1.8 KiB
1.8 KiB
Leviathan Game Server
A separated repo for Game Server source code
Done features so far
- Added opportunity to equip different gear (1 piece of each) to pets, for all slots
- Fix market dupe
- No arrows consumption
- Gold colors
- New lua functions
- New teleportation system, easy to modify and flexible
- SFrame beter logging in debug (time counted by ticks)
- DB loading performance output (time counted by ticks)
- New character creation menu (Fraun)
- Cooldown for skill use (to prevent flooding all over the entire chat)
- Offline market
- Huge performance increase
- God mother fairy bottle experience fix
Lua functions (expand the list pls)
- get_server_time
- get_location_id
- get_item_class
- get_awaken
- set_specific_awaken
Lua hooks
- GuildManager:OnGuildBuff( guild_level, guild_point )
- GuildManager:OnGuildDonation( donated_amount, guild_points )
- MarketSystem:OnItemBuy( item_id, item_handle )
- MarketSystem:OnBoothOpen( market_type, market_items )
- MarketSystem:OnBoothClose()
Leviathan Game Client (SFrame)
A separated repo for Game Client source code
Done features so far
- Disabled GameGuard
- Nulled galalab domains requests
- Added advanced error handle for dynamicCast class; now it would show which class failed to cast
- Instead of sending crash report to server, it's being written to rappelz.log
- Disabled signature and no parameters start check
- Automatic #@auto_tooltip@#: If equippable item (ring, weapon, armor, etc) has no #@auto_tooltip@# in its string, it will be generated automatically
- Weapon swap exploit fix -> you can now swap only once per 0.25 sec. In attempt to swap earlier it won't even create swap packet and won't send it to server
- e9.5 minimap
- 3x12 buff rows
- New character creation menu
- Huge performance increase
- Reworked strings. Increased performance