)
|
||
{
|
||
hTarget = _hTarget;
|
||
|
||
pSeqForm = NULL;
|
||
nObjectType = 0;
|
||
nContentID = 0;
|
||
pCobName = NULL;
|
||
}
|
||
class KSeqAvatarEx * pSeqForm; ///< NULL 이면, 타겟 없음.
|
||
|
||
AR_HANDLE hTarget;
|
||
int nObjectType;
|
||
int nContentID;
|
||
const char * pCobName;
|
||
};
|
||
|
||
struct SIMSG_UI_CREATURE : public SGameMessage // 2011.03.15
|
||
{
|
||
SIMSG_UI_CREATURE( AR_HANDLE _hTarget, int msg ) : SGameMessage(IMSG_UI_CREATURE)
|
||
{
|
||
hTarget = _hTarget;
|
||
nMsg = msg;
|
||
}
|
||
AR_HANDLE hTarget;
|
||
int nMsg;
|
||
};
|
||
|
||
struct SIMSG_UI_CREATURE_DATA : public SGameMessage // 2011.03.28
|
||
{
|
||
SIMSG_UI_CREATURE_DATA( int _index, int _type, int _id_string ) : SGameMessage(IMSG_UI_CREATURE_DATA)
|
||
{
|
||
index = _index;
|
||
type = _type;
|
||
id_string = _id_string;
|
||
}
|
||
int index;
|
||
int type;
|
||
int id_string;
|
||
};
|
||
|
||
struct SIMSG_UI_CREATURE_QUICK_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_CREATURE_QUICK_UPDATE() : SGameMessage(IMSG_UI_CREATURE_QUICK_UPDATE)
|
||
{
|
||
|
||
}
|
||
|
||
};
|
||
struct SIMSG_UI_CONSOLE_RELUST : public SGameMessage
|
||
{
|
||
SIMSG_UI_CONSOLE_RELUST( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type)
|
||
: SGameMessage(IMSG_UI_CONSOLE_RELUST), m_Type( Type ), m_nResult( 0 )
|
||
{ };
|
||
|
||
SIMSG_UI_CONSOLE_RELUST( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int nResult )
|
||
: SGameMessage(IMSG_UI_CONSOLE_RELUST), m_Type( Type ), m_nResult( nResult )
|
||
{ };
|
||
|
||
SIMSG_UI_CONSOLE_RELUST( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, std::string strResult )
|
||
: SGameMessage(IMSG_UI_CONSOLE_RELUST), m_Type( Type ), m_nResult( 0 ), m_strResult( strResult )
|
||
{ };
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Type;
|
||
int m_nResult;
|
||
std::string m_strResult;
|
||
};
|
||
|
||
struct SIMSG_UI_DISPLAY_LOCAL_NAME : public SGameMessage
|
||
{
|
||
SIMSG_UI_DISPLAY_LOCAL_NAME() : SGameMessage(IMSG_UI_DISPLAY_LOCAL_NAME)
|
||
{
|
||
bShow = true;
|
||
strLocalName.clear();
|
||
nCurrentLocation = 0;
|
||
bDeathMatch = false;
|
||
}
|
||
|
||
std::string strLocalName;
|
||
bool bShow;
|
||
int nCurrentLocation;
|
||
// 2010.06.15 - prodongi
|
||
bool bDeathMatch;
|
||
};
|
||
|
||
struct SIMSG_UI_OPTION_APPLY : public SGameMessage
|
||
{
|
||
SIMSG_UI_OPTION_APPLY( bool bApply ) : SGameMessage(IMSG_UI_OPTION_APPLY)
|
||
{
|
||
m_bApply = bApply;
|
||
}
|
||
|
||
bool m_bApply;
|
||
};
|
||
|
||
struct SIMSG_UI_DISPLAY_SYS_MSG : public SGameMessage
|
||
{
|
||
SIMSG_UI_DISPLAY_SYS_MSG( int SysMsg, int Var1 = 0, int Var2 = 0, const char* lpText=NULL, unsigned int _dwValue=0 )
|
||
: SGameMessage(IMSG_DISPLAY_SYS_MSG)
|
||
, nSystemMsg( SysMsg )
|
||
, nVar1( Var1 )
|
||
, nVar2( Var2 )
|
||
, dwValue( _dwValue )
|
||
{
|
||
if(lpText) strText = lpText;
|
||
}
|
||
|
||
int nSystemMsg;
|
||
int nVar1;
|
||
int nVar2;
|
||
unsigned int dwValue;
|
||
std::string strText;
|
||
};
|
||
|
||
struct SIMSG_UI_EMPTY_SOULPWER_MSG : public SGameMessage
|
||
{
|
||
SIMSG_UI_EMPTY_SOULPWER_MSG( unsigned int handle=0, bool On=true ): SGameMessage(IMSG_UI_EMPTY_SOULPWER_MSG), Handle( handle ), bOn(On) {}
|
||
|
||
AR_HANDLE Handle;
|
||
bool bOn;
|
||
};
|
||
|
||
struct SIMSG_UI_DISPLAY_STATE_DMG_SYS_MSG : public SGameMessage
|
||
{
|
||
SIMSG_UI_DISPLAY_STATE_DMG_SYS_MSG() : SGameMessage(IMSG_UI_DISPLAY_STATE_DMG_SYS_MSG)
|
||
{
|
||
nSystemMsg = 0;
|
||
nLevel = 0;
|
||
nValue = 0;
|
||
|
||
strStateName = "무엇인가";
|
||
strTargetNamme = "무엇인가";
|
||
}
|
||
|
||
int nSystemMsg;
|
||
int nLevel;
|
||
int nValue;
|
||
std::string strStateName;
|
||
std::string strTargetNamme;
|
||
};
|
||
|
||
|
||
struct SIMSG_UI_GUILDICON : public SGameMessage
|
||
{
|
||
SIMSG_UI_GUILDICON() : SGameMessage(IMSG_UI_GUILDICON)
|
||
{
|
||
nGuild_id = 0;
|
||
}
|
||
int nGuild_id;
|
||
std::string strGuildName;
|
||
std::string strIconAniName;
|
||
};
|
||
|
||
struct SIMSG_UI_GUILDICON_LEAVE : public SGameMessage
|
||
{
|
||
SIMSG_UI_GUILDICON_LEAVE( AR_HANDLE target ) : SGameMessage(IMSG_UI_GUILDICON_LEAVE)
|
||
{
|
||
handle = target;
|
||
}
|
||
|
||
AR_HANDLE handle;
|
||
};
|
||
|
||
struct SIMSG_UI_GUILDICON_REFRESH : public SGameMessage
|
||
{
|
||
SIMSG_UI_GUILDICON_REFRESH() : SGameMessage(IMSG_UI_GUILDICON_REFRESH)
|
||
{
|
||
nGuild_id = 0;
|
||
}
|
||
|
||
int nGuild_id;
|
||
std::string strGuildName;
|
||
std::string strIconAniName;
|
||
|
||
std::vector<AR_HANDLE> vHandleList;
|
||
};
|
||
|
||
struct SIMSG_UI_GUILDICON_DESTROY : public SGameMessage
|
||
{
|
||
SIMSG_UI_GUILDICON_DESTROY( int nGuilID ) : SGameMessage(IMSG_UI_GUILDICON_DESTROY)
|
||
{
|
||
nGuild_id = nGuilID;
|
||
}
|
||
|
||
int nGuild_id;
|
||
};
|
||
|
||
struct SIMSG_SHOW_GUAGE : public SGameMessage
|
||
{
|
||
SIMSG_SHOW_GUAGE( AR_HANDLE ar_handle, bool Enter ) : SGameMessage(IMSG_SHOW_GUAGE)
|
||
{
|
||
handle = ar_handle;
|
||
bEnter = Enter;
|
||
}
|
||
|
||
AR_HANDLE handle;
|
||
bool bEnter;
|
||
};
|
||
|
||
struct SIMSG_UI_CHANGE_WIN_ALPHA : public SGameMessage
|
||
{
|
||
SIMSG_UI_CHANGE_WIN_ALPHA( float Alpha ) : SGameMessage( IMSG_UI_CHANGE_WIN_ALPHA )
|
||
{
|
||
fAlpha = Alpha;
|
||
}
|
||
float fAlpha;
|
||
};
|
||
|
||
struct SIMSG_UI_LIST_MOVE_BACK : public SGameMessage
|
||
{
|
||
SIMSG_UI_LIST_MOVE_BACK( int nWID ) : SGameMessage( IMSG_UI_LIST_MOVE_BACK )
|
||
{
|
||
nWinID = nWID;
|
||
}
|
||
int nWinID;
|
||
};
|
||
|
||
/// 2012.06.20 - prodongi
|
||
struct SIMSG_UI_LIST_MOVE_FORCE_BACK : public SGameMessage
|
||
{
|
||
SIMSG_UI_LIST_MOVE_FORCE_BACK( int nWID ) : SGameMessage( IMSG_UI_LIST_MOVE_FORCE_BACK )
|
||
{
|
||
nWinID = nWID;
|
||
}
|
||
int nWinID;
|
||
};
|
||
|
||
struct SIMSG_UI_BOOTH_OPTION_CHANGE : public SGameMessage
|
||
{
|
||
SIMSG_UI_BOOTH_OPTION_CHANGE( int nType ) : SGameMessage( IMSG_UI_BOOTH_OPTION_CHANGE )
|
||
{
|
||
m_nType = nType;
|
||
}
|
||
int m_nType;
|
||
};
|
||
|
||
struct SIMSG_UI_MAINPLAYER_INFO : public SGameMessage
|
||
{
|
||
SIMSG_UI_MAINPLAYER_INFO( ) : SGameMessage( IMSG_UI_MAINPLAYER_INFO )
|
||
{
|
||
pSeqForm = NULL;
|
||
pCobName = NULL;
|
||
pAniName = NULL;
|
||
handle = 0;
|
||
bRefresh = false;
|
||
}
|
||
class KSeqAvatarEx * pSeqForm; ///< NULL 이면, 타겟 없음.
|
||
const char * pCobName; ///< Cob Name
|
||
const char * pAniName;
|
||
AR_HANDLE handle;
|
||
bool bRefresh;
|
||
};
|
||
|
||
struct SIMSG_UI_MAINPLAYER_CAM_POS : public SGameMessage
|
||
{
|
||
SIMSG_UI_MAINPLAYER_CAM_POS() : SGameMessage( IMSG_UI_MAINPLAYER_CAM_POS )
|
||
{
|
||
pos = K3DVertex(0,0,0);
|
||
}
|
||
K3DVertex pos;
|
||
};
|
||
|
||
struct SIMSG_UI_MAINPLAYER_CAM_TARGET_POS : public SGameMessage
|
||
{
|
||
SIMSG_UI_MAINPLAYER_CAM_TARGET_POS() : SGameMessage( IMSG_UI_MAINPLAYER_CAM_TARGET_POS )
|
||
{
|
||
pos = K3DVertex(0,0,0);
|
||
}
|
||
K3DVertex pos;
|
||
};
|
||
|
||
|
||
struct SIMSG_UI_MAINPLAYER_LIGHT_DIR : public SGameMessage
|
||
{
|
||
SIMSG_UI_MAINPLAYER_LIGHT_DIR() : SGameMessage( IMSG_UI_MAINPLAYER_LIGHT_DIR )
|
||
{
|
||
pos = K3DVertex(0,0,0);
|
||
}
|
||
K3DVertex pos;
|
||
};
|
||
|
||
struct SIMSG_UI_MAINPLAYER_LIGHT : public SGameMessage
|
||
{
|
||
enum
|
||
{
|
||
COLOR_DIFFUSE = 0,
|
||
COLOR_SPECULAR,
|
||
COLOR_AMBIENT,
|
||
};
|
||
|
||
SIMSG_UI_MAINPLAYER_LIGHT( int nMode ) : SGameMessage( IMSG_UI_MAINPLAYER_LIGHT )
|
||
{
|
||
mode = nMode;
|
||
}
|
||
int mode;
|
||
K3DColor color;
|
||
};
|
||
|
||
struct SIMSG_UI_DUNGEONSTONE : public SGameMessage
|
||
{
|
||
enum
|
||
{
|
||
DUNGEONSTONE_REQUEST = 0,
|
||
DUNGEONSTONE_CANCEL,
|
||
};
|
||
|
||
SIMSG_UI_DUNGEONSTONE( int nReqType, int nData ) : SGameMessage( IMSG_UI_DUNGEONSTONE )
|
||
{
|
||
m_nReqType = nReqType;
|
||
m_nData = nData;
|
||
}
|
||
|
||
int m_nReqType;
|
||
int m_nData;
|
||
};
|
||
|
||
struct SIMSG_UI_DUNGEONUNIT_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_DUNGEONUNIT_UPDATE(bool initAttackUnitMember = false) : SGameMessage( IMSG_UI_DUNGEONUNIT_UPDATE ) , m_initAttackUnitMember(initAttackUnitMember)
|
||
{
|
||
}
|
||
bool m_initAttackUnitMember; /// 2011.12.22 true로 세팅될 때, m_bIsInitAttackUnit를 false로 설정한다, 공대리스트창이 공대가 생성되고 처음 만들어질때만 설정해야 된다 - prodongi
|
||
};
|
||
|
||
struct SIMSG_UI_TITLE_GAIN_NOTIFY : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_GAIN_NOTIFY( std::string _str ) : SGameMessage( IMSG_UI_TITLE_GAIN_NOTIFY ) , str(_str)
|
||
{
|
||
}
|
||
std::string str;
|
||
};
|
||
|
||
// 주 호칭 장착, 해제
|
||
struct SIMSG_UI_TITLE_SET_MAIN : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_SET_MAIN(std::string str, AR_HANDLE _handle) : SGameMessage( IMSG_UI_TITLE_SET_MAIN ), strName(str), handle(_handle){}
|
||
std::string strName;
|
||
AR_HANDLE handle;
|
||
};
|
||
|
||
// 부 호칭 장착, 해제
|
||
struct SIMSG_UI_TITLE_SET_SUB : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_SET_SUB(int _id, int _index) : SGameMessage( IMSG_UI_TITLE_SET_SUB ),id(_id),index(_index) {}
|
||
int id;
|
||
int index;
|
||
};
|
||
|
||
// 상태 변경
|
||
struct SIMSG_UI_TITLE_SET_CONDITION : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_SET_CONDITION(int _id, int _count) : SGameMessage( IMSG_UI_TITLE_SET_CONDITION ), id(_id), count(_count){}
|
||
int id;
|
||
int count;
|
||
};
|
||
|
||
// 즐겨 찾기 장착 해제
|
||
struct SIMSG_UI_TITLE_SET_BOOKMARK : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_SET_BOOKMARK(bool _equip, int _id) : SGameMessage( IMSG_UI_TITLE_SET_BOOKMARK ), equip(_equip), id(_id) {}
|
||
bool equip;
|
||
int id;
|
||
};
|
||
|
||
// 호칭 획득
|
||
struct SIMSG_UI_TITLE_SET_ACHIEVE : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_SET_ACHIEVE(int _id) : SGameMessage( IMSG_UI_TITLE_SET_ACHIEVE ), id(_id){}
|
||
int id;
|
||
};
|
||
|
||
// 호칭 오픈
|
||
struct SIMSG_UI_TITLE_SET_OPEN : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_SET_OPEN(int _id) : SGameMessage( IMSG_UI_TITLE_SET_OPEN ), id(_id){}
|
||
int id;
|
||
};
|
||
|
||
// 주호칭 해제 가능한 남은 쿨타임
|
||
struct SIMSG_UI_TITLE_SET_COOLTIME : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_SET_COOLTIME(AR_TIME _time) : SGameMessage( IMSG_UI_TITLE_SET_COOLTIME ), time(_time){}
|
||
AR_TIME time;
|
||
};
|
||
|
||
// 새로운 호칭 들어온 경우 알림
|
||
struct SIMSG_UI_TITLE_NEW_ALRAM : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_NEW_ALRAM() : SGameMessage( IMSG_UI_TITLE_NEW_ALRAM ){}
|
||
};
|
||
|
||
struct SIMSG_UI_TITLE_OPTION_CHANGE : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_OPTION_CHANGE() : SGameMessage( IMSG_UI_TITLE_OPTION_CHANGE ){}
|
||
};
|
||
|
||
struct SIMSG_UI_TITLE_WND_OPEN : public SGameMessage
|
||
{
|
||
SIMSG_UI_TITLE_WND_OPEN() : SGameMessage( IMSG_UI_TITLE_WND_OPEN ){}
|
||
};
|
||
|
||
struct SIMSG_UI_NAMEPANEL_PARTY_HP: public SGameMessage
|
||
{
|
||
SIMSG_UI_NAMEPANEL_PARTY_HP(AR_HANDLE _handle) : SGameMessage( IMSG_UI_NAMEPANEL_PARTY_HP ) ,handle( _handle ){}
|
||
AR_HANDLE handle;
|
||
};
|
||
|
||
|
||
struct SIMSG_UI_ADD_MONSTER : public SGameMessage
|
||
{
|
||
// 1.2.6 CharacterWnd 선공/비선공 구분 구현
|
||
SIMSG_UI_ADD_MONSTER( int _handle, int _code, unsigned char _objtype, int _nameid, int _hp, int _maxhp )
|
||
: SGameMessage ( IMSG_UI_ADD_MONSTER )
|
||
, handle ( _handle )
|
||
, code ( _code )
|
||
, objtype ( _objtype )
|
||
, nameid ( _nameid )
|
||
, hp ( _hp )
|
||
, max_hp ( _maxhp )
|
||
{
|
||
}
|
||
|
||
c_hidint< int, 45 > handle;
|
||
c_hidint< int, 77 > code;
|
||
c_hidint< unsigned char, 789 > objtype;
|
||
c_hidint< int, 2346 > nameid;
|
||
c_hidint< int, 890 > hp;
|
||
c_hidint< int, 12789 > max_hp;
|
||
};
|
||
|
||
struct SIMSG_UI_WHISPER : public SGameMessage
|
||
{
|
||
SIMSG_UI_WHISPER( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, const char* lpName ) : SGameMessage( IMSG_UI_WHISPER )
|
||
,m_Type(Type), m_strWhisperName(lpName){}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Type;
|
||
std::string m_strWhisperName;
|
||
};
|
||
|
||
struct SIMSG_UI_STATE_LIST_UPDATE : public SGameMessage
|
||
{
|
||
enum
|
||
{
|
||
STATE_DELETE = 0,
|
||
STATE_CHANGE,
|
||
STATE_ADD,
|
||
STATE_DELETE_CASH,
|
||
STATE_ADD_CASH,
|
||
STATE_CHANGE_CASH,
|
||
STATE_UPDATE_MARK, /// 2011.01.14 - prodongi
|
||
STATE_REFRESH,
|
||
};
|
||
|
||
SIMSG_UI_STATE_LIST_UPDATE( AR_HANDLE Player, int UpdateType, bool harmful, int Index, class SStateSlot* pstate)
|
||
: SGameMessage( IMSG_UI_STATE_LIST_UPDATE ),hPlayer(Player), nUpdateType(UpdateType), bharmful(harmful), nIndex(Index), pState(pstate) {}
|
||
// SIMSG_UI_STATE_LIST_UPDATE(): SGameMessage( IMSG_UI_STATE_LIST_UPDATE ) {}
|
||
|
||
AR_HANDLE hPlayer;
|
||
int nUpdateType;
|
||
bool bharmful;
|
||
int nIndex;
|
||
class SStateSlot* pState;
|
||
};
|
||
|
||
struct SIMSG_UI_FRIEND_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_FRIEND_UPDATE( const char* lpCharName )
|
||
: SGameMessage( IMSG_UI_FRIEND_UPDATE ),strCharName(lpCharName) {}
|
||
|
||
std::string strCharName;
|
||
};
|
||
|
||
struct SIMSG_UI_INPUTTEXT_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_INPUTTEXT_UPDATE( SIMSG_UI_REQ_INPUTTEXT::USAGE nUsage, const char* szSubText, int mainTitleId = -1, int okCaptionId = -1 )
|
||
: SGameMessage( IMSG_UI_INPUTTEXT_UPDATE ), m_nUsage( nUsage ), m_subTitle( szSubText ), m_mainTitleId(mainTitleId), m_okCaptionId(okCaptionId) // [sonador][7.0.6] Mantis 0002624
|
||
{
|
||
}
|
||
SIMSG_UI_REQ_INPUTTEXT::USAGE m_nUsage; // [sonador][7.0.6] Mantis 0002624
|
||
std::string m_subTitle;
|
||
int m_mainTitleId;
|
||
int m_okCaptionId;
|
||
};
|
||
|
||
struct SIMSG_UI_CHANGE_RESOLUTION : public SGameMessage
|
||
{
|
||
SIMSG_UI_CHANGE_RESOLUTION( int nOldWidth, int nOldHeight, int nWidth, int nHeight ): SGameMessage( IMSG_UI_CHANGE_RESOLUTION )
|
||
{
|
||
m_nOldWidth = nOldWidth;
|
||
m_nOldHeight = nOldHeight;
|
||
m_nWidth = nWidth;
|
||
m_nHeight = nHeight;
|
||
}
|
||
int m_nOldWidth;
|
||
int m_nOldHeight;
|
||
int m_nWidth;
|
||
int m_nHeight;
|
||
};
|
||
|
||
struct SIMSG_UI_CHANGE_SUMMON_NAME : public SGameMessage
|
||
{
|
||
SIMSG_UI_CHANGE_SUMMON_NAME( const char* szName ): SGameMessage( IMSG_UI_CHANGE_SUMMON_NAME )
|
||
{
|
||
m_strName = szName;
|
||
}
|
||
std::string m_strName;
|
||
};
|
||
|
||
struct SIMSG_UI_FADE_IN_EFFECT : public SGameMessage
|
||
{
|
||
SIMSG_UI_FADE_IN_EFFECT() : SGameMessage( IMSG_UI_FADE_IN_EFFECT )
|
||
{}
|
||
};
|
||
|
||
struct SIMSG_UI_FADE_OUT_EFFECT : public SGameMessage
|
||
{
|
||
SIMSG_UI_FADE_OUT_EFFECT() : SGameMessage( IMSG_UI_FADE_OUT_EFFECT )
|
||
{}
|
||
};
|
||
|
||
struct SIMSG_UI_RACE_SELECT : public SGameMessage
|
||
{
|
||
SIMSG_UI_RACE_SELECT( int nRace ): SGameMessage( IMSG_UI_RACE_SELECT ), m_nRace(nRace) {}
|
||
|
||
int m_nRace;
|
||
};
|
||
|
||
struct SIMSG_UI_CUSTOMIZIG_UPDATE : public SGameMessage
|
||
{
|
||
SIMSG_UI_CUSTOMIZIG_UPDATE( int nRace, int nHair, int nFace, int nBody, int nSex )
|
||
:SGameMessage( IMSG_UI_CUSTOMIZIG_UPDATE ), m_nRace(nRace), m_nHair(nHair), m_nFace(nFace), m_nBody(nBody), m_nSex(nSex) {}
|
||
int m_nRace;
|
||
int m_nHair;
|
||
int m_nFace;
|
||
int m_nBody;
|
||
int m_nSex;
|
||
};
|
||
|
||
struct SIMSG_UI_SOULSTONE_CRAFT : public SGameMessage
|
||
{
|
||
SIMSG_UI_SOULSTONE_CRAFT() : SGameMessage(IMSG_UI_SOULSTONE_CRAFT) { }
|
||
|
||
AR_HANDLE craft_item_handle;
|
||
|
||
enum{ MAX_SOULSTONE_NUM = 8, }; // 4
|
||
AR_HANDLE soulstone_handle[ MAX_SOULSTONE_NUM ];
|
||
};
|
||
|
||
struct SIMSG_UI_REPAIR_SOULSTONE : public SGameMessage
|
||
{
|
||
SIMSG_UI_REPAIR_SOULSTONE() : SGameMessage(IMSG_UI_REPAIR_SOULSTONE) { }
|
||
|
||
enum{ MAX_REPAIR_COUNT = 6, };
|
||
AR_HANDLE item_handle[ MAX_REPAIR_COUNT ];
|
||
};
|
||
|
||
struct SIMSG_REQUEST_REMOVE_STATE : public SGameMessage
|
||
{
|
||
SIMSG_REQUEST_REMOVE_STATE(): SGameMessage( IMSG_REQUEST_REMOVE_STATE ) {}
|
||
|
||
SIMSG_REQUEST_REMOVE_STATE( AR_HANDLE handle, int nstate )
|
||
: SGameMessage( IMSG_REQUEST_REMOVE_STATE ), target(handle), m_nState(nstate) { }
|
||
|
||
AR_HANDLE target;
|
||
int m_nState;
|
||
};
|
||
|
||
struct SIMSG_UI_RESURRECTION : public SGameMessage
|
||
{
|
||
SIMSG_UI_RESURRECTION( int resurrectiontype,
|
||
AR_HANDLE owner,
|
||
int useitem,
|
||
const char* statename = "" ) : SGameMessage( IMSG_UI_RESURRECTION )
|
||
, nResurrectionType( resurrectiontype )
|
||
, hOwner( owner )
|
||
, szStateName( statename )
|
||
, nUseItem( useitem )
|
||
{
|
||
}
|
||
|
||
int nResurrectionType;
|
||
AR_HANDLE hOwner;
|
||
const char* szStateName;
|
||
int nUseItem;
|
||
};
|
||
|
||
struct SIMSG_UI_CHANGE_DISPLAY_NAME : public SGameMessage
|
||
{
|
||
SIMSG_UI_CHANGE_DISPLAY_NAME( AR_HANDLE owner,
|
||
const char* name,
|
||
bool restory ) : SGameMessage( IMSG_UI_CHANGE_DISPLAY_NAME )
|
||
, hOwner( owner )
|
||
, pChangeName( name )
|
||
, bRestory( restory )
|
||
{
|
||
}
|
||
|
||
AR_HANDLE hOwner;
|
||
const char* pChangeName;
|
||
bool bRestory;
|
||
};
|
||
|
||
struct SIMSG_REQ_CHANGE_ITEM_POSITION : public SGameMessage
|
||
{
|
||
SIMSG_REQ_CHANGE_ITEM_POSITION( bool bstorage, AR_HANDLE handle_1, AR_HANDLE handle_2 )
|
||
: SGameMessage( IMSG_REQ_CHANGE_ITEM_POSITION ), is_storage(bstorage), item_handle_1(handle_1), item_handle_2(handle_2) {}
|
||
|
||
bool is_storage;
|
||
AR_HANDLE item_handle_1;
|
||
AR_HANDLE item_handle_2;
|
||
};
|
||
|
||
struct SIMSG_UI_PASSWORD_COMPARE : public SGameMessage
|
||
{
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE window_type;
|
||
|
||
enum COMPARE_RESULT
|
||
{
|
||
SUCCESS_FROM_CLIENT = 0,
|
||
SUCCESS_FROM_SERVER,
|
||
FAILED_MATCH_FROM_CLIENT,
|
||
FAILED_MATCH_FROM_SERVER,
|
||
FAILED_SPECIALCHAR_FROM_CLIENT,
|
||
FAILED_SPECIALCHAR_FROM_SERVER,
|
||
|
||
FAILED_NOT_EXIT_FROM_SERVER,
|
||
FAILED_ACCESS_DENIED_FROM_SERVER,
|
||
FAILED_DB_ERROR_FROM_SERVER,
|
||
};
|
||
|
||
COMPARE_RESULT compare_result;
|
||
|
||
const char* password1; //
|
||
const char* password2; //
|
||
|
||
int mode;
|
||
|
||
SIMSG_UI_PASSWORD_COMPARE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _window_type, COMPARE_RESULT result )
|
||
: SGameMessage( IMSG_UI_PASSWORD_COMPARE ), window_type( _window_type ), compare_result( result )
|
||
, password1( NULL )
|
||
, password2( NULL )
|
||
, mode( -1 )
|
||
{
|
||
}
|
||
};
|
||
|
||
struct SIMSG_UI_WINDOW_ADDON : public SGameMessage
|
||
{
|
||
SIMSG_UI_WINDOW_ADDON()
|
||
: SGameMessage( IMSG_UI_WINDOW_ADDON )
|
||
, main_window_name( NULL )
|
||
, addon_window_name( NULL )
|
||
, c_position_x( NULL )
|
||
, c_position_y( NULL )
|
||
, n_position_x( 0 )
|
||
, n_position_y( 0 )
|
||
, open_type( 0 )
|
||
{
|
||
}
|
||
|
||
const char* main_window_name, *addon_window_name;
|
||
const char* c_position_x, *c_position_y;
|
||
int n_position_x, n_position_y;
|
||
int open_type;
|
||
|
||
std::vector< std::string > vControlList;
|
||
};
|
||
|
||
struct SIMSG_GET_ADDON_POSITION : public SGameMessage
|
||
{
|
||
SIMSG_GET_ADDON_POSITION( int _type, KRect _main, KRect _addon )
|
||
: SGameMessage( IMSG_UI_GET_ADDON_POSITION )
|
||
, type( _type )
|
||
, val( 0 )
|
||
, main_rect( _main )
|
||
, addon_rect( _addon )
|
||
{
|
||
}
|
||
|
||
int type;
|
||
int val;
|
||
KRect main_rect;
|
||
KRect addon_rect;
|
||
};
|
||
|
||
// { [sonador][3.1.3] 경매장 서버 연동
|
||
/// C2S: 서버로 경매 물품 검색 요청 메시지
|
||
struct SIMSG_REQ_AUCTION_SEARCH : public SGameMessage
|
||
{
|
||
// 2010.08.27 - prodongi
|
||
SIMSG_REQ_AUCTION_SEARCH( int nCategoryID, int nSubCategoryID, const char* lpszKeyword = 0, int nPagenum = 0, bool equipable = false )
|
||
: SGameMessage( IMSG_REQ_AUCTION_SEARCH ), category_id( nCategoryID ), sub_category_id( nSubCategoryID ), keyword( lpszKeyword ), page_num( nPagenum ), is_equipable(equipable)
|
||
{
|
||
}
|
||
|
||
int category_id; ///< 검색 카테고리 - 대분류
|
||
int sub_category_id; ///< 검색 카테고리 - 중분류
|
||
std::string keyword; ///< 검색 키워드(없으면 빈 문자열이면 됨)
|
||
int page_num; ///< 요청 페이지 번호( index start from 1 )
|
||
bool is_equipable; // 2010.08.27 - prodongi
|
||
};
|
||
|
||
/// S2C: 서버로 부터 경매 물품 검색 요청에 따른 결과 메시지
|
||
struct SIMSG_RES_AUCTION_SEARCH : public SGameMessage
|
||
{
|
||
SIMSG_RES_AUCTION_SEARCH( ) : SGameMessage( IMSG_RES_AUCTION_SEARCH )
|
||
{
|
||
}
|
||
|
||
typedef TS_SC_AUCTION_SEARCH::SEARCHED_AUCTION_INFO item_info_t;
|
||
|
||
int page_num; ///< 현재 페이지 번호
|
||
int total_page_count; ///< 전체 페이지 수
|
||
int auction_info_count; ///< 현재 페이지에 해당하는 경매 데이터 수
|
||
item_info_t auction_info[ GameRule::AUCTION_INFO_COUNT_PER_PAGE ]; ///< 경매 물품 정보
|
||
};
|
||
|
||
/// C2S: 자신이 등록한 경매 물품 목록 요청
|
||
struct SIMSG_REQ_AUCTION_SELLING_LIST : public SGameMessage
|
||
{
|
||
SIMSG_REQ_AUCTION_SELLING_LIST( int nPageNum = 1 ) : SGameMessage( IMSG_REQ_AUCTION_SELLING_LIST ), page_num( nPageNum )
|
||
{
|
||
}
|
||
|
||
int page_num; ///< 요청 페이지 번호
|
||
};
|
||
|
||
/// S2C: 자신이 등록한 경매 물품 목록 결과
|
||
struct SIMSG_RES_AUCTION_SELLING_LIST : public SGameMessage
|
||
{
|
||
SIMSG_RES_AUCTION_SELLING_LIST( ) : SGameMessage( IMSG_RES_AUCTION_SELLING_LIST )
|
||
{
|
||
}
|
||
|
||
int page_num; ///< 현재 페이지 번호
|
||
int total_page_count; ///< 전체 페이지 수
|
||
int auction_info_count; ///< 현재 페이지에 해당하는 경매 데이터 수
|
||
TS_SC_AUCTION_SELLING_LIST::REGISTERED_AUCTION_INFO auction_info[ GameRule::AUCTION_INFO_COUNT_PER_PAGE ]; ///< 현재 페이지에 해당하는 경매 데이터
|
||
};
|
||
|
||
/// C2S: 자신이 입찰한 경매 물품 목록 요청
|
||
struct SIMSG_REQ_AUCTION_BIDDED_LIST : public SGameMessage
|
||
{
|
||
SIMSG_REQ_AUCTION_BIDDED_LIST( int nPageNum = 1 ) : SGameMessage( IMSG_REQ_AUCTION_BIDDED_LIST ), page_num( nPageNum )
|
||
{
|
||
}
|
||
|
||
int page_num;
|
||
};
|
||
/// S2C: 자신이 입찰한 경매 물품 목록 결과
|
||
struct SIMSG_RES_AUCTION_BIDDED_LIST : public SGameMessage
|
||
{
|
||
SIMSG_RES_AUCTION_BIDDED_LIST( ) : SGameMessage( IMSG_RES_AUCTION_BIDDED_LIST )
|
||
{
|
||
}
|
||
|
||
int page_num; ///< 현재 페이지 번호
|
||
int total_page_count; ///< 전체 페이지 수
|
||
int auction_info_count; ///< 현재 페이지에 해당하는 경매 데이터 수
|
||
TS_SC_AUCTION_BIDDED_LIST::BIDDED_AUCTION_LIST auction_info[ GameRule::AUCTION_INFO_COUNT_PER_PAGE ]; ///< 현재 페이지에 해당하는 경매 데이터
|
||
};
|
||
|
||
/// 경매 입찰 요청
|
||
struct SIMSG_REQ_AUCTION_BID : public SGameMessage
|
||
{
|
||
SIMSG_REQ_AUCTION_BID( ) : SGameMessage( IMSG_REQ_AUCTION_BID ), auction_uid( 0 ), bidding_price( 0 )
|
||
{
|
||
}
|
||
|
||
int auction_uid; ///< 입찰 대상 경매 번호
|
||
money_t bidding_price; ///< 입찰 요청 가격
|
||
};
|
||
|
||
/// 경매 물품 즉시구매 요청(결과는 TS_SC_RESULT로 보내고 페이지 갱신은 클라에서 요청 따로 보냄)
|
||
struct SIMSG_REQ_AUCTION_INSTANT_PURCHASE : public SGameMessage
|
||
{
|
||
SIMSG_REQ_AUCTION_INSTANT_PURCHASE( ) : SGameMessage( IMSG_REQ_AUCTION_INSTANT_PURCHASE ), auction_uid( 0 )
|
||
{
|
||
}
|
||
|
||
int auction_uid; ///< 즉시 구매 대상 경매 번호
|
||
};
|
||
|
||
/// 경매 물품 등록 요청(결과는 TS_SC_RESULT로 보내고 페이지 갱신은 클라에서 요청 따로 보냄)
|
||
struct SIMSG_REQ_AUCTION_REGISTER : public SGameMessage
|
||
{
|
||
SIMSG_REQ_AUCTION_REGISTER( )
|
||
: SGameMessage ( IMSG_REQ_AUCTION_REGISTER )
|
||
, item_handle ( 0 )
|
||
, item_count ( 0 )
|
||
, start_price ( 0 )
|
||
, instant_purchase_price( 0 )
|
||
, duration_type ( 0 )
|
||
{
|
||
}
|
||
|
||
AR_HANDLE item_handle; ///< 경매 등록할 아이템 핸들
|
||
count_t item_count; ///< 경매 등록할 아이템 수량
|
||
money_t start_price; ///< 경매 시작가
|
||
money_t instant_purchase_price; ///< 경매 물품 즉구가
|
||
unsigned char duration_type; ///< 경매 기간 타입(AUCTION_DURATION_TYPE 값이 들어감)
|
||
};
|
||
|
||
/// 자신이 등록한 경매 취소 요청(결과는 TS_SC_RESULT로 보내고 페이지 갱신은 클라에서 요청 따로 보냄)
|
||
struct SIMSG_REQ_AUCTION_CANCEL : public SGameMessage
|
||
{
|
||
SIMSG_REQ_AUCTION_CANCEL( ) : SGameMessage( IMSG_REQ_AUCTION_CANCEL ), auction_uid( 0 )
|
||
{
|
||
}
|
||
|
||
int auction_uid; ///< 취소할 경매 번호
|
||
};
|
||
|
||
|
||
/// 자신 소유 보관 아이템 목록 요청
|
||
struct SIMSG_REQ_AUCTION_ITEM_KEEPING_LIST : public SGameMessage
|
||
{
|
||
SIMSG_REQ_AUCTION_ITEM_KEEPING_LIST( int nPageNum = 1 ) : SGameMessage( IMSG_REQ_AUCTION_ITEM_KEEPING_LIST ), page_num( nPageNum )
|
||
{
|
||
}
|
||
|
||
int page_num;
|
||
};
|
||
|
||
/// 자신 소유 보관 아이템 목록 결과
|
||
struct SIMSG_RES_AUCTION_ITEM_KEEPING_LIST : public SGameMessage
|
||
{
|
||
SIMSG_RES_AUCTION_ITEM_KEEPING_LIST( ) : SGameMessage( IMSG_RES_AUCTION_ITEM_KEEPING_LIST )
|
||
{
|
||
}
|
||
|
||
int page_num; ///< 현재 페이지 번호
|
||
int total_page_count; ///< 전체 페이지 수
|
||
int keeping_info_count; ///< 현재 페이지에 해당하는 아이템 보관 데이터 수
|
||
TS_SC_ITEM_KEEPING_LIST::TS_ITEM_KEEPING_INFO keeping_info[ GameRule::AUCTION_INFO_COUNT_PER_PAGE ]; ///< 현재 페이지에 해당하는 아이템 보관 데이터
|
||
};
|
||
|
||
/// 자신 소유 보관 아이템 회수 요청(결과는 TS_SC_RESULT로 보내고 페이지 갱신은 클라에서 요청 따로 보냄)
|
||
struct SIMSG_REQ_AUCTION_ITEM_KEEPING_TAKE : public SGameMessage
|
||
{
|
||
SIMSG_REQ_AUCTION_ITEM_KEEPING_TAKE( ) : SGameMessage( IMSG_REQ_AUCTION_ITEM_KEEPING_TAKE ), keeping_uid( 0 )
|
||
{
|
||
}
|
||
|
||
int keeping_uid; ///< 요청 아이템 보관 번호
|
||
};
|
||
// } [sonador][3.1.3] 경매장 서버 연동
|
||
|
||
/// sonador 1.9.1 인벤토리 및 창고 정렬 기능 구현
|
||
struct SIMSG_REQ_ARRANGE_ITEM : public SGameMessage
|
||
{
|
||
SIMSG_REQ_ARRANGE_ITEM( bool isStorage ) : SGameMessage( IMSG_REQ_ARRANGE_ITEM ), bIsStorage( isStorage )
|
||
{
|
||
}
|
||
bool bIsStorage;
|
||
};
|
||
|
||
/// sonador 10.2.1 팻 시스템 구현
|
||
struct SIMSG_REQ_SET_PET_NAME : public SGameMessage
|
||
{
|
||
SIMSG_REQ_SET_PET_NAME() : SGameMessage( IMSG_REQ_SET_PET_NAME ), handle( 0 )
|
||
{
|
||
}
|
||
AR_HANDLE handle;
|
||
std::string name;
|
||
};
|
||
|
||
// #2.1.2.11.1
|
||
struct SIMSG_REQ_WINDOW_OBJECT : public SGameMessage
|
||
{
|
||
SIMSG_REQ_WINDOW_OBJECT( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE windowType_ )
|
||
: SGameMessage( IMSG_REQ_WINDOW_OBJECT )
|
||
, windowType( windowType_ )
|
||
, window( 0 )
|
||
{
|
||
}
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE windowType;
|
||
class KObject* window;
|
||
};
|
||
|
||
/// 키맵핑 설정 메시지 추가함. 2009.03.31 sfreer
|
||
struct SIMSG_SET_KEYMAPPING : public SGameMessage
|
||
{
|
||
SIMSG_SET_KEYMAPPING() : SGameMessage( IMSG_SET_KEYMAPPING )
|
||
{}
|
||
};
|
||
|
||
//인벤토리창 -> 아이템조합창 으로 보내기 위한 메시지 2009.07.21 sfreer //servantes 2010.10.20
|
||
struct SIMSG_SET_COMBINEITEM : public SGameMessage
|
||
{
|
||
SIMSG_SET_COMBINEITEM(AR_HANDLE hItem_, count_t usiCount_, bool bMove10_=false) : SGameMessage( IMSG_SET_COMBINEITEM )
|
||
,usiCount(usiCount_)
|
||
,hItem(hItem_)
|
||
,bMove10(bMove10_)
|
||
{}
|
||
|
||
AR_HANDLE hItem;
|
||
count_t usiCount;
|
||
bool bMove10;
|
||
};
|
||
|
||
//인벤토리창 -> 아이템강화창 으로 보내기 위한 메시지
|
||
struct SIMSG_SET_UPGRADEITEM : public SGameMessage
|
||
{
|
||
SIMSG_SET_UPGRADEITEM(AR_HANDLE hItem_, count_t usiCount_, bool bMove10_=false) : SGameMessage( IMSG_SET_UPGRADEITEM )
|
||
,usiCount(usiCount_)
|
||
,hItem(hItem_)
|
||
,bMove10(bMove10_)
|
||
{}
|
||
|
||
AR_HANDLE hItem;
|
||
count_t usiCount;
|
||
bool bMove10;
|
||
};
|
||
|
||
//인벤토리창 -> 거래창 으로 보내기 위한 메시지 20010.10.19 servantes
|
||
struct SIMSG_SET_TRADE : public SGameMessage
|
||
{
|
||
SIMSG_SET_TRADE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Receiver, AR_HANDLE handle, count_t nValue, bool bForceMove )
|
||
: SGameMessage( IMSG_SET_TRADE ), m_Receiver( Receiver ), m_handle( handle ), m_nValue( nValue ), m_bForceMove( bForceMove ) { }
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Receiver;
|
||
AR_HANDLE m_handle;
|
||
count_t m_nValue;
|
||
bool m_bForceMove;
|
||
};
|
||
|
||
//인벤토리창 -> 경매창으로 아이템을 옮길 때 사용하는 메세지 20010.10.21 servantes
|
||
struct SIMSG_MOVE_AUCTIONITEM : public SGameMessage
|
||
{
|
||
SIMSG_MOVE_AUCTIONITEM( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Receiver, AR_HANDLE handle, count_t nValue, bool bMove10=false )
|
||
: SGameMessage( IMSG_MOVE_AUCTIONITEM ), m_Receiver( Receiver ), m_handle( handle ), m_nValue( nValue ), m_bMove10( bMove10 ) { }
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE m_Receiver;
|
||
AR_HANDLE m_handle;
|
||
count_t m_nValue;
|
||
bool m_bMove10;
|
||
};
|
||
|
||
//인벤토리창 -> 영혼력충전창으로 더블클릭시 아이템을 옮길 때 사용하는 메세지 20010.10.25 servantes
|
||
struct SIMSG_SOULCHARGE_MOVEITEM : public SGameMessage
|
||
{
|
||
SIMSG_SOULCHARGE_MOVEITEM( AR_HANDLE handle )
|
||
: SGameMessage( IMSG_SOULCHARGE_MOVEITEM ), m_handle( handle ) { }
|
||
|
||
AR_HANDLE m_handle;
|
||
};
|
||
|
||
//인벤토리창 -> 파괴창으로 아이템을 옮길 때 사용하는 메세지 20010.10.25 servantes
|
||
struct SIMSG_DESTROY_MOVEITEM : public SGameMessage
|
||
{
|
||
SIMSG_DESTROY_MOVEITEM( AR_HANDLE handle, count_t nValue, count_t nMax, bool bMove10=false, bool bCallNumberInput = false )
|
||
: SGameMessage( IMSG_DESTROY_MOVEITEM ), m_handle( handle ), m_nValue( nValue ), m_nMax( nMax ),m_bMove10( bMove10 ), m_bCallNumberInput( bCallNumberInput ) { }
|
||
|
||
AR_HANDLE m_handle;
|
||
count_t m_nValue;
|
||
count_t m_nMax;
|
||
bool m_bMove10;
|
||
bool m_bCallNumberInput; // 2012. 8. 6 - marine 수입력기를 따로 호출하도록 수정
|
||
};
|
||
|
||
//인벤토리창 -> 노점창으로 아이템을 옮길 때 사용하는 메세지 20010.10.26 servantes
|
||
struct SIMSG_NOJUM_HOST_MOVEITEM : public SGameMessage
|
||
{
|
||
SIMSG_NOJUM_HOST_MOVEITEM( AR_HANDLE handle, count_t nValue, count_t nMax, bool bMove10=false )
|
||
: SGameMessage( IMSG_NOJUM_HOST_MOVEITEM ), m_handle( handle ), m_nValue( nValue ), m_nMax( nMax ),m_bMove10( bMove10 ) { }
|
||
|
||
AR_HANDLE m_handle;
|
||
count_t m_nValue;
|
||
count_t m_nMax;
|
||
bool m_bMove10;
|
||
};
|
||
|
||
//인벤토리창 -> 노점창으로 아이템을 옮길 때 사용하는 메세지 20010.10.26 servantes
|
||
struct SIMSG_NOJUM_CLIENT_MOVEITEM : public SGameMessage
|
||
{
|
||
SIMSG_NOJUM_CLIENT_MOVEITEM( AR_HANDLE handle, count_t nValue, count_t nMax, bool bMove10=false )
|
||
: SGameMessage( IMSG_NOJUM_CLIENT_MOVEITEM ), m_handle( handle ), m_nValue( nValue ), m_nMax( nMax ),m_bMove10( bMove10 ) { }
|
||
|
||
AR_HANDLE m_handle;
|
||
count_t m_nValue;
|
||
count_t m_nMax;
|
||
bool m_bMove10;
|
||
};
|
||
|
||
//인벤토리창 -> 소울스톤세공창 으로 보내기 위한 메시지 20010.10.28 servantes
|
||
struct SIMSG_SOULSTONE_MOVEITEM : public SGameMessage
|
||
{
|
||
SIMSG_SOULSTONE_MOVEITEM( AR_HANDLE handle )
|
||
: SGameMessage( IMSG_SOULSTONE_MOVEITEM ), m_handle( handle ){ }
|
||
|
||
AR_HANDLE m_handle;
|
||
};
|
||
|
||
//2011.04.26 - servantes / mantis : 12753
|
||
//인벤토리창 -> 수리 / 복원 / 충전 창으로 보내기 위한 메시지
|
||
struct SIMSG_REPAIR_MOVEITEM : public SGameMessage
|
||
{
|
||
SIMSG_REPAIR_MOVEITEM( AR_HANDLE handle, count_t nValue, count_t nMax, bool bMove10=false, std::string strRecvDropParentID = "" )
|
||
: SGameMessage( IMSG_REPAIR_MOVEITEM ), m_handle( handle ), m_nValue( nValue ), m_nMax( nMax ),m_bMove10( bMove10 ) { m_strRecvDropParentID = strRecvDropParentID; }
|
||
|
||
AR_HANDLE m_handle;
|
||
count_t m_nValue;
|
||
count_t m_nMax;
|
||
bool m_bMove10;
|
||
std::string m_strRecvDropParentID;
|
||
};
|
||
|
||
//// 채팅창리뉴얼관련
|
||
struct SIMSG_UI_MAKE_NEW_CHATWINDOW : public SGameMessage
|
||
{
|
||
SIMSG_UI_MAKE_NEW_CHATWINDOW( int _chatType, void* _tabWnd )
|
||
: SGameMessage( IMSG_UI_MAKE_NEW_CHATWINDOW ), nChatType(_chatType), pTabWnd(_tabWnd)
|
||
{}
|
||
|
||
int nChatType;
|
||
void* pTabWnd;
|
||
};
|
||
|
||
|
||
//퀘스트 정보 요청 패킷 2009.12.04 sfreer
|
||
struct SIMSG_QUEST_INFO_REQUEST : public SGameMessage
|
||
{
|
||
SIMSG_QUEST_INFO_REQUEST(int _nQuestCode)
|
||
: SGameMessage( MSG_QUEST_INFO_REQUEST ), nQuestCode(_nQuestCode)
|
||
{}
|
||
|
||
int nQuestCode;
|
||
};
|
||
|
||
|
||
|
||
// 2010.05.12 - prodongi
|
||
struct SIMSG_UI_USE_HAIR_ITEM : public SGameMessage
|
||
{
|
||
SIMSG_UI_USE_HAIR_ITEM(DWORD result) : SGameMessage( IMSG_UI_USE_HAIR_ITEM ), m_result(result) {}
|
||
DWORD m_result;
|
||
};
|
||
|
||
// 2010.05.20 - prodongi
|
||
struct SIMSG_HIDE_EQUIP_INFO : public SGameMessage
|
||
{
|
||
SIMSG_HIDE_EQUIP_INFO(unsigned int flag) : SGameMessage(IMSG_HIDE_EQUIP_INFO), m_flag(flag) {}
|
||
unsigned int m_flag;
|
||
};
|
||
|
||
// 길드 탈퇴 결정. 2010.04.07 bintitle
|
||
struct SIMSG_UI_GUILD_SECESSION : public SGameMessage
|
||
{
|
||
SIMSG_UI_GUILD_SECESSION() : SGameMessage( IMSG_UI_GUILD_SECESSION ) { }
|
||
};
|
||
|
||
|
||
// 길드관련 윈도우간의 메세지. 2010.04.08 bintitle
|
||
struct SIMSG_UI_GUILD_WNDMSG : public SGameMessage
|
||
{
|
||
explicit SIMSG_UI_GUILD_WNDMSG( int msgType ) : SGameMessage( msgType ) {}
|
||
|
||
SIMSG_UI_GUILD_WNDMSG( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, int msgType ) : SGameMessage( msgType )
|
||
, wndType( _wndType ) {}
|
||
|
||
SIMSG_UI_GUILD_WNDMSG( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndApplicationType, int msgType ) :
|
||
SGameMessage( msgType ),
|
||
wndType( _wndType ), wndApplicationType( _wndApplicationType ) {}
|
||
|
||
SIMSG_UI_GUILD_WNDMSG( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndApplicationType, int msgType, bool _bMode ) :
|
||
SGameMessage( msgType ),
|
||
wndType( _wndType ), wndApplicationType( _wndApplicationType ), bMode( _bMode ) {}
|
||
|
||
SIMSG_UI_GUILD_WNDMSG( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndApplicationType, int msgType, std::string & _strData ) :
|
||
SGameMessage( msgType ),
|
||
wndType( _wndType ), wndApplicationType( _wndApplicationType ), strData( _strData ) {}
|
||
|
||
SIMSG_UI_GUILD_WNDMSG( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndApplicationType, int msgType, std::string & _strData, int _nData ) :
|
||
SGameMessage( msgType ),
|
||
wndType( _wndType ), wndApplicationType( _wndApplicationType ), strData( _strData ), nData( _nData ) {}
|
||
|
||
SIMSG_UI_GUILD_WNDMSG( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndApplicationType, int msgType, std::string & _strData, std::string & _strData_2 ) :
|
||
SGameMessage( msgType ),
|
||
wndType( _wndType ), wndApplicationType( _wndApplicationType ), strData( _strData ), strData_2( _strData_2 ) {}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType; // 메세지를 catch 할 윈도우.
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndApplicationType; // 실제 적용될 윈도우.
|
||
std::string strData; // 문자데이터.
|
||
std::string strData_2; // 문자데이터.
|
||
int nData; // 정수데이터.
|
||
bool bMode; // 관리 or 마스터 모드 여부.
|
||
};
|
||
|
||
|
||
// 장비창에서 아이템팝업메뉴 오픈 메세지.
|
||
struct SIMSG_UI_EQUIPMENT_POPUP_WNDMSG : public SGameMessage
|
||
{
|
||
explicit SIMSG_UI_EQUIPMENT_POPUP_WNDMSG() : SGameMessage( IMSG_EQUIPMENT_POPUP ) {}
|
||
|
||
SIMSG_UI_EQUIPMENT_POPUP_WNDMSG( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType,
|
||
AR_HANDLE _handle, int _nEquipmentType, int _nEquipType ) : SGameMessage( IMSG_EQUIPMENT_POPUP )
|
||
, wndType( _wndType ), handle( _handle ), nEquipmentType( _nEquipmentType ), nEquipType( _nEquipType ) {}
|
||
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
AR_HANDLE handle; // 아이템 핸들.
|
||
int nEquipmentType; // [장비] 타입. enum EQUIPMENT_INFO
|
||
int nEquipType; // [장착] 타입. icon_weapon, icon_weapon_deco ...
|
||
|
||
};
|
||
|
||
|
||
// 인벤토리에서 아이템파괴 창으로 파괴할 아이템정보 전달.
|
||
struct SIMSG_UI_DESTROY_ITEM : public SGameMessage
|
||
{
|
||
explicit SIMSG_UI_DESTROY_ITEM() : SGameMessage( IMSG_DESTRY_ITEM ) {}
|
||
|
||
SIMSG_UI_DESTROY_ITEM( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, AR_HANDLE _handle, count_t _count ) : SGameMessage( IMSG_DESTRY_ITEM )
|
||
, wndType( _wndType ), handle( _handle ), count( _count ) {}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
AR_HANDLE handle;
|
||
count_t count;
|
||
};
|
||
|
||
|
||
// 꾸미기아이템 보임,숨김 처리가 변경됨을 알림.
|
||
struct SIMSG_DECO_VISIBILITY_CHANGE : public SGameMessage
|
||
{
|
||
explicit SIMSG_DECO_VISIBILITY_CHANGE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType ) : SGameMessage( IMSG_DECO_VISIBILITY_CHANGE ),
|
||
wndType( _wndType )
|
||
{}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
|
||
// 내구도출력UI 토글을 알림.
|
||
struct SIMSG_DURABILITY_TOGGLE : public SGameMessage
|
||
{
|
||
explicit SIMSG_DURABILITY_TOGGLE( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType ) : SGameMessage( IMSG_DURABILITY_TOGGLE ),
|
||
wndType( _wndType )
|
||
{}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
|
||
// 합성분류 전달. ( 강화, 조합 )
|
||
struct SIMSG_SYNTHETIC_ID : public SGameMessage
|
||
{
|
||
SIMSG_SYNTHETIC_ID( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, int _synthetic_id ) : SGameMessage( IMSG_SYNTHETIC_ID ),
|
||
wndType( _wndType ), synthetic_id( _synthetic_id )
|
||
{}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
int synthetic_id;
|
||
};
|
||
|
||
// 합성공식 텍스트ID 전달.
|
||
struct SIMSG_FORMAL_ID : public SGameMessage
|
||
{
|
||
SIMSG_FORMAL_ID( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, int _formal_id, int _result_id ) : SGameMessage( IMSG_FORMAL_ID ),
|
||
wndType( _wndType ), formal_id( _formal_id ), result_id( _result_id )
|
||
{}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
int formal_id;
|
||
int result_id;
|
||
};
|
||
|
||
// 아이템합성.
|
||
struct SIMSG_SYNTHETIC_ITEM : public SGameMessage
|
||
{
|
||
explicit SIMSG_SYNTHETIC_ITEM( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType,
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _returnWndType=SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE::UIWINDOW_NONE ) : SGameMessage( IMSG_SYNTHETIC_ITEM ),
|
||
wndType( _wndType ), returnWndType( _returnWndType )
|
||
{}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType; // 메세지를 받을 윈도우.
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE returnWndType; // 되돌려받을 윈도우.
|
||
};
|
||
|
||
|
||
|
||
// 도움말 윈도우에 도움말 전달.
|
||
struct SIMSG_HELP_TEXT : public SGameMessage
|
||
{
|
||
SIMSG_HELP_TEXT( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, std::string & _m_strHelp ) : SGameMessage( IMSG_HELP_TEXT ),
|
||
wndType( _wndType ), m_strHelp( _m_strHelp )
|
||
{}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
std::string m_strHelp;
|
||
};
|
||
|
||
|
||
// 인벤토리에 캐쉬아이템 업데이트를 알림.
|
||
struct SIMSG_UPDATE_CASHITEM : public SGameMessage
|
||
{
|
||
SIMSG_UPDATE_CASHITEM( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType ) : SGameMessage( IMSG_UPDATE_CASHITEM ),
|
||
wndType( _wndType )
|
||
{}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
/// 2011.01.24 아이템 충전 - prodongi
|
||
struct SIMSG_RECHARGE_MSGBOX : public SGameMessage
|
||
{
|
||
SIMSG_RECHARGE_MSGBOX(bool _dontask) : SGameMessage(IMSG_RECHARGE_MSGBOX), dontask(_dontask) {}
|
||
|
||
bool dontask; /// 다시 묻지 않음
|
||
};
|
||
|
||
/// 2011.02.15 - prodongi
|
||
struct SIMSG_SELECT_TARGET : public SGameMessage
|
||
{
|
||
SIMSG_SELECT_TARGET() : SGameMessage(IMSG_SELECT_TARGET), handle(0) {}
|
||
SIMSG_SELECT_TARGET(AR_HANDLE _handle) : SGameMessage(IMSG_SELECT_TARGET), handle(_handle) {}
|
||
AR_HANDLE handle;
|
||
};
|
||
|
||
|
||
// 크리처 슬롯 고정 // servantes 2011.05.02
|
||
struct SIMSG_FIXED_CREATURE_SLOT : public SGameMessage
|
||
{
|
||
SIMSG_FIXED_CREATURE_SLOT(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, bool _bFiexd) : SGameMessage(IMSG_FIXED_CREATURESLOT), wndType(Type), bFiexd(_bFiexd)
|
||
{}
|
||
|
||
bool bFiexd;
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType; // 2011.05.03 - servantes
|
||
};
|
||
|
||
// 크리처 선택 알림 메세지 - 미니편성창용 // 2011.05.13 - servantes
|
||
struct SIMSG_SELECT_CREATURE : public SGameMessage
|
||
{
|
||
SIMSG_SELECT_CREATURE(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int _nIndex) : SGameMessage(IMSG_UI_SELECT_CREATURE), wndType(Type), nIndex(_nIndex)
|
||
{}
|
||
|
||
int nIndex;
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
// 크리처 선택 알림 메세지 - 크리처 편성창용 // 2011.05.25 - servantes
|
||
struct SIMSG_SELECT_CREATURE_2ND : public SGameMessage
|
||
{
|
||
SIMSG_SELECT_CREATURE_2ND(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, AR_HANDLE _hCreature) : SGameMessage(IMSG_UI_SELECT_CREATURE_2ND), wndType(Type), hCreature(_hCreature)
|
||
{}
|
||
|
||
AR_HANDLE hCreature; // 2011.06.02 - servantes
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
// 메인 크리처 선택 알림 메세지 - 미니편성창용 // 2011.05.19 - servantes
|
||
struct SIMSG_SET_MAIN_CREATURE : public SGameMessage
|
||
{
|
||
SIMSG_SET_MAIN_CREATURE(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int _nIndex, AR_HANDLE _hCreature) : SGameMessage(IMSG_UI_SET_MAIN_CREATURE), wndType(Type), nIndex(_nIndex), hCreature(_hCreature)
|
||
{}
|
||
|
||
int nIndex;
|
||
AR_HANDLE hCreature; // 2011.05.24 - servantes
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
// 메인 크리처 선택 알림 메세지 - 편성창용 // 2011.05.25 - servantes
|
||
struct SIMSG_SET_MAIN_CREATURE_2ND : public SGameMessage
|
||
{
|
||
SIMSG_SET_MAIN_CREATURE_2ND(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, int _nIndex, AR_HANDLE _hCreature) : SGameMessage(IMSG_UI_SET_MAIN_CREATURE_2ND), wndType(Type), nIndex(_nIndex), hCreature(_hCreature)
|
||
{}
|
||
|
||
int nIndex;
|
||
AR_HANDLE hCreature;
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
// 미니 크리처창에 저장되어있는 메인크리처 핸들값 얻어오기 // 2011.05.24 - servantes
|
||
struct SIMSG_GET_MAIN_CREATURE_HANDEL : public SGameMessage
|
||
{
|
||
SIMSG_GET_MAIN_CREATURE_HANDEL(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type) : SGameMessage(IMSG_UI_GET_MAIN_CREATURE_HANDLE), wndType(Type)
|
||
{}
|
||
|
||
AR_HANDLE hCreature; // 2011.05.24 - servantes
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
// 미니 크리처창에 마지막 크리처 선택하도록 알림 // 2011.06.02 - servantes
|
||
struct SIMSG_SELECT_LAST_CREATURE : public SGameMessage
|
||
{
|
||
SIMSG_SELECT_LAST_CREATURE(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, bool bLast) : SGameMessage(IMSG_UI_SELECT_LAST_CREATURE), wndType(Type), bSelectLastCreature(bLast)
|
||
{}
|
||
|
||
bool bSelectLastCreature;
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
/// 2011.05.12 우클릭 유도 - prodongi
|
||
struct SIMSG_UI_SUMMON_CARD_SKILL_LIST : public SGameMessage
|
||
{
|
||
SIMSG_UI_SUMMON_CARD_SKILL_LIST(AR_HANDLE _handle): SGameMessage( IMSG_UI_SUMMON_CARD_SKILL_LIST )
|
||
{
|
||
handle = _handle;
|
||
}
|
||
AR_HANDLE handle;
|
||
};
|
||
|
||
/// 2011.07.07 - prodongi
|
||
struct SIMSG_UI_OPEN_BADGE : public SGameMessage
|
||
{
|
||
SIMSG_UI_OPEN_BADGE(int _itemCode) : SGameMessage(IMSG_UI_OPEN_BADGE), itemCode(_itemCode) {}
|
||
|
||
int itemCode;
|
||
};
|
||
|
||
// 퀘스트 아이디를 알려준다 //2011.07.07 - servantes
|
||
struct SIMSG_MISSION_TITLE : public SGameMessage
|
||
{
|
||
SIMSG_MISSION_TITLE(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE Type, char const* _title) : SGameMessage(IMSG_MISSION_TITLE), wndType(Type), title(_title) {}
|
||
|
||
std::string title;
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
//------------------------------------------------------------------------------------------------------------------------------------
|
||
//------------------------------------------------------------------------------------------------------------------------------------
|
||
//------------------------------------------------------------------------------------------------------------------------------------
|
||
//------------------------------------------------------------------------------------------------------------------------------------
|
||
// 이미지 업로드용 서버. ( 길드아이콘, 길드배너 등.. )
|
||
// - 업로드서버 결과.
|
||
//
|
||
|
||
struct SIMSG_UPLOADSERVER_RESULT : public SGameMessage
|
||
{
|
||
enum
|
||
{
|
||
UPLOADSERVER_NONE = -1,
|
||
UPLOADSERVER_LOGIN_RESULT = 0, // 로그인 결과.
|
||
UPLOADSERVER_GUILDICON_UPLOAD_RESULT, // 길드아이콘 업로드 결과.
|
||
|
||
UPLOADSERVER_MAX,
|
||
};
|
||
|
||
SIMSG_UPLOADSERVER_RESULT( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, int _upload_type, unsigned short _result ) : SGameMessage( IMSG_UPLOADSERVER_RESULT ),
|
||
wndType( _wndType ), upload_type( _upload_type ), result( _result )
|
||
{}
|
||
|
||
int upload_type; // enum 으로 정의한 업로드 종류.
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType; // 메세지전달 윈도우.
|
||
unsigned short result; // 결과값.
|
||
};
|
||
|
||
//------------------------------------------------------------------------------------------------------------------------------------
|
||
//------------------------------------------------------------------------------------------------------------------------------------
|
||
//------------------------------------------------------------------------------------------------------------------------------------
|
||
//------------------------------------------------------------------------------------------------------------------------------------
|
||
|
||
/// 2011.08.11 공통으로 쓰일 수 있는 ui 메세지 구조체 - prodongi
|
||
struct SIMSG_UI_COMMON : public SGameMessage
|
||
{
|
||
SIMSG_UI_COMMON(int msgType, int _param1 = 0, int _param2 = 0, int _param3 = 0) : SGameMessage(msgType)
|
||
{
|
||
param1 = _param1;
|
||
param2 = _param2;
|
||
param3 = _param3;
|
||
}
|
||
int param1;
|
||
int param2;
|
||
int param3;
|
||
};
|
||
|
||
/// 2011.09.08 : UI의 영역 얻기 - servantes
|
||
struct SIMSG_UI_RECT : public SGameMessage
|
||
{
|
||
SIMSG_UI_RECT(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType) : SGameMessage(IMSG_UI_RECT), wndType( _wndType ) {}
|
||
KRect rt;
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
};
|
||
|
||
// 2011.09.20 - servantes : 파티타입 전송
|
||
struct SMSG_SET_PARTY_TYPE : public SGameMessage
|
||
{
|
||
SMSG_SET_PARTY_TYPE(SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, int _partyType)
|
||
: SGameMessage(IMSG_SET_PARTY_TYPE), wndType( _wndType ), nPartyType(_partyType) {}
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
int nPartyType;
|
||
};
|
||
|
||
// 2011.11.14 - servantes : 파티 UI 포인터 얻기
|
||
struct SIMSG_GET_PARTY_WND_PTR : public SGameMessage
|
||
{
|
||
SIMSG_GET_PARTY_WND_PTR( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE _wndType, const char* pName)
|
||
: SGameMessage( IMSG_GET_PARTY_WND_PTR ), wndType (_wndType), m_strName (pName), m_precvWnd (NULL) { }
|
||
|
||
SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType;
|
||
std::string m_strName;
|
||
void* m_precvWnd;
|
||
};
|
||
|
||
|
||
struct SIMSG_ANNOUNCE : public SGameMessage
|
||
{
|
||
SIMSG_ANNOUNCE(char const* _text) : SGameMessage(IMSG_ANNOUNCE), text(_text) {}
|
||
|
||
std::string text;
|
||
};
|
||
|
||
/// 아레나와 인던관련 ui가 show/hide 될 때, 메인 메뉴에 이 메세지를 보내서 버튼 상태를 업데이트 한다.
|
||
struct SIMSG_UPDATE_MAIN_MENU_BUTTON : public SGameMessage
|
||
{
|
||
SIMSG_UPDATE_MAIN_MENU_BUTTON() : SGameMessage(IMSG_UPDATE_MAIN_MENU_BUTTON) {}
|
||
};
|
||
|
||
|
||
#pragma pack() |