Files
2026-06-01 12:46:52 +02:00

57 lines
1.5 KiB
C++

#pragma once
//#include <vector>
//#include "SUIWnd.h" // UI 공통 클래스
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
//
// class SUIMasterTransfer
//
// * 길드장 인계 팝업 윈도우
//
//
//---------------------------------------------------------------------------------------------
class SUIMasterTransfer : public SUIWnd
{
private:
class KUIControlEdit * m_EditName; // 길드장 인계할 캐릭터명.
KUIWnd * m_pClassNameCtrl; // 등급명 컨트롤.
std::string m_StrClassNameDecorate; // 등급명 컨트롤 텍스트 꾸미기.
public :
SUIMasterTransfer( SGameManager * pGameManager );
virtual ~SUIMasterTransfer();
//------------------------------------------
virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
virtual bool InitControls( KPoint kPos );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
//virtual void OnPosChangeNofity(int nLeft, int nTop);
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
//------------------------------------------
void Release(); // 메모리 해제.
// 확인버튼.
void ConfirmationButton();
//------------------------------------------
};