Files
Leviathan/Client/Game/game/GameSystem/SGameCursor.cpp
T
2026-06-01 12:46:52 +02:00

17 lines
498 B
C++

#include "stdafx.h"
#include "KResource.h"
#include "KResourceManager.h"
#include "SGameCursor.h"
const char * pCursorName[] =
{
"cursor_default_standard.DDS" , //기본
"cursor_default_attack.DDS" , //공격
"cursor_default_pickup.dds" , //줍기
"cursor_movement_standard.DDS" , //이동
"cursor_movement_side.DDS" , //좌우 크기 조절
"cursor_movement_topbottom.DDS", //상하 크기 조절
};
int SGameCursorMng::m_nCursorFrame = 0;
bool SGameCursorMng::m_bUpdate = true;