Files
Leviathan/Client/Game/game/DB/SNpcDB.h
T
2026-06-01 12:46:52 +02:00

36 lines
472 B
C++

#pragma once
//#include <string>
//#include <vector>
//////////////////////////////////////////////////////////////////////////
/// 몬스터 리소스 데이타 관리.
struct SNPC_DATA
{
int nID;
};
class SNpcDB
{
public:
SNpcDB();
~SNpcDB();
int GetTextID( int nNpcID );
const char * GetFileName( int nNpcID );
protected:
class CTerrainPropInfo * m_pTerrainPropInfo;
void Init();
void Destroy();
void Load();
private:
};
SNpcDB & GetNpcDB();