53 lines
1.8 KiB
Markdown
53 lines
1.8 KiB
Markdown
# Leviathan Game Server
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**A separated repo for Game Server source code**
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## Done features so far
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- Added opportunity to equip different gear (1 piece of each) to pets, for all slots
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- Fix market dupe
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- No arrows consumption
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- Gold colors
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- New lua functions
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- New teleportation system, easy to modify and flexible
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- SFrame beter logging in debug (time counted by ticks)
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- DB loading performance output (time counted by ticks)
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- New character creation menu (Fraun)
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- Cooldown for skill use (to prevent flooding all over the entire chat)
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- Offline market
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- Huge performance increase
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- God mother fairy bottle experience fix
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### Lua functions (expand the list pls)
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- get_server_time
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- get_location_id
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- get_item_class
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- get_awaken
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- set_specific_awaken
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### Lua hooks
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- GuildManager:OnGuildBuff( guild_level, guild_point )
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- GuildManager:OnGuildDonation( donated_amount, guild_points )
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- MarketSystem:OnItemBuy( item_id, item_handle )
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- MarketSystem:OnBoothOpen( market_type, market_items )
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- MarketSystem:OnBoothClose()
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# Leviathan Game Client (SFrame)
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**A separated repo for Game Client source code**
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## Done features so far
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- Disabled GameGuard
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- Nulled galalab domains requests
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- Added advanced error handle for dynamicCast class; now it would show which class failed to cast
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- Instead of sending crash report to server, it's being written to rappelz.log
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- Disabled signature and no parameters start check
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- Automatic #@auto_tooltip@#: If equippable item (ring, weapon, armor, etc) has no #@auto_tooltip@# in its string, it will be generated automatically
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- Weapon swap exploit fix -> you can now swap only once per 0.25 sec. In attempt to swap earlier it won't even create swap packet and won't send it to server
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- e9.5 minimap
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- 3x12 buff rows
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- New character creation menu
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- Huge performance increase
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- Reworked strings. Increased performance |