34 lines
785 B
C++
34 lines
785 B
C++
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#pragma once
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//#include "SUIWnd.h"
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class SUIDisplayInfo;
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class SUICommunityCut : public SUIWnd
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{
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public:
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SUICommunityCut( SGameManager* pGameManager, class SUIDisplayInfo* pDisplayInfo )
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: SUIWnd( pGameManager ), m_pDisplayInfo( pDisplayInfo ) {};
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virtual ~SUICommunityCut();
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virtual bool InitControls( KPoint kPos );
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virtual bool InitData( bool bReload = false );
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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void CutUpdate();
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void CheckAddCutName();
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void ReqAddCut( const char* lpName );
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void ReqDelCut();
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void GetSelectPlayerName( std::string& rPlayerName );
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protected:
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private:
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SUIDisplayInfo* m_pDisplayInfo;
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std::vector<std::string> m_vacCutName;
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};
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